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Messages - Badspot

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976
Modification Help / POLL: Condense Modification Boards?
« on: March 29, 2015, 04:36:17 AM »
There are currently 3 Blockland modification discussion boards with nebulous distinctions and low traffic.  I propose merging the 3 boards into a single board to increase traffic and simplify browsing.  Part of this would include moving all of the sticky threads into a single meta-sticky.  

Keep in mind that it's not all about perfect sorting and organization - finely subdivided forums die because there isn't enough traffic to make browsing interesting.

977
Forum Games / POLL: Merge this board with another?
« on: March 29, 2015, 04:26:01 AM »
I don't remember exactly why I made this board.  It appears to have drifted into forum game type threads rather than art projects.  Is that enough to sustain a board?  I am leaning towards merging this board with off-topic.  

Keep in mind that it's not all about perfect sorting and organization - finely subdivided forums die because there isn't enough traffic to make browsing interesting.  It looks like this board takes 3 or 4 days to refresh the front page and I think that is too long.  

978
Add-Ons / MOVED: FNaF 2 Title Theme
« on: March 29, 2015, 04:00:58 AM »

979
Games / Re: Besiege Alpha: Conquer the World! (NOW ON STEAM)
« on: March 27, 2015, 10:39:13 PM »
Doesn't it want to go up when you drop a few bombs?

It is slightly heavier than air so you have to use propellers to go up.  As you drop more bombs you just use the props less.  After you drop the last bomb you have to jettison the center column to go back down. 

980
Games / Re: Besiege Alpha: Conquer the World! (NOW ON STEAM)
« on: March 27, 2015, 10:10:20 PM »
I made an airship.  Holds 13 bombs, can beat every level. 


982
Off Topic / MOVED: Hello, Zan here.
« on: March 24, 2015, 10:17:58 PM »

983
Creativity / MOVED: LEGO Beach House
« on: March 23, 2015, 06:46:43 PM »

984
Add-Ons / MOVED: Shotgun (spas12)
« on: March 23, 2015, 06:44:43 PM »

987
But then wait, why don't the shadows work then?

I dunno.  But it's not because of not using glTexImage3D.

988
It already this.  It will try to use glTexImage3D if glTexImage3DEXT is not available.  That's why it says "shaders are active"

989
Drama / Re: admin distress call
« on: March 18, 2015, 11:49:01 PM »
Reporting a post sends me an email.  Additional threads just take up more space.  It wasn't even that bad of a page stretch.  Do not make threads like this in the future.

990
General Discussion / MOVED: NO ONE CAN JOIN MY SERVER!!!
« on: March 10, 2015, 11:16:50 PM »

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