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Messages - Digi

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31
General Discussion / Re: DSO decompiler (split from "Retail News")
« on: October 20, 2005, 10:43:24 PM »
Because they're .dso, and they have been known to use what BS calls "Exploits" and what they call "Copy-Protection". Then because Rob/MCP are serious stuck up starfishs.

32
I also think TSE is awsome, the new GFX Layer is suppost to be awsome. The GFX Layer is also suppost to make it easier to port to other platforms.

33
(I'm gonna buy TSE Soon aswell.)
Badspot, i donno if you saw it. But theres a thing called TSE 360, that allows TSE to run on PS2/3, Nintendo Rev, and Xbox 360. Its not released yet.

34
General Discussion / Re: DSO decompiler (split from "Retail News")
« on: October 20, 2005, 05:53:14 PM »
Just might do that Luq, i'm kinda stressed atm though man. Freaking parents ;).

35
General Discussion / Re: DSO decompiler (split from "Retail News")
« on: October 20, 2005, 05:46:24 PM »
Thanks, Luq, i really don't have a problem with TBM. I just hate to have TBM's Stuff all protected. Normally i wouldn't have that problem. But because i KNOW you guys use nice little "script protection" or what ever you call it, it kinda makes me uneasy. Because i know how it is possible to edit stuff outside TBM's folder.

As working on RTB, i'm making sure all the stuff in RTB is our own creation, i'm not going to let foreign code/objects be in RTB. And if there is foreign code/objects in RTB, let me know, i'll make sure its gone. So, if you and TBM is worried about us stealing your stuff, don't. I cannot control what Bj and Lanhoj do, or others do, i wish i could. If i could, this paranoia, and rivelry wouldn't be here. I don't care who has more users, aslong as the users are safe and happy.

36
General Discussion / Re: DSO decompiler (split from "Retail News")
« on: October 20, 2005, 05:38:48 PM »
Quoted for record.

@Luq, still, don't you think if a user wants to use a map in say AIO, that he should be able too?
It's not enough to just copy and paste the map file, they have to edit out toyboxes and the like or else they won't be able to run the map. And if they're clever enough to do that, they're clever enough to edit out the quit(); function. Taking that script out of the equation, you still can't just plop any TBM map into AiO or RTB and run it.

Quote
P.S. No matter what you wanna call it it is still restrictive, and is not needed. You want to protect your stuff? Then stop using .mis, and make your maps .dso. Yes its possible, and if you guys at TBM can't figuare it out, tough.
I think we can figure it out just fine. Nice try at a dig, though.

I talked to gobbles, and he had no problem with someone using hs maps as long as you aren't sticking them in your own mod, even with giving propper credit.
And that's really what it comes down to. One of the strengths of TBM is our maps. People taking those maps without even asking and packing them into their mods really, really gets my dander up. There are some maps that were really popular that we've released for the general public - Office, if you recall, which AiO then renamed "Quiet Zone" and didn't credit me, but also if you recall I didn't kick up a stink becuase I released a version for everyone. Computer I never did because it was more of a gimmick map, and Grill  I haven't yet because I'm waiting until I get more new maps out. Gobbles has released a ton of his maps for any mod to use. What more do you want from us? Code-wise, AiO used Rob's color palette script with Rob's blessing, and I'm sure there are other examples.

In either case, this "debate" is stupid. TBM's banned from being posted on these forums in its current state, RTB usually has more servers, and that's that. What the hell else do you want to accomplish? We're not open-sourcing our mod, if that's what you want. It's a pointless, stupid debate. You think we're wrong, we think you're wrong. Get over it, no one's going to convince the other that their point of view is wrong. I'm surprised Badspot lets this discussion even go on.

37
General Discussion / Re: DSO decompiler (split from "Retail News")
« on: October 20, 2005, 02:59:45 PM »
@Luq, still, don't you think if a user wants to use a map in say AIO, that he should be able too? Without fear of some hidden TBM Script killing his pc? Also, *TECHNICALLY* there is a way to effect other mods, and such. But why give TBM More ideas for that stuff? At RTB, i have no problem with people using our stuff in AIO, and BLM.

P.S. No matter what you wanna call it it is still restrictive, and is not needed. You want to protect your stuff? Then stop using .mis, and make your maps .dso. Yes its possible, and if you guys at TBM can't figuare it out, tough.

Edit: SP

38
General Discussion / Re: DSO decompiler (split from "Retail News")
« on: October 20, 2005, 12:42:51 PM »
Ok, my bad not spyware, how malware? Malware work, i think it works under the logic that the maps don't work under a different folder, even though they use free content. (Yes i'm sure atleast one of your maps uses free content which makes my statement correct).

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Mocheeze, in order for BL to go on Xbox-360, but it would require upgrading to TSE (150$ upgrade for BS), then having GarageGames be a publisher. (Which is better then lego).

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General Discussion / Re: Yet another TBM exploit (?)
« on: October 20, 2005, 01:24:22 AM »
You could always override the quit function aswell.

function quit()
{
      echo("PWNED MCP/ROB");
}

Then do alt+f4 to close the game. I think theres another way to quit aswell.

41
General Discussion / Re: DSO decompiler (split from "Retail News")
« on: October 20, 2005, 01:15:04 AM »
PhatStreet, i saw no post indicating decompiling TBM's Dso files.  So for you to state that decompiling TBM's Dso files is our concern/want, is ludacris. I'm sorry its not even occured to me. I know that i have no clue whats in TBM, i've never installed TBM, nor used it. All i've seen is screenshots, hell i don't even know what their features list is like.

I've been torque scripting/coding for nearly 2 years straight, i don't need to look at TBM's code, i can write my own thank you very much.

EDIT: SP

P.S. If the end-user wants to decompile their .dso files, i have no issues with it, the end user has the right to see whats being put on their PC. Otherwise, its right there with spyware. Infact some of their scripts (that i've seen here) IS SPYWARE. It spys to see if the maps is used with another mod. Thats spyware.

42
General Discussion / Re: DSO decompiler (split from "Retail News")
« on: October 18, 2005, 08:24:55 PM »
If you buy torque, you can look at the way .dso's are made and make a decompiler. But youd be killed by the GG Guys before anything came of it. One guy made a .dts importer, and was practically blackballed.

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