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Messages - Wheatley

Pages: 1 [2] 3 4 5 6 7 ... 148
16
Off Topic / Re: PointerPointer
« on: November 24, 2014, 08:59:37 PM »
I'm no cursor, but this site really makes me angry.

17
Drama / Re: Killing Blockland installations through slayer
« on: August 18, 2014, 01:42:59 PM »
Code that destroys entire blockland folders if you give it enough time, erasing all your saves, screenshots, WIP add-ons, and whatnot?
Yeah, revoking any and all of his keys would not be going "too far" in my opinion. Any data that was destroyed that cannot be replaced - mainly private/WIP add-ons and saves - are serious offenses.

18
Modification Help / Re: Need some help with a couple of things
« on: August 18, 2014, 03:38:05 AM »
#3:
Code: [Select]
talk(findClientByName(%name).player);

19
Add-Ons / Re: [Hatmod] Jake's hats [update page 4]
« on: August 16, 2014, 05:15:25 AM »
Make one that covers your head an looks like the default horse's head.

20
There's no way to intercept the signal serverside?

21
This script will give the ability to use items in your left hand.

22
Add-Ons / Re: [v1] Skyline - the famous japanese tuner, now in Blockland
« on: August 15, 2014, 03:06:22 PM »
This car is very nice, but I have to say I was disappointed that it wasn't Bioshock: Infinite related.

23
This is because the client tells the engine in the next frame that they are not pressing the trigger, so it gets set to 0. Try it on an AIPlayer for comparison.
That seems to be the case. Would you happen to know what procedure it uses to go back to 0? GameConnection didn't seem to have any (directly) related functions, and it's not using %player.setImageTrigger() to revert back.

24
Code: [Select]
if(%slot == 4 && %val && %player.getMountedImage(1) && %player.getImageState(1) $= "Ready")
{
%player.setImageTrigger(1,1);
%player.playThread(3, leftRecoil);
}
if(%slot == 4 && !%val && %player.getMountedImage(1))
{
%player.setImageTrigger(1,0);
%player.playthread(3, armReadyLeft);
}
When using this code (or for that matter, using player.setImageTrigger(1,1); at all), the trigger's state is almost instantly set back to 0. The only time it seems to still be active is when using player.getImageTrigger(1); in the same line of code.
I'm unsure what causes this -- using the same function for slot 0 stays at 1 until it is commanded to do otherwise.
Any idea what may be causing this?

25
I've had an improved script for the portal gun sitting around for a while, with some new features including events, functionality, and co-op guns. If you felt like making a better, more Blocko-style model for the guns and a portal model (essentially the same size and shape as a 6x6f circle with a raised, color-modifiable rim) that'd be cool. I can show you everything I've done with it if you want.

If you're looking for weapons to add to your pack, there should definitely be some kind of sniper rifle that causes a large explosion when scoring a headshot. And maybe some kind of sci-fi plasma ball launcher with a low fire rate, low projectile speed, and very large explosion. Definitely have explosions, ok?

26
Modification Help / Re: GUI+ 0.13 Now on Github
« on: March 21, 2014, 11:10:18 PM »
Could you fix it so that the sorting doesnt reset when you refresh the list?
And would it be possible to get the grid view to sort? It looks way better than list view.
This is beautiful thank you for all the work you've put into this

27
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: February 25, 2014, 09:30:22 PM »

28
Off Topic / Re: put the above person's reputation as a letter grade
« on: February 25, 2014, 09:26:24 PM »
B+

29
You get syphilis.

* Wheatley inserts a copy of Chris Brown's Greatest Hits

30
Off Topic / Re: A rumors government of conspiracies.
« on: February 25, 2014, 09:12:58 PM »
List of people that Obama is also known as:
  • Everyone

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