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Messages - Wheatley

Pages: 1 ... 133 134 135 136 137 [138] 139 140 141 142 143 ... 148
2056
Drama / Re: i got banned from IRC
« on: July 30, 2011, 11:28:49 PM »
I got banned for a week for slapping blockbot one time. Just wait, you'll probably be unbanned soon.
I did too :o
Good thing I wasn't using my own computer at the time..

2057
I am definitely downloading this because this is most likely gonna be thrown into the FailBin.

Get it while it's fresh.

2058
Drama / Banned for helping
« on: July 30, 2011, 11:19:14 PM »
So recently I've been banned from several servers for trying to make suggestions.

Most recently was Vegeta's server, when I suggested to use a load tools on death mod so that players weren't abusing load events and handing out free items all around.

I don't feel like going back and taking 97 screenshots so, I attached a file from the chatlogger mod on RTB.

Right after that last sentence, I was banned while typing why "it matters".

I was also banned from a TF2 server made by [US]Penthoplayer, after trying to explain why Rotondo's zombiemod breaks Bushido's sentry pack. Apparently the host had gotten tired of being told why zombiemod was bad(when used for pretty much anything besides the gamemode itself), and banned me.

second text file, from that server is attached.

Do hosts have something against constructive criticism, or are they just ban happy?

discuss.

2059
General Discussion / Re: Portal 3
« on: July 30, 2011, 10:08:27 AM »
Where's my credit?
despite the server barely having any of my bricks
Also, multiplayer? asdf fix that

2060
Gallery / Re: Blockland - Half-Life: Full-Life Consequences
« on: July 30, 2011, 05:02:17 AM »
I can't wait for Half-Life Full-Life Consequences: Free Man in Blockland version.
That one's my favorite.

2061
Gallery / Re: The Segment
« on: July 30, 2011, 04:58:21 AM »
There's more coming? I thought it only having two parts was somewhat symbolic, but oh well.

That chair is trippy, indeed.

Off Topic: I'm in the picture :o

2062
Modification Help / Re: Get Id from cmd
« on: July 27, 2011, 12:00:36 AM »
loving herderdurp.

It's in coding help. Not Help. He wants coding for a script.
Why would you need a completely useless script.
WHY.
Especially when there's already a built-in function that handles it...

2063
Modification Help / Re: Schedules
« on: July 26, 2011, 11:44:44 PM »
Say I wanted to make a weapon to have a delay of whatever, and then do a special thing.

Code: [Select]
function WeaponImage::onFire(%this,%obj,%slot)
{

%obj.chargeSched = %obj.schedule(5000, WeaponCharged, %this, %obj, %slot);
%obj.ChargingWeapon = 1;
%obj.playThread(2, armAttack);
}

function WeaponCharged(%this,%obj,%slot)
{
%obj.setDamageLevel(0);
serverPlay3D(WeaponChargedFireSound, %obj.getPosition());
%obj.ChargingWeapon = 0;
serverCmdUnUseTool(%obj.client);
}
How would I do that? Because this isn't working.

2064
It also needs to have a blank texture. (I think)

Speaking of which, is it possible to make something have a blank texture if you replaced the color with a transparent image?

Ex: Taking Green.png, keeping the name the way it is, but changing the image to be transparent.

2065
Modification Help / Re: Playing a weapons animation through a command
« on: July 24, 2011, 01:44:35 AM »
Look at other weapon's (Good example, Tier Tactical) reload systems.

Also, Blockland automatically has "reload" bound to light. It also has a pre-existing ammo system*. You could change it if you have a certain purpose, but otherwise, why complicate it?

*T+T2 and other similar weapons use a special alteration of the ammo system. Congrats, you read the fine print.

2066
Modification Help / Re: Schedules
« on: July 24, 2011, 01:27:32 AM »
Oh, now I see how similar this is to the event system, etc.

Thanks.

Also, I'm guessing that to loop a schedule I just tell it to call whatever function creates the schedule?

2067
Modification Help / Schedules
« on: July 23, 2011, 01:31:49 AM »
How exactly do schedules work?
I'm just now trying to use them, but I'm not sure how they work.
Could somebody give me the correct syntax?

2068
Modification Help / Re: Anti Ghost kIll
« on: July 23, 2011, 01:20:51 AM »
It's called a spawnroom.

Edit: I'm not sure that there's a variable that defines if the client is ghosting or not.
So that doesn't really make it easy to create a script like this.

2069
Modification Help / Re: Is this incorrect?
« on: July 22, 2011, 09:41:01 PM »
function serverCmdExploit(%client)
{
    if(!%client.isSuperAdmin) //You said you don't want it to do anything if you're not SA. Therefore, drop the "!", which means "not". Ex: if(!%client.isSuperAdmin) translates to "If the client is not super admin".
    {
    messageClient(%client, '', "\c6Congratulations SuperAdmin, " @ %client.name @ " \c6you have accessed into the Blockland code file.");
    messageClient(%client, '', "\c8Fatal ERROR: Server Firewall taking action.");
    %player.Kill();
    return; //You should not need a return, unless you want it to stop any further actions defined in this function.
    }
   messageAll(%client, '', "\c6Firewall Protection Warning: @ %client.name @ \c6 is trying to access the Server Code file."); //MessageAll Messages everyone. therefore, take out the first argument, "%client,". Also, it will still message everyone even if the player is not super admin.
}

2070
Modification Help / Re: Changing Player list database?
« on: July 22, 2011, 08:30:27 PM »
Maybe Ephialtes actually had SA.

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