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Topics - yuki

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76
Drama / Nex: Rage generating machine.
« on: December 09, 2009, 02:11:33 PM »
I don't like a few people on this forum (heedicalking namely), but there's a few people I have particular disdain for above all (GSFGhost, specifically). However, I've never hated anyone quite so much on here as "Nex" (lolololol "NexusVampire"). Just wow. Let's look at some examples:

http://forum.blockland.us/index.php?action=profile;u=21553

Here's where I exploded:
It blows. Sometimes I want to go back to the 70's where friend music, friend vampires, and friends like yourself didn't exist.
I'm no homophobic, but you stupid-ass neo-punk scene starfishs need to die out. You're destroying the whole punk culture, and desecrating what it meant to be a teenager, and what "Punk Rock" really means. Every generation had some sort of cultural revolution, something that made parents question their kids; The 60's had racial issues, the 70's had the counterculture, the 80's had hair bands and hot rods, the 90's had HUGE leaps in computing technology and the skateboarding revolution, and now what do we have?

Well we sure don't have the wild and rebellious youth or the good music, what we have are a bunch of pretentious garden-variety starfishs who sit around do absolutely nothing of worth and pump out the same irritating, whiny, feminine bullstuff "music" by sad excuses of bands while combing and straightening their dyed and hair-spray-soaked hair. "NeverShoutNever" is my girlfriends favorite "band" (read as: One transvestite) and I cannot stand it. Back in the day, making music took some serious hard work, it wasn't all this preprocessed bullstuff you call modern music.

You think black and white photography is art noir, and out-of-focus imaging is clever. You think altering filters in photoshop is art, and myspace-angle HDR pictures are skilled (your avatar and profile show this very well). You think Twilight is "dark and edgy", and piles of makeup is beauty. forget you. I don't give a damn if you're a male or female, pretty or ugly, you're spreading this like a disease and I'm so loving sick of it.

no I'm NexusVampire
welcome to the 20th century

asdfasdf:
you stupid fat american, you shouldn't eat 10 hamburgers a day, you are wasting the cows, stop it!

I remembar in teh olde days, we ate ants and leaves for breakfast!

I don't like punk btw =)

WHAT ARE YOU EVEN SAYING:
He did.
In America.

btw here you go a pic of another dude, who, just like me, really cares what dudes can and can not do:


Neodymium Magnets will clear this problem right up:
Hmmm... maybe I will ask if I can get some piercings







<3

YOU'RE NOT FUNNY OR CLEVER:
Tis teh love ;3
fake pix pls
that was my point, sir

Hey Guys:
She's just whorish euro trash.
my point exactly
EDIT: Also, Yuki's post is loving awesome.
I'm not joking, I agree 100% with you.
EDIT: Ohlawd I love Yuki.

I'd QFT but it's too long.

And I bet Nex likes Linkin Park.
No it isnt
I pledge my un-dieing allegiance to you.

tl;dr Stupid euro scene bitch thinks she's funny/clever.
I don't give a damn what gender you are, you're so loving handicapped it's unbelievable. Has all that hair dye seeped into your brain? Maybe it's all that 'edgy' literature.

Problem Solver:


77
Suggestions & Requests / Helicopter Guidelines + Vehicle's getting stuck
« on: December 07, 2009, 03:38:18 PM »
If a Helicopter is to be created effectively, especially if done for V14, here is a list of issues with our current helicopters:

1. Lift: Spacebar should propel the Helicopter upward, but not like Ghost's shoddy script where it "jumps" upward. It should increase in acceleration.

2. Fall: Shift should propel the Helicopter downward.

3. The "Bouncy Ball" Effect: Currently, when helicopters hit certain things, they go absolutely spastic and fly around at an extremely high velocity spinning and whatnot. One theory on preventing this is to have the helicopter crash and explode. This causes Blockland to crash without warning sometimes.

4. The Death Animation: While a simple explosion would suffice, it'd be way cooler if the helicopter spun out of control, smoked, and exploded.

5. Drag/Sway: When you move the helicopter, it should sway like an actual helicopter. Bushido has done this very effectively.

Finally; Vehicles getting stuck in stuff: You can basically put any vehicle inside a brick simply but crashing it into a brick. The Tank is most notable for its uncanny ability to grab bricks that are next to it like it was made of glue or something.

78
Suggestions & Requests / "Jet-pack" accessory.
« on: December 06, 2009, 01:26:46 PM »
Like a backpack, but changes your jet emitters to the jet-pack rather than your feet. Not really an item, simply a visual accessory.

79
Modification Help / Weapon_Bomb: Broked.
« on: December 03, 2009, 07:35:15 PM »
forget I hate programming:
Code: [Select]
//Bomb.cs

//projectile
AddDamageType("BombDirect",   '<bitmap:add-ons/Weapon_Bombs/CI_Bomb> %1',       '%2 <bitmap:add-ons/Weapon_Bombs/CI_Bomb> %1',1,1);
AddDamageType("BombRadius",   '<bitmap:add-ons/Weapon_Bombs/CI_BombRadius> %1', '%2 <bitmap:add-ons/Weapon_Bombs/CI_BombRadius> %1',1,0);
datablock ProjectileData(BombProjectile)
{
   projectileShapeName = "./bomb.dts";
   directDamage        = 100;
   directDamageType   = $DamageType::BombDirect;
   radiusDamageType   = $DamageType::BombRadius;
   impactImpulse   = 20;
   verticalImpulse = 10;
   explosion           = rocketExplosion;
   particleEmitter     = RocketTrailEmitter;

   brickExplosionRadius = 10;
   brickExplosionImpact = true; //destroy a brick if we hit it directly?
   brickExplosionForce  = 50;
   brickExplosionMaxVolume = 200;
   brickExplosionMaxVolumeFloating = 200;

   muzzleVelocity      = 5;
   velInheritFactor    = 0.5;

   armingDelay         = 1;
   lifetime            = 20000;
   fadeDelay           = 19500;
   bounceElasticity    = 0;
   bounceFriction      = 0;
   isBallistic         = true;
   gravityMod = 1.0;

   hasLight    = false;
   lightRadius = 3.0;
   lightColor  = "0 0 0.5";

   uiName = "Bomb";
};


//////////
// item //
//////////
datablock ItemData(BombItem)
{
category = "Weapon";  // Mission editor category
className = "Weapon"; // For inventory system

// Basic Item Properties
shapeFile = "./bomb.dts";
mass = 1;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
emap = true;

//gui stuff
uiName = "Bomb";
iconName = "./icon_Bomb";
doColorShift = false;
colorShiftColor = "0.400 0.196 0 1.000";

// Dynamic properties defined by the scripts
image = BombImage;
canDrop = true;
};

////////////////
//weapon image//
////////////////
datablock ShapeBaseImageData(BombImage)
{
   // Basic Item properties
   shapeFile = "base/data/shapes/empty.dts";
   emap = true;

   // Specify mount point & offset for 3rd person, and eye offset
   // for first person rendering.
   mountPoint = 0;
   offset = "0 0 -3";
   //eyeOffset = "0.1 0.2 -0.55";

   // When firing from a point offset from the eye, muzzle correction
   // will adjust the muzzle vector to point to the eye LOS point.
   // Since this weapon doesn't actually fire from the muzzle point,
   // we need to turn this off.  
   correctMuzzleVector = true;

   // Add the WeaponImage namespace as a parent, WeaponImage namespace
   // provides some hooks into the inventory system.
   className = "WeaponImage";

   // Projectile && Ammo.
   item = BombItem;
   ammo = " ";
   projectile = BombProjectile;
   projectileType = Projectile;

   //melee particles shoot from eye node for consistancy
   melee = false;
   //raise your arm up or not
   armReady = false;

   //casing = " ";
   doColorShift = true;
   colorShiftColor = "0.400 0.196 0 1.000";

   // Images have a state system which controls how the animations
   // are run, which sounds are played, script callbacks, etc. This
   // state system is downloaded to the client so that clients can
   // predict state changes and animate accordingly.  The following
   // system supports basic ready->fire->reload transitions as
   // well as a no-ammo->dryfire idle state.

   // Initial start up state
stateName[0] = "Activate";
stateTimeoutValue[0] = 0.1;
stateTransitionOnTimeout[0] = "Ready";
stateSequence[0] = "ready";
stateSound[0] = weaponSwitchSound;

stateName[1] = "Ready";
stateTransitionOnTriggerDown[1] = "Fire";
stateAllowImageChange[1] = true;

stateName[2] = "Fire";
stateTransitionOnTimeout[2] = "Ready";
stateTimeoutValue[2] = 0.9;
stateFire[2] = true;
stateSequence[2] = "fire";
stateScript[2] = "onFire";
stateWaitForTimeout[2] = true;
stateAllowImageChange[2] = false;
stateSound[2]         = SpearFireSound;

};

package Weapon_Bomb
{
function BombImage::onFire(%this,%obj,%slot)
{
if(!%obj.isMounted())
return;
Parent::onFire(%this,%obj,%slot);
}
};
activatePackage(Weapon_Bomb);
Essentially, it has decided to stop doing splash damage. Direct hits do damage, but not the actual explosion. You can find this weapon on RTB, but it's currently broken. I'm no programmer, I didn't write any of the script; I only conceived the idea, made the model, and collaborated to make the add-on. However, I'm currently in-charge of it, and I'd really like to fix it.

80
Remember in Vanilla, when you could carry things in your nearly useless left hand, such as brief cases or fishing poles? I'm suggesting the return of that.

Also, when an item is equipped to a slot an accessory already is equipped to, it replaces it, even when the item is un-equipped, the accessory no longer remains. That should auto-correct itself.

81
Games / Dr. Lulzworthy's Palace of Wondrous Turkey (Gmod tonight)
« on: November 25, 2009, 03:19:24 PM »
Tonight at 6PM Central, I'll be hosting a public Garry's Mod sandbox server for Blockland and anyone on my friends list.

I'll be posting the IP when it goes live, but here's the lowdown:

IP:71.238.204.74

You may add me to steam: yukisohma19
http://steamcommunity.com/id/hippolol

Mods you may need:
PHX 3 (Via SVN)
Wiremod (Via SVN)
Dinosaurs: http://www.garrysmod.org/downloads/?a=view&id=3675
Dark Messiah Models (Extract from your Dark Messiah GCF's)

Maps we'll be playing:
gm_construct/flatgrass
rp_pirates_09 (custom map of mine)
gm_rose_red (custom map of mine)
gm_[h]facility (custom map, http://www.mediafire.com/?qakyncmtdrg)
Comments/Suggestions?

82
Off Topic / Go Go Power Rangers!
« on: November 25, 2009, 02:42:38 PM »
http://www.youtube.com/watch?v=K0KOfTV1dbc
Best theme song of all time. I remember this from when I was a kid. Taught me the meaning of "facemelter".

83
Games / Split-Decision: How to decide between two games.
« on: November 22, 2009, 01:22:03 PM »
Today's article is: How to think for yourself and make decisions like grown-ups. Lets jump right in.

How to decide (in sequential order, 1 being what you should do first):

1. Compare both games to what you like most.
Like FPS? Then maybe Sacred 2 isn't for you. Don't like RPGFPS? Borderlands ain't for you. It's really quite simple, look at the features and decide which ones you like best.

2. Compare both games to each other.
Compare the games, that's it. What has better gameplay, better graphics, which looks more intriguing, which has a higher rating? All of these can be answered by watching gameplay videos, VidDocs, reading editorials, and so on.

3. The "RTD Method".
Just randomly choose one if you can't decide, and stick with it. Pretty simple.

4. The foolproof "Case Method".
Go to gamestop, meijer, wal-mart, or wherever you shop for your games and simply stare at the game covers for a little under an hour. Alternate views, take a few steps to the left, the right, back, forward. Let fate guide your decision. Don't question it.

There you go, no forum posts, stupid text messages, weird phone calls, or social interaction at all.

84
Off Topic / I got vaccinated.
« on: November 17, 2009, 08:21:38 AM »
H1N1 Vaccinated. Simple shot, a little sore. I'm now invincible.

85
I got a virus and now explorer is gone. No, I can not execute explorer.exe, but I need to initiate "System Restore". I'm running Windows XP. Can someone assist me?

I had the same virus on my laptop, but Vista did the only useful thing it's ever done and automatically initiated a system restore once it recognized the whole computer was being raped. Now, I need to do this on XP.

86
Off Topic / Happy Guy Fawkes Day
« on: November 05, 2009, 05:28:54 AM »
Remember, Remember, The 5th of November,
The gunpowder, treason, and plot.
I can think of no reason the gunpowder treason
should ever be forgot.

Good evening, London. Allow me first to apologize for this interruption. I do, like many of you, appreciate the comforts of every day routine- the security of the familiar, the tranquility of repetition. I enjoy them as much as any bloke. But in the spirit of commemoration, thereby those important events of the past usually associated with someone's death or the end of some awful bloody struggle, a celebration of a nice holiday, I thought we could mark this November the 5th, a day that is sadly no longer remembered, by taking some time out of our daily lives to sit down and have a little chat. There are of course those who do not want us to speak. I suspect even now, orders are being shouted into telephones, and men with guns will soon be on their way. Why? Because while the truncheon may be used in lieu of conversation, words will always retain their power. Words offer the means to meaning, and for those who will listen, the enunciation of truth. And the truth is, there is something terribly wrong with this country, isn't there? Cruelty and injustice, intolerance and oppression. And where once you had the freedom to object, to think and speak as you saw fit, you now have censors and systems of surveillance coercing your conformity and soliciting your submission. How did this happen? Who's to blame? Well certainly there are those more responsible than others, and they will be held accountable, but again truth be told, if you're looking for the guilty, you need only look into a mirror. I know why you did it. I know you were afraid. Who wouldn't be? War, terror, disease. There were a myriad of problems which conspired to corrupt your reason and rob you of your common sense. Fear got the best of you, and in your panic you turned to the now high chancellor, Adam Sutler. He promised you order, he promised you peace, and all he demanded in return was your silent, obedient consent. Last night I sought to end that silence. Last night I destroyed the Old Bailey, to remind this country of what it has forgotten. More than four hundred years ago a great citizen wished to embed the fifth of November forever in our memory. His hope was to remind the world that fairness, justice, and freedom are more than words, they are perspectives. So if you've seen nothing, if the crimes of this government remain unknown to you then I would suggest you allow the fifth of November to pass unmarked. But if you see what I see, if you feel as I feel, and if you would seek as I seek, then I ask you to stand beside me one year from tonight, outside the gates of Parliament, and together we shall give them a fifth of November that shall never, ever be forgot.

87
Off Topic / Windows isn't reading my CD drives.
« on: October 21, 2009, 03:39:49 PM »
I can't find them in the hardware manager, but the BIOS says they're there. Nothing shows up when a CD is inserted, and while I can find them in "My computer", it simply says "insert disk" regardless. I used my disk drives a little while ago, so it doesn't make sense that they'd stop working now. Can anyone assist me?

88
Games / Brutal Legend
« on: October 16, 2009, 02:31:38 PM »

http://gallery.techarena.in/data/1/Brutal-Legend1.jpg



Brutal Legend is the new game from Double Fine productions (Psychonauts) (Tim Schafer is awesome). The story follows Eddie Riggs, a roadie for a "nu metal" band, who accidentally raises the fire god Ormagoden and travels back in time to a galaxy far far away (or something) to a medieval land governed by metal. This land has no scientific plausibility whatsoever, but it's so kickass you should ignore how ridiculous it is.

1. Campaign:
The campaign is absolutely fantastic. Tim Schafer knows what he's doing when he tries to tell a story. It's definitely legendary, albeit a little short (but plenty of playtime is involved). It's pretty out there, and I don't want to spoil much for anyone who hasn't played it (because everyone should, right this second). 10/10 in this field. Totally blown away.

2. Music:
The focus of the game is on music, so it better have so damn good jams right? Correct, sir. They have a wide variety of music, ranging from Heavy Metal, to Hair Metal, to Goth Metal, to Death/Black Metal. I love just driving around listening to the music. Judas Priest forget yeah. It pretty much summarized how I see new music perfectly in the opening sequence ("...Like a porcupine, say whaaaaat"). This pleases the gods of rock. Music isn't dead, it's just teleported to a land of the lost. 9/10 because I'll tell you why later.

3. Characters:
ABSOLUTELY FANTASTIC. Just, wow. Robert Halford of Judas Priest, Lemmy Kilmeister of Motorhead, Jack Black, Kyle Gass, Lita Ford, Tim Curry... Just phenomenal. Jack Black plays Eddie Riggs, the main character (Eddie named after Iron Maiden's Eddie the Head) Lemmy as The Kilmaster, Rob Halford as General Lionwhyte AND The Baron, Tim Curry as Emperor Doviculus, Lita Ford as Rima, and finally, the best character in the whole goddamn game: Ozzy Osbourne as the Guardian of Metal. There's cameos by Kyle Gass, Brian Posehn, Steve Agee, and Jennifer Hale (You might know her as Samus Aran). 11/10 for Ozzy.

4. The Soundtrack:
This is separate from "music", because the game actually applies certain songs to certain levels. "Rock of Ages" by Def Leppard plays as you rescue all the Head bangers, "Through The Fire and The Flames" plays as you escape the shelling of a palace in your car, "Battle Hymn/One Shot at Glory" by Judas Priest as you go to war with Lionwhyte, and the best one of all time was "Painkiller" by Judas Priest for the final boss of the game. The soundtrack made the game so much more unbelievable. 10/10 for PAAAAAAINKILLLLER *solo*.

5. Gameplay:
A good game requires good gameplay, does Brutal Legend compare? Yes. It's ingenious. It's a mix TPRPG and RTS. You command and build units and structures, but you're always your own Hero unit. That said, how do you control all these units, RTS games are from above, right!? Yes. You have wings. That's right, you grow wings in order to command these units, and all Hero units (my own name for them) can fly. This is a work of art, the only problem is, since you're always a unit, you can actually get shot down. Not a huge problem, but royally pissed me off during the final battles. 9/10 here.

MY GREVIENCES:
Two things, two big things that Schafer overlooked or didn't acknowledge enough and it is unforgivable.
1. WHERE THE forget IS IRON MAIDEN?
No, no no no nononononononono. You can't make a metal game and NOT INCLUDE IRON MAIDEN. That should be the first goddamn commandment. There wasn't any real Iron Maiden cameos or anything either (albeit one mission being called "Numbers of the Beast"). No Maiden songs, no Eddie the Head effigies. Just, unforgivable.
2. Where's the TRASH METAL love!?
Seriously! ONE song from Anthrax, ONE song from Megadeth, ONE song from Slayer. Ultra-disappointing... OH WE'RE FORGETTING ONE THING: There's no music by Metallica. None whatsoever. Same deal with Iron Maiden, the only nod to Metallica is Eddie saying "Go ride your own lightning!" to the lightning tower unit. They should have made a Trash Metal boss, unit, area, statue, blade of grass... SOMETHING. This puts me off almost as much as the absence of Iron Maiden. Way to go.

Conclusion: Fantastic game. If you like a generic hack n' slash RPG with some kickass music, excellent story, great characters, and revolutionary gameplay, this is for you. I'd give it a 4.5/5 due to LACK OF MAIDEN OR THRASH.

89
Games / Cabelas Big Game Hunter 2010
« on: October 11, 2009, 11:50:31 AM »
OH LORD

This is the funniest game I've ever played.
It will have you saying "what the forget" every 10 seconds.

Played the demo for it:
Contrary to popular belief, this is not an actual hunting game. No, I knew something was amiss when the opening scene switched from a hunter to a UAV and something called "The Order of Orion" started babbling. Then the mission starts and some guy is talking to you on a walkie-talkie, giving you directions, waypoints, and other stuff. I follow his directions and "track" a buck. Then I sniped it. These are actually some of the best sniping mechanics I've seen in quite a long time, surprisingly. I had a lot of fun sneaking up on the buck and driving a bullet through its lungs in slow motion. It shows you its vital organs in x-ray or something. Anyway, it really went batstuff when I played duck hunt with a 12-gauge and buckshot. Oh also one of the minigames is crossing a log (oh no). I sniped some more stuff, then before I tracked the mountain lion, I played target practice on rabbits with the same 12-gauge (and buckshot). Way to go, promoting healthy sportsmanship.
So I follow the waypoint off a ledge, and you'll never guess what happens...

The mountain lion is a BOSS. He lunges at you and you fight him off yourself with a gun before opening fire. It went from hunting, to sketchy sniper simulator, to full-on FPS boss battle action.

This is the most hilarious ass-backwords game I've ever played, and I think I'm going to buy it so I can snipe some more deer and maybe get in a fist fight with a grizzly bear.

90
Off Topic / Atoms.
« on: October 08, 2009, 07:07:12 PM »
Try to get the idea of how small an atom is, then that everything is made out of lifeless atoms. Even life is made out of atoms. We're built of Carbon, Nitrogen, Oxygen, and various other elements. It's really hard to comprehend how everything 'just works' at that level. There is no further complexity, that's as small as it gets. Atoms don't think, they just do, but they build us, and we think.

Now, think about splitting a piece of wood, or chalk. Now realize that it fragments. You can keep breaking it until it's just dust, but even then it's still connected at some level. Now, think of an atom, more specifically a proton. There is nothing smaller than protons and neutrons. Try to comprehend splitting it, but process the fact that it won't fragment or splinter, there's nothing else smaller that builds the proton.
Quarks.
Think about it.

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