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Messages - yuki

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11086
Add-Ons / Re: Tool_NameGun - Names bricks easily
« on: October 11, 2008, 07:51:41 AM »
The only problem is, you can't actually shoot a projectile at non-raycasting bricks so you can turn them invisible but not back again.

I think the hammer/wrench/printer engine function only has a certain range?
Perhaps use a Wrench-Like function and increase the range?

11087
Games / Re: Portal Prelude [Not spoilers, just a discussion]
« on: October 11, 2008, 07:50:51 AM »
I might DL, but that 700mb file is a real turn-off. How many custom files do they need?
They also included The Scorpion's Rock You Like a Hurricane. It's on the radios.

11088
Oh my god....

Should Crusader101 get banned?

yes - 92384777923578,7
no  - 0.32

Should you be put up on a pike too?
Yes - 100%
No - -5%

11089
Off Topic / Re: can i trust these sites for a download?
« on: October 11, 2008, 07:40:22 AM »

12. No chain-letter style spam - Copy and paste this message into 5 threads and you will be permanently banned.

I loving lol'd.

11090
Help / Re: how do i port add ons?
« on: October 11, 2008, 07:39:16 AM »
You don't.

11091
Suggestions & Requests / Re: things to port[i got download links :D]
« on: October 11, 2008, 07:37:33 AM »
Do want TheGeek's Chainsaw.

11092
Suggestions & Requests / Re: Stocks
« on: October 11, 2008, 07:36:55 AM »
Go on. Make a better game. -.-'
It's not hard to make something better than Runescape. Could probably outdo it in Flash alone. I'd use a REAL Language, like C++.

11093
Add-Ons / Re: Tool_NameGun - Names bricks easily
« on: October 11, 2008, 07:35:31 AM »
Or all three at once, for easier transparent bricks.
Exactly.

11094
Add-Ons / Re: Tool_NameGun - Names bricks easily
« on: October 11, 2008, 07:32:40 AM »
Now do this with "Rendering", "Collision", "Raycasting", and Events. :D

11095
Add-Ons / Re: Gravity Propelled Explosive Ordinance Devices.
« on: October 11, 2008, 07:29:03 AM »
When I tried it in someone else's server, firing while flying quickly can self-destruct your plane or kill passengers. (In stunt plane and biplane, occasionally)

EDIT: Also, the firing sound plays whether you're in a vehicle or not, but nothing actually appears.
Yes, the bombs always fall at the bottom of the player, so you can't fire them when at an angle. As long as you're not swirling around while bombing, you'll be okay.

Also, that isn't much of a bug.
Fail.
What the forget are you talking about?
OffTopic:

How come you make great add-ons and stuff, your nice in-game, but you flame your ass off on the forums? T_T
=
It's just what I do.

11096
Add-Ons / Re: TF2 Medigun
« on: October 11, 2008, 07:26:17 AM »
Awesome. I like your stuff, keep doing what you're doing!

11097
Faces, Decals, Prints / Re: Terrified Face
« on: October 10, 2008, 10:11:09 PM »
Love it.

11098
Add-Ons / Re: Gravity Propelled Explosive Ordinance Devices.
« on: October 10, 2008, 09:43:34 PM »
Needs cluster bombs.. Screw treaties, have 2 second reload bombs that explode into three after 1 second. And some real carpet bombing, the normal ones are too slow, have one that launches 5 at one go, then a longer reload.
These are balanced very well, they move slow so people actually have a chance to move. In Version 2 I am hoping to have ClusterBombs.

11099
Add-Ons / Re: Gravity Propelled Explosive Ordinance Devices.
« on: October 10, 2008, 09:20:31 PM »
Is there a key binding to drop them?
Left Click.

It's very complex.

11100
Games / Re: Halo CE
« on: October 10, 2008, 08:06:29 PM »
No?

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