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Messages - yuki

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11206
General Discussion / Re: V10 Changleog?
« on: October 07, 2008, 07:14:21 PM »
http://blockland.us/index.asp?p=changelog

That's what the actual website is for nub.
That wasn't there 20 Minutes ago.

11207
Off Topic / Re: 3 word story
« on: October 07, 2008, 06:40:58 PM »

I'm going to post this everywhere untill you all understand it.
I'll understand it when you understand you're incorrect. "Emo" was a genre, but the word itself is now mainstream and has adapted a new meaning.

11208
General Discussion / V10 Changleog
« on: October 07, 2008, 06:38:19 PM »
Quote
Fixed jump-jet and leap-jet player types not working
Fixed music/sound download options not working correctly
removed "ar = |2x2f|" style console spam
Fixed projectile bounce event resetting projectile scale
/fetch, /find and F7 now work on players who are in the tank turret
Fixed some typos in the tuturial tips
Default physics vehicle limit lowered from 30 to 10
Fixed "X" button on addBanGui
You can no longer crawl upstream in the rapids water brick
Fixed texturing error on the side of some 25° crest bricks
Removed ancient torque binds from default binds (use rifle, wave, salute, etc)
Fixed console error in ShapeBase::getInventory
Fixed player cloning exploit related to addHealth and setHealth events
Magnitude limits are now enforced on the vector parameters of events
Fixed 25° crest bricks being 3 plates high instead of two plates high
Fixed "flying tank" exploit (sitting in turret and hitting tank with hammer)
Fixed freezing caused by setting extremely high player velocity
Fixed water brick wireframe not being visible when you first start a game
Fixed bricks having no collision after receiving multiple fakekill events
Improved color matching when loading bricks that were saved under an alternate color set
Fixed minigame->respawnAll and reset events not working as intended
Fixed switching seats while riding horse (and other oddities caused by tankpackage)
Respawn invulnerability increased from 1 second to 2.5 seconds
Chat is now completely invisible when chatlinetime is set to 0
Fixed mysterious "Authentication Failed ()." messages
"SoAndSo Spawned" messages arenow echoed to console as well as chat
Fixed looping sounds appearing in event playsound list
Brick weapon projectile no longer collides with players
Player list in admin gui can now be sorted
Print bricks now remember what print you last selected
2D sound datablocks can no longer be selected for events
Error function now shows script backtrace (should aid in debugging)
Non-functional aiEditor removed from editor package
Netgraph polling is now canceled when you disconnect from a server
Fixed console error caused by calling /wand when you have no player object
Fixed various memory corruption issues (random crashing)
AddDamageType() now echos warning to chat if non-existant image is referenced
Fixed $pref::player::netname and other things being saved with avatar prefs (caused seemingly random authentication failures)
Fixed chat filter only censoring first instance of bad word
Music will no longer be loaded if it is in a subdirectory
Saying the same thing twice in a row now instantly activates flood protection
Clicking "cancel" on the initial keyboard/mouse configuration prompt no longer results in having no keys bound
Fixed bricks that are saved while they are blown up loading with no collision
Fixed chat scrolling errors after opening and closing the options menu
Minigame is now named after the player who created it by default
Fixed minigame list not being cleared on map change
Spawn height increased on slate maps
Enabled more particle emitters for use as brick emitters
Fixed bug where raycasting had to be enabled for onPlayerTouch to work
Added /clearspambricks function (removes any brick not on a baseplate)
Fixed being able to use unlisted datablocks in events by manually sending the event commands
Fixed particle emitters and items being removed when you kick someone
You can no longer build during mission cleanup phase (ie during map change)
Add-ons can no longer have []'s in their name
Add-ons can no longer have +'s in their name
Add-ons can no longer begin with 1_ or end with _1
Add-ons can no longer end in "- copy"
Add-on naming checks extended to prints/decals/faces
Add health event will now display death message
Add-ons can now contain an optional namecheck.txt file to prevent renaming
Certain known bad add-ons will no longer execute (identified by CRC)
Add-ons can no longer contain the space character (this was necessary, old add-ons have been automatically re-named)
Music files can no longer contain spaces (default music files have been re-named)
Resource manager will no longer load files directly out of the root add-ons/ folder
Add-ons can no longer have ".zip" in their actual name (as in the case of an add on named "weapon_gun.zip.zip")

11209
General Discussion / Re: V10!!!!!
« on: October 07, 2008, 06:37:50 PM »
It's just fixes.

11210
Drama / Re: Maxwell
« on: October 07, 2008, 06:36:13 PM »
He started being a richard to me because of the topic.
That's because it was a stupid topic. The fact you need other people to tell you how to deal with YOUR problems says alot.

11211
Games / Re: Free Steam Games?
« on: October 07, 2008, 06:34:56 PM »
Zombie Master> Zombie Panic!
Not really. They both need some major work.

11212
Games / Re: Free Steam Games?
« on: October 07, 2008, 06:08:38 PM »
Zombie Panic! Source = Win 

Further Complaints:
3 Hits and you die. loving bullstuff, especially when they move as fast as you when you're not loaded down. Typically, you don't have enough time to "Panic" before you're already dead. Also, MP5's use 9mm rounds. NOT loving RIFLE ROUNDS. THEY USE 9MM PISTOL ROUNDS HOLY CHRIST. I SPENT 3 MINUTES TRYING TO RELOAD BECAUSE I HAD 45 9MM ROUNDS, BUT THEN I REALIZED THE CREATORS ARE handicapped AND DECIDED THEY'D USE A HIGHER CALIBER THAN THE GUN EVEN SUPPORTS. ALSO, THE SUPER SHOTGUN IS THE MOST USELESS THING IN THE GAME, RIGHT NEXT TO MELEE WEAPONS.

11213
Games / Re: Free Steam Games?
« on: October 07, 2008, 06:03:00 PM »
Anyone know if the mods will work for the ATI/nvidia offer HL2:DM?
Yes, it'll work.

11214
Help / Re: Is blockland safe for my Computer?
« on: October 07, 2008, 06:02:26 PM »
ive got the game but my sister doesnt think its safe
Ask her if she thinks Windows is safe. If she answers "Yes", feel free to slap her across the face. Blockland, like any game, is as safe as you want it to be.
that and also i dont like hosting games, just mainly joining them, does your server show up on the server list when you have the single player option checked?
Obviously not.

11215
Off Topic / Re: Bones's new guitar.
« on: October 07, 2008, 05:06:03 PM »
Badass. I have a cheap Fender Squire.

11216
Off Topic / Re: 3 word story
« on: October 07, 2008, 04:47:41 PM »
i am on the verge of hanging myself
Do it.

EDIT:
Also, pictures.

EDIT:
Wait not yet, Popcorn.

11217
Off Topic / Re: Virus Help
« on: October 07, 2008, 04:47:12 PM »
i dont have a virus on my pc :P
Yes you do, it's sitting in that chair typing on your keyboard.

11218
Off Topic / Re: Virus Help
« on: October 07, 2008, 04:42:05 PM »
repitively bash your head on the monitor until blood appears, that might work
You first.

11219
Off Topic / Re: Sisters birthday..
« on: October 07, 2008, 04:41:33 PM »
stare at this panda for more than 5 seconds and tomorrow he will rip your face off >:/ :panda:
Oh god damnit.

11220
Off Topic / Re: Alright kiddies, time for a grammar lesson.
« on: October 07, 2008, 04:37:36 PM »

Not to forget than "In example" makes no sense. I believe you mean "For example".
"In example" makes absolute perfect sense to me. "In example, we see this lizard is fat". Say it out loud, both "for" and "in" make sense.

i.e= "That is"

Also, Id Est means "In other Words...". Regardless, in this context it still makes sense.

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