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Messages - yuki

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3751
Games / Re: Alien Swarm
« on: July 22, 2010, 01:16:03 AM »
Make a Star Wars Campaign.

:V
I have an ace up my sleeve

3752
Off Topic / Re: TEAM EDWARD VS TEAM JACOB
« on: July 22, 2010, 12:53:45 AM »
obviously the guy who almost killed bella with his van is the best.
He missed, he's a loser.

3753
Games / Re: Alien Swarm
« on: July 22, 2010, 12:53:21 AM »

3754
Off Topic / Re: TEAM EDWARD VS TEAM JACOB
« on: July 22, 2010, 12:42:11 AM »
TEAM BLADE

3755
Games / Re: Alien Swarm
« on: July 22, 2010, 12:19:05 AM »
My mission is to prove rky wrong and make a very enjoyable campaign

3756
Games / Re: Alien Swarm
« on: July 22, 2010, 12:02:22 AM »
I figured out all the objectives stuff and whatnot, this isn't actually that complex.

3757
Games / Re: Alien Swarm
« on: July 21, 2010, 10:43:03 PM »
It makes plenty of sense. Having the skills and experience to do something well doesn't mean the outcome will be good.
There's no reason not to try, really. If it's a bad idea and doesn't work, no big deal. if it does work, then I can hopefully be proud of my creation.

3758
Games / Re: Alien Swarm
« on: July 21, 2010, 10:12:35 PM »
Also livestream in case anyone wants to watch
http://www.livestream.com/lulzworthy

3759
Games / Re: Alien Swarm
« on: July 21, 2010, 10:11:47 PM »
It's a metaphor. You're saying your skills and experience will let you achieve greatness with this mod idea, and I'm telling you that the mod idea is flawed so that achieving greatness with it is impossible. You know mapping, but that won't save you from poor design, similar to how knowing karate won't save you from third degree burns.
Makes more sense, but you're assuming all I'm doing is just rebuilding DOOM inside Alien Swarm, which is not what I'm doing. I'm using the same design as the maps from DOOM, but I'm modifying them to work better in AS. Obviously, a lot of things would be stupid to replicate in AS, like those shelf things on the outskirts of the second room, so I'm going to improvise. I'm not straying too far from the original layout, but I'm still trying to make it unique in its own way.

3760
Games / Re: Alien Swarm
« on: July 21, 2010, 10:03:52 PM »
It's almost as if those skills will save you from an idea that is inherently flawed!
For example, if charging out into room filled with fire and standing in it for 30 minutes doesn't seem like a good idea, no problem! You've been trained in karate, and will use your fists to fight the fire!
Pow! take that, fire! Might as well give up, fire!
I actually have absolutely no idea how that pertains to this.

3761
Games / Re: Alien Swarm
« on: July 21, 2010, 09:50:05 PM »
like ur mom
You would be the first.
/condescend
Hammer mapper of 4 years vs. rky
/condescend

3762
Games / Re: Alien Swarm
« on: July 21, 2010, 09:47:30 PM »
Man, I'm sure sad that DOOM was never finished, they didn't even finish the first level!
DOOM nukem forever

3763
Games / Re: Alien Swarm
« on: July 21, 2010, 09:24:28 PM »
OBVIOUSLY E1!  (Forgot the official name.)  I wanted to make E1M1 too. :P  By the way, don't make the outside nodraw, make it black.  I learned that one the hard way.
Correct-o
I know, the engine works weird in AS. This is all from scratch, nowhere near finished.

Also I intend to prove rky wrong.

3764
Games / Re: Alien Swarm
« on: July 21, 2010, 09:15:49 PM »
Hey kiddies, time to play name that campaign:

About an hour of work in hammer using a reference image, I wanted to get rky aboard with the project but he declined.

If noone guesses it, I'll post a hint.

3765
Modification Help / Re: Why do people say CityRP sucks?
« on: July 21, 2010, 12:05:16 PM »
It's like he just put words together

It sucks because people dont like chicken baseball blender and the foot lightbulb

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