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Games / Re: Minecraft; Multiplayer infdev... hopefully soon. Red stuff! WINTER WONDERLAND
« on: July 21, 2010, 12:03:52 PM »
I can't wait for friday update, I think notch is going to have something really neat this time.
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hard isn't even funI couldn't beat the residential district on normal. It's still a challenge, I agree.
you have to worry about dodging and not dying
normal poses a good challenge and is still fun
I don't see how its out of place, it's on level with the lips of most faces."out of place" meaning out of place in the game world. It's like if you randomly saw a super high-definition car from Forza in LOZ The Wind Waker.
I feel like people are going to randomly use this while I'm standing still.
Damn right, I'm edgy and unpredictable!You're so ironic!
Gonna be hosting a Dedi with up to 6 people in it soon, found a console command for it, anyway it will be called "Hiiro's Alien Swarm Server" Password "Blockland"There's only 4 info_player_start's on each map, that command will probably break the game.
I want CC to be for the PC, if it is, then where could I get it?http://www.newgrounds.com/collection/castlecrashers
^_^No they wouldn't be, because furries are about as funny as a relative dying.
Even if they're about furries, they'd be good comics even if they weren't.
>the amazing atheistHe's actually got some really cool stuff out there, "The Universe Next Door" actually made a stunning point.
WELL AREN'T YOU THE EDGY AND OUTSPOKEN ATHEIST!
I used the random generator several times. I then made a few maps by hand. None would export and test, even after double checking everything.You tried exporting using only VBSP (no VVIS or VRAD)?
The console also talks about not being able to execute some -game ./... command or something.
I think that's slow motion.No, it drops framerate in addition to slow-mo.
Then odd.He probably missed a cap, mine exported and played just fine. You guys want to work together on a full campaign?