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Messages - PurpleMetro

Pages: 1 ... 409 410 411 412 413 [414] 415 416 417 418 419 ... 591
6196
I want to make the prints :c

6197
Off Topic / Re: Good Fraps FPS?
« on: July 30, 2012, 09:39:25 PM »
bump :c

6198
oh?

ProjectileData::onCollision(%variables, %objectcollidedwith)
{
%holepos = %objectcollidedwith.getsomeposition();
new fxDTSBrick(blah)
{
blah
transform = %holepos;
}
}


not gonna do it, but it's totally possible.
Yeah, it would be a bit too realistic than the game already is.

6199
Off Topic / Re: Good Fraps FPS?
« on: July 30, 2012, 09:31:01 PM »
FPS doesn't have anything to do with pixelation as far as I know, but the visual is usualing something that has to do with your computers video card or capture card.

And what is the FPS set at anyways?  If it's high, you can try lowering it or you can try changing your blockland's visual settings to low so it doesn't use most of the video card so you can have better quality.

If I'm wrong, please say so and have a better explanation anyone.
My FPS in fraps is set at 32, my friend told me that was good for recording for our horror short video, but when it uploaded, yeah it was jittery like in these videos.

6200
Off Topic / Re: Good Fraps FPS?
« on: July 30, 2012, 09:28:51 PM »
Have you encoded the video in another format prior to uploading the video?
Yes, when uploading the videos in regular format, it takes SO long, it's like hours to upload, so I used a seperate video converter to convert it into .mp4 format.

But this still happened the last time when I didn't convert it.

6201
Modification Help / Re: I need a client-side framework
« on: July 30, 2012, 09:27:48 PM »
Good luck because so far nobody in the entire world has done it.
I could care less.

6202
General Discussion / Re: badspots server is lagging like crazy
« on: July 30, 2012, 09:27:02 PM »
tell badpot abot this rbcm

6203
Off Topic / Good Fraps FPS?
« on: July 30, 2012, 09:25:43 PM »
I'm trying to record gameplay videos for blockland, but when they are finally uploaded to youtube, they occasionally get a jitter or something while it's playing. I think this is a problem with the Video Capture Settings in fraps. What FPS should I set it to so it will remove that?

Try looking at these videos for examples of what I mean
http://www.youtube.com/watch?v=78W17h-8GHk&list=PL3ABB4022C686D5BB&index=1&feature=plpp_video
http://www.youtube.com/watch?v=8KB21rJKTS0&list=PL3ABB4022C686D5BB&index=2&feature=plpp_video
It's sort of like it's pixelating.

6204
Modification Help / Re: I need a client-side framework
« on: July 30, 2012, 09:23:40 PM »
i'd like to point out that no decent afk bot can hold a conversation
and that you stand no chance of making your afk bot look 'real'
Haha, I set this goal, and I'm going to achieve it.

6205
Oh... I had no clue this is what you meant by symbols...
I thought you meant like ancient runes or something haha

This could actually be pretty cool, but if say, bullet hole prints were added, it would be kinda lame when you shot a wall and bullet holes didn't appear you know? Same goes for blood and other environmental damages.
Yeah, thanks for your support. I just have to wait until Kniaz/Lugnut will approve of me doing it.

6206
I'm not going to PM anybody it.

too bad for you setro
I never mentioned you, and I said if he was lucky.

6207
Nobody is going to give it to you out in public, your best bet is to PM somebody and just hope you are lucky.

6208
Help / Re: throwmod- script_blah crashing
« on: July 30, 2012, 08:58:36 PM »
post console.log

6209
Faces, Decals, Prints / Re: Absolute Horror Face
« on: July 30, 2012, 08:54:02 PM »
Does it make me weird for not liking Blockland faces that are realistic?

6210
Modification Help / Re: I need a client-side framework
« on: July 30, 2012, 08:52:25 PM »
or you could just do

function antiafk(%on)
{
cancel($sched);
if(!%on)
return;

moveforward(1);
schedule(250, 0, moveforward, 0);
schedule(250, 0, movebackward, 1);
schedule(500, 0, movebackward, 0);
schedule(500, 0, antiafk, 1);
}
You don't understand luggy. I'm trying to come up with the most realistic type of AFK bot, not just looping through a set of commands, god that doesn't even use random movements.

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