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Messages - PurpleMetro

Pages: 1 ... 410 411 412 413 414 [415] 416 417 418 419 420 ... 591
6211
If Kniaz would like it, I would make him a set of symbol prints that he could put in random places. Markings, scratches, blood, random things, ya know.

6212
General Discussion / Re: Pecon7's Boss Battles! V3
« on: July 30, 2012, 08:47:13 PM »

6213
Why.....? We JUST said that more sci-fi = bad
Even if it's not sci-fi... Just in general, weird stuff that doesn't fit in with the theme shouldn't be added.
Fine.. Just forget it.

6214
For what? Mystic clit-cults that try to recruit people?
No, like strange symbols, not logos.

6215
Forum Games / Re: Signature Rating
« on: July 30, 2012, 08:26:38 PM »
10/10

6216
It would be nice if we could have strange prints in random places. Like symbols.

6217
Off Topic / Re: APOLOGIES TO EVERYONE!!!
« on: July 30, 2012, 07:57:14 PM »
sorry i just want to be friendly and not get into big trouble again

You don't understand do you. This is not your school, this is the Blockland forums. If you really want to turn over a new leaf, don't say anything, and just do it. Don't stuffpost.

6218
Forum Games / Re: [Czarina: Dungeon Simulator]
« on: July 30, 2012, 07:46:51 PM »
2 more before we can start.

6219
Modification Help / Re: Client_AFKBot Improvements
« on: July 30, 2012, 07:13:50 PM »
I fixed the error that Ipquarx listed and it works fine for me
Just add a semicolon to the end of the getRandom call
Ah thanks, but does anybody know a way for me to client-sidedly detect if there is a brick near my player in any direction?

6220
Forum Games / Re: [Czarina: Dungeon Simulator]
« on: July 30, 2012, 07:02:26 PM »
bump :c

6221
Modification Help / Re: Client_AFKBot Improvements
« on: July 30, 2012, 06:56:53 PM »
What is this supposed to do anyways?
It's my experiment for random actions. Anyway, Headcrab Zombie, please fix your script :c

6222
Modification Help / Re: Client_AFKBot Improvements
« on: July 30, 2012, 06:26:16 PM »
third to last, forgot a ; at the end of the line actually.
Still gives an error :c

6223
Modification Help / Re: Client_AFKBot Improvements
« on: July 30, 2012, 06:20:14 PM »
Something like this looks a lot cleaner:
Combined all functions into one, with a switch.
Instead of having a random number of seconds, then using if...else to schedule according to the time, just use the random generated number as the time
Combined forgetton of yaw calls into one
Code: [Select]
function afkBot(%dir)
{
cancel($afkBot);

%time = getRandom(1000,3000);
%dir = getRandom(0,4);

switch(%dir)
{
case 0:
moveForward(1);
schedule(%time,0,moveForward,0);
case 1:
moveRight(1);
schedule(%time,0,moveRight,0);
case 2:
moveBackward(1);
schedule(%time,0,moveBackward,0);
case 3:
moveLeft(1);
schedule(%time,0,moveLeft,0);
case 4:
jet(1);
schedule(%time,0,jet,0);
}

yaw(getRandom(80,800));

%time += getRandom(1000,3000)
$afkBot = schedule(%time,0,afkBot,%dir);
}
I'm not sure of a way that's not hacky
Because:pseudo-code means it's not actual code, it's just meant to give you the idea of the logic
Thanks, but it gives me syntax errors, at the 2nd to last line where you define $afkBot

6224
Modification Help / Re: Client_AFKBot Improvements
« on: July 30, 2012, 06:12:16 PM »
god damn that is an ugly mess of repeated yaws

why not make a loop (this is psuedo-code) <--- aka I'm a bit rusty at torque

function yawLoop(%t, %amt)
{
    for(i = 1; i < %t; i++)
    {
        yaw(%amt);
    }
}

and then calling yawLoop(5, 25); would do yaw(25); 5 times.
Somehow, when I put that in, it gives me Syntax Error in Input.

6225
Modification Help / Re: Client_AFKBot Improvements
« on: July 30, 2012, 06:04:42 PM »
I have another question (+ headcrab zombie can you help me on my jetting addition)

Anyways, the other question, how would I, client-sidely, detect if there is a brick in any direction I want (EX: i want to detect if there is a brick infront of me, or behind me, or to the left/right of me?)

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