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Messages - PurpleMetro

Pages: 1 ... 60 61 62 63 64 [65] 66 67 68 69 70 ... 591
961
Off Topic / Re: Computer Partitions Help?
« on: February 08, 2015, 11:22:39 PM »
erm, try opening up disk management in windows?

963
Gallery / Re: ReShade + Blockland
« on: February 08, 2015, 07:01:06 PM »
I put the stupid files in the folder and no message appears saying ok. Works with other games like Wreckfest, but not Blockland!?!

when you copy ReShade32.dll into the blockland folder, rename it to opengl32.dll

964
Off Topic / Re: Bad/weird stuff you see on deviantArt - Megathread
« on: February 08, 2015, 03:46:09 PM »


oh my god help me

SIX PAGES LEFT

We all know who the king shall be
* PurpleMetro flicks hair

965
Gallery / Re: ReShade + Blockland
« on: February 08, 2015, 11:06:54 AM »
blah, i had to update my drivers, it's fixed now
although i can't seem to find where ReShade.fx is? Because I want to use the shader settings that A.P.X made, and all he gave was a reshade.fx file, so i'm guessing i replace it somewhere

all i see is sweet.fx in the main blockland folder

966
Gallery / Re: ReShade + Blockland
« on: February 08, 2015, 10:42:51 AM »
can't seem to turn it on
i even configured the keybind settings, set VK_NUMPAD0 as my toggle key, but when i press it in-game nothing happens
blockland can run at medium shaders for me, high shaders isn't so bad either

967
Modification Help / Re: How do I make it so that a brick can't be painted?
« on: February 07, 2015, 11:13:50 PM »
to make it so that the brick can't be painted, tinker with this function in packaging

Code: [Select]
function PaintProjectile::onCollision(%this,%obj,%col,%fade,%pos,%normal)
for example:

Code: [Select]
package blah {
  function PaintProjectile::onCollision(%this,%obj,%col,%fade,%pos,%normal)
  {
    if(%col.getClassName() == fxDTSBrick && %col.colorID == 0)
    {
      return;
    }
    Parent::onCollision(%this,%obj,%col,%fade,%pos,%normal);
  }
};

^ above code makes it so that red bricks (or whatever bricks with the first paint color) can't be recolored.
i'm a bit busy right now, so i can't test it for you sorry, but if anything goes wrong then it shouldn't be hard to fix

968
Creativity / Re: OC megathread - WOOAHAHAH!H!HH! ACTUALLY UPDATED
« on: February 05, 2015, 09:05:22 PM »
goddamn, chill

i'm not mad, i'm just asking a question?

969
Creativity / Re: OC megathread - WOOAHAHAH!H!HH! ACTUALLY UPDATED
« on: February 05, 2015, 08:51:43 PM »
so just because he has a purple streak in his hair instantly makes him eridan?
unless you're talking to facepalm and i misread that, idk

970
Forum Games / Re: Thief Unit -(A forum adventure about Thieves and Units)-
« on: February 05, 2015, 09:02:33 AM »
up up down down left right left right b a start

971
microsoft wants to 'reinvent' themselves

i don't think spending a fortune on a calendar app is going to help them with that

972
Creativity / Re: Drawings Megathread
« on: February 04, 2015, 08:36:18 PM »
i think when people said without the outlines they ment regular colors, not out of existance

eh, i like it the way it is

974
Creativity / Re: OC megathread - WOOAHAHAH!H!HH! ACTUALLY UPDATED
« on: February 04, 2015, 07:28:30 PM »


should this be a new oc of mine
i vote yes :>

975
Creativity / Re: Drawings Megathread
« on: February 04, 2015, 07:26:15 PM »


:3

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