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Topics - LeetZero

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196
Gallery / Commercial Center
« on: July 21, 2010, 11:12:50 AM »
L33T Commercial Center

Name provenience: I usually use [L33T] on the start of my server, not a clan or anything...
After I stumbled around and recently coming from a Real Life Mall that included a Commercial Center, where they sell in brands. Like Kenvelo etc. and actually went over and seen a Fast Food, I received the Idea of doing this.
I was not thinking about making a Mall (Supermarket) with all those stuff on the shelves, it would just not be necessary... Instead i made a Commercial Center where people can set up their "Big brand" shops.
The roof and/or what's inside/around it is NOT really what I had in my mind. But however, it's actually not so bad... The roof is actually just a big flat "panel" because people won't actually put a importance to the roof, also mainly NOT viewable by them from the outside too much. Inside does not count at all...
The left and right sides are normal entrances, while the MIDDLE of it is the Food place. After that in the MIDDLE of the Commercial Center there is a park as seen. In the future it will be more detailed, perhaps adding Cafe' and other stuff. By clicking the statues you can see some Important "workers" of the Commercial Center.
At the back of I decided to make a Loading Bay where we receive the goods, but then I removed that idea due to space, if I done the Loading Bay, I would've also need a storage space, witch wasn't really little.
At the front i planned for it to be a Parking spot. And perhaps it will be in the future. But for now... Blockheads will be able to get in the mall by using Teleportation  :cookieMonster:.
I'm also planning to add some houses in there.
In the sky we can see a text "LeetZero 17969" witch was done to Image 2 Brick, Cor. made the Image 2 BRick setup and stuff, i just recolored the white spaces so they are transparent. The font used was INFECTED tooken from http://www.dafonts.com

Now the pictures:











Funfacts:
Alone the building has around 14k-15k bricks.
The flying text is standing on 12 64x64 cubes.
The flying text is using the font INFECTED.
The tables i made in the pictures are not new ones... The new ones use "ZERO" instead of "MALL".
Only the front part is using landscape with trees. The back and laterals don't.
There's a way to escape the mall's front part where you can't actually get out of... But you can really.. Somehow...
In the main plan i also wanted to use Resized Shopping Go Karts. Perhaps in the future i will use them again.
You don't need to click the front doors, they are automatic.
First Commercial Space here was "Burgey Catz" by LeetZero 17969, being put in the Food zone.
If you split the Commercial Center in 2 it transforms into 2 symmetrical parts.
You can ask the host to make your own Commercial Space, but you must be trustworthy.


Please rate [xxx]/100!!!

197
Gallery / Jail RP Map
« on: July 21, 2010, 04:48:57 AM »
Jail RP

I made this map after playing at a VERY spammy and ugly Jail RP, and I taught I should give it a try.
The map contains a Food place, where you can get to the vent to get out of it. And it also contains weapons from a Kitchen Weapon Set (Yellow Building)

The main building contains the Jail and Guards sections. The Guards place has a lever that once activated opens/closes ALL Jail Doors, on Minigame Reset, the lever gets turned into neutral position and all Jail Doors are closed. There's a electric chair where you die, but there's a way out, you don't need to get off the chair, guards will bust you... However, if you hit the wire ONCE the machine has a seizure for 20 seconds. If the guards presses the button that electrocutes you in that interval, the machine will blow up and make a hole in the wall. There's also 2 bathrooms with 3 toilets in them. If you flush ONE of those toilets, a baton will come out. After the prisoners get out, they have a bit of time to get 2 weapons distributed free to them: A pipe and a FireAxe. (Blue Building)

There's a medical station featuring 2 points of interest: 1 being a box that if you press, it gives you a pill and second a medical station that heals you if you press the print brick. (Blue-Green Building)

The island on the corner is FREE for prisoners to go to, guards are not allowed to attack them in there, unless they do something wrong. Apparently on the island there is a Key and a Modern SMG. The Fishing Rods are NOT senseless, to get on the hill you must jump on them, then on the hill, you can't get on the hill normally without them.

There are 2 ways to "Escape", first being the main door that is in the view of well, everyone, but requires a KEY, and also has only 1 boat, but Guards can use it to get to the top of that big hill (Good Sniping Position) and the second does not require a key at ALL, it temporary opens the gate to the Boat "Hatch" where prisoners can get to choose 3 boats, the gate opens using a JVS Vertical Valve. However, the valve is a bit hidden. I will not supply the information about where is it hidden however. Once the prisoners got the boat(s) when they get out they would've been FULLY exposed to the bullets, so I added BUSHES and SPIKES, blocking Guards view and giving the Prisoners advantages. There are some other hidden weapons around the map, weapons locations witch I will not supply the location either.

The bushes are using the following: No Raycasting and No Collision, while minigame being with "Hide Player Names" on, guards can hide in those at distance and snipe the prisoners once they see them doing something wrong. Apparently the prisoners can also use this to hide, but their name can be seen if guards are close to them, and vice-versa.

I included a weapon cleaner button on the map usable by BOTH guards and prisoners apparently, it sets all weapons to none except the first witch will be set to Fists.

That's all I got to say, now some pictures!









Feel free to rate []/100

198
Gallery / Ultimate Afghanistan TDM
« on: July 21, 2010, 04:29:07 AM »
Ultimate Afghanistan TDM

I made this while I was bored, I wanted to make a Capture TDM that if you capture a point, you can teleport there at the spawn. And so I did!
The Afghanistan TDM has around 40k bricks, pretty detailed. The roads were done with modules, window style was used from Diggy's Afghanistan DM, since I wanted it to be as a "Continuation" of it.
The fight takes place between Allied and U.S.S.R.
The main pack used for the map is Tier & Tactical. The spawn weapons require a number of points (score) to get the specified weapon.
I found the Allied logo of Red Alert on Google, and I liked it, so I made a copy in the Allied Spawn.
Rate [xxx] / 100

Overall:


Allied spawn:


U.S.S.R. spawn:

199
Off Topic / FAIL
« on: July 21, 2010, 04:20:07 AM »
Right now I hate myself. I accidentally removed my Message box somehow when I was trying to make a thread with all the builds I made. After that i was angry and I F5'd (There was nothing else i could do) and my entire topic text was gone.

This is the worst moment of my life.
I spent around 1-2 hours to make the topic text...

200
Suggestions & Requests / Ideas for future Blockland versions.
« on: July 19, 2010, 04:55:59 AM »
Here are my ideas for future Blockland versions:

[Paragraph] [Idea] - [Definition] - [Possible bad things that could happen]
 ¤ Ability to color vehicles in more ways - Ability to color the vehicle in sections, i mean color the: Steering Wheel, Front, Back etc. - Perhaps ALL current Blockland vehicles will need to be REBUILT and RECODED.

 ¤ Color brick sides - Color the sides of a brick, good for making houses with inside other color than outside, WITHOUT using double walls to do so. - Perhaps ALL current Blockland bricks will need to build REBUILT and/or RECORDED.

 ¤ Brightness - Ability to change your Blockland's brightness without changing your screen's brightness. - Flashlights could become useless.

 ¤ Brick Brightness - I know there is already Chrome, Glow and Pearl, but how about ability to change the color brightness in the REAL meaning. Not having it shiny or anything, instead, having the ability to turn a DARK red into a EVEN DARKER red or LIGHTER red. - How will it get used? The default paint button "e", or another? - FACT: This could be really good for pixel arts.

 ¤ Changing hands/legs positions - Since they are not connected to anything, it would be nice to be able to change the size of the connections. Like our legs will be more close to the pants, being shorter, or we can extend them and being taller. Same thing as hands. - None.

 ¤ In-Game Crosshair Maker - Ability to make crosshairs in-game using a GUI, and we will make them out of pixels. - None.

 ¤ Tuning - Ability to tune the vehicles making them faster, slower, health etc. - Perhaps needing to REMODEL and/or RECODE all Blockland vehicles.

 ¤ Downloading Prints/Decals - Usually i seen missing prints in servers, people shown me outfits with decals/face decals i did NOT have, and i seen them as the default. It would be nice having the ability to enable/disable those downloads through the Network Options. - There's a chance it will lag if someone with custom decals/face decals join the server and people that are playing needs to download them.

 ¤ Jet force - Ability to change the force of the jet of a player type in-game [Idea taken from RTB v1.045]. - A very big value or a minus value could crash the game.

 ¤ Changing Studs - There's a Add-On for changing CROSSHAIR in-game, but i would also like the ability to change the Studs in-game. Eventually disabling them to take pictures / removing some lag. - Changing studs would have the same lag as changing the Video Settings.

That's all my ideas i have for eventual future versions of Blockland.

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