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Topics - LeetZero

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31
Games / Bundle Stars "Explosive" bundle: Includes Blockland
« on: February 25, 2014, 12:04:28 PM »
http://www.bundlestars.com/all-bundles/fusion-bundle/
Only 3 euros for 9 games! Including but not limited to Blockland!




32
I had a huge nostalgia strike last night and I felt very inspired to do something.

Unfortunately the writing did not come out all that well but I can't do better. Initially I wanted to put the actual current Blockland logo taken from the files but it looked even more horrid. At least with this it uses even more references as it's the same as the old 'one'.
http://i.imgur.com/NN4cURv.png
This version is better but does not look as "toyish" than the original did: http://i.imgur.com/tgu2iZx.png

33
Modification Help / .dts collision on bricks doesn't fully work [FIXED]
« on: February 09, 2014, 06:30:51 AM »
I have a .blb brick with a non-cuboid collision shape so I made the collision in .dts thanks to tutorials given by Demian.
My player can walk on the collision just fine, and so do other bots or the horse or any non-physical vehicle.
The issues are:
The brick does not receive projectiles, you can't hammer it, you can't wrench it, you can't paint it.
Physics vehicles have no collision with it.






I have fixed the issue thanks to Barnabas.
There are two things you can try:
-Split every mesh from the object to another object. If you have them in the same object, go into verticle mode, select all verticles, press P and select Loose. Afterwards rename each one of them Col0 Col1 Col2 Coln.
-Select objects and press F9, afterwards press Double-Sided Faces so it's unselected..

34
Off Topic / Very hot poll image missing.
« on: February 05, 2014, 04:25:25 AM »

http://forum.blockland.us/LMaXO/Themes/Blockland/images/topic/my_veryhot_poll.gif
This image is missing from the forums, and the threads that have a very hot poll have a missing icon.


Suddenly it's there. I don't know what happened.

35
Let's say I have a save with 10000 bricks. Those 10000 bricks are not connected to each other and in mid-air, and I can see every one of them. In total there would be 60000 faces.
And then I have a save with 60000 bricks that have a single face, in the same situation.
Both saves would have 60000 visible faces, but would the number of the bricks influence lag?

36
http://www.mode486.com/preorders-grand-theft-auto-v-pc-begin-friday/
http://www.gamereactor.eu/news/107894/Pre-orders+for+GTAV+on+PC+starting+this+Friday/
http://www.videogamer.com/xbox360/gta5/news/gta_5_pc_will_be_available_to_pre-order_from_friday_nordic_retailer_claims.html

They all are resourced from a Nordic Retailer, though, so I am not sure if it's anything certain.
But if it is, we finally get GTA V for PC, so, party time for those who don't own consoles and still cared about GTA V.

There is no limit to madness.
Quote from: forgetyourstuff
We regret to inform you that our planned presale of GTA V for PC must be postponed.
We apologize for this, but promise to come back as soon as we have a confirmed release.
Have a nice weekend!
https://www.facebook.com/Elgiganten/posts/634842249921092
forget your nice weekend.

37
http://steamcommunity.com/id/nalenthi/
http://steamcommunity.com/profiles/76561198116917226

Code: [Select]
Never tell your password to anyone.
Friday, January 03, 2014
5:58 PM - Call from Nalenthi Velia started.
5:58 PM - Call with Nalenthi Velia ended.
5:58 PM - Nalenthi Velia has ended the call.
5:59 PM - LeetZero: Hello?
5:59 PM - Nalenthi Velia: You're a loving idiot.
5:59 PM - LeetZero: Ok, you got my IP
5:59 PM - LeetZero: So?
5:59 PM - Nalenthi Velia: 188.25.33.213
5:59 PM - LeetZero: 10/10
5:59 PM - Nalenthi Velia: Enjoy being DDoS'd
5:59 PM - LeetZero: Have fun.  http://cdn.steamcommunity.com/economy/emoticon/D
6:00 PM - Nalenthi Velia: There are six loving idiots so far.
5:59 PM - LeetZero: I just accept random request, beats me.
6:00 PM - Nalenthi Velia: Consider purging the forum of the following marked idiots: Kingdaro, Nienhaus, Rainzx, Gatysh, Nal and you.
6:00 PM - LeetZero: Excuse me.
6:00 PM - LeetZero: Can you wait 1 minute?
6:01 PM - LeetZero: Hey.
6:01 PM - Your state is set to Offline.
6:01 PM - Nalenthi Velia is now Offline.
6:01 PM - Lost connection to Steam, will rejoin chat automatically when connection regained.
6:01 PM - Connected again and rejoined chat.
6:01 PM - [unknown] is currently offline, they will receive your message the next time they log in.
Code: [Select]
Call from Nalenthi Velia started.
Call with Nalenthi Velia ended.
Nalenthi Velia has ended the call.
Nalenthi Velia: You're a loving idiot.
Nienhaus: I know.
Nalenthi Velia: Relaying your IP to Man of Reason ASAP
Nalenthi Velia: -snip-
Nalenthi Velia: Enjoy being target #5
Nalenthi Velia: Yes, we have 5 loving idiots.
Nalenthi Velia: You guys aren't so bright so far.
Nalenthi Velia is now Offline.


That was indeed my IP, but I just reconnected my internet so I have a new one now (hence why was I like "Can you wait 1 minute?" to then show it to him/her/it and wriggle it around in their face). Anyway. A skiddie who knows how to use netstat. I would however highly recommend to reject the friend request either way.

If anyone knows any information about them, appreciated.



I decided not to put this in drama since there's physically no information about them.

38
Off Topic / Level 17 aquired
« on: December 08, 2013, 12:18:11 PM »
I have received no skill points though.
Anyway, I leveled up today.

39
Modification Help / Multiple-texture emitter?
« on: November 15, 2013, 03:42:23 AM »
Would it be possible to make a brick with a emitter n, n having more than one possible textures?
For instance having a Cloud emitter that would randomly spawn 2 different textures instead of more of the same kind.

40
Off Topic / If you hover your mouse over an avatar image, it shakes?
« on: September 26, 2013, 03:36:51 AM »
Not really sure if it's just me, but if you hover a avatar with your mouse, it shakes for once. Also happens on profiles. Is it just me or a new forum feature thing?

42
Creativity / Blockland fan poster (2550x3600 Download)
« on: August 25, 2013, 10:17:25 AM »

2550x3600* is the actual size. Right click and save for it.

*The tad bad quality on the edges is due to Megashot's artifacts. No way around to fixing that sadly.

43
Help / Megashot is jittery?
« on: August 25, 2013, 09:49:24 AM »
Anyone else has this problem? Megashots have shifted edge pixels for some reason.

44
Help / Tank-creation help (Turret & Steering)
« on: August 21, 2013, 09:25:20 AM »
Hello. I have the following tank on the left that I made:




When I am steering, this happens:
http://www.leetlegacy.tk/images/captures/imgno003d21m08y2013.png



Also, how do you make a turret? I seen Stratofortress' tutorial but I understand pretty much nothing, given the file he supplied is for Milkshape (I am using Blender).

Help appreciated.

45
Please contact me on Steam. I am not going to do this through PM or otherwise as it's difficult if there needs to be any changes or something similar.
There are typically 7+7 weapons I need scripts for. +7 because they are just lower damage (rainbow) variations of the other 7. If it's too much of a fuss I could just modify the required parts of the respective 7.

12(6) will be grouped by 4(2), meaning that you can only get them in specific spots. You won't receive the weapons by clicking buttons but by picking them up, so I need this inside the script. There are sets of 2 weapons: A sniper and a shotgun should be strictly aquired only on slot 1, A LMG and a ACR should be strictly on slot 2 and two variations of a fusor (similar to a rocket launcher) on slot 3. Grenades should only be aquiared on slots 4 and 5.


Weapons in question should be named with the suffix MK1 (rainbow versions) and MK2 (serious-looking versions).
The two versions are needed to have multiple modes of the game, the weapons that look less menancing but more arcade-y would basically make anything harder to kill, adding a aura of arcade to the game.

They are going to be used for a "Arena" server inspired by Quake, Tribes and Renegade. Hence why no weapon-aquiring buttons, but picking up mid-game. There are also going to be pickups, but first things first.

All weapons should rotate while on the ground.*
*I may be wrong but there is a script for this already, in which case disregard this.

If you already have a weapon on a slot you shouldn't instantly change, but instead throw the old one and get the new one.

All weapons have a reloading animation.

Weapons of the same slot should use the same ammo.* That means the LMG will have the same ammo as the ACR, the Twinfusor same ammo as Spinfusor and the Laser Rifle same ammo as the Shotgun. In theory 400/32/24. When the ammo is peanut butter the gun is removed from the inventory.** There would be a ammo pickup which however gives full ammo for all current weapons. There is no weapon reloading.
*Grenades dissappear after being thrown.
**If you drop a weapon it will disappear. If you kill a enemy he will however drop his weapon. If you drop his weapon and pick up another weapon of the same kind, you should still have full ammo in this case.

There are no custom projectile models.

And now for the weapons:

(A player would have 100 HP and 150 HP with armor; MK1 would be the same weapon with halved damage; all the displayed stats are for MK2)
The slashes after the damage is just for information: (projectiles to kill unarmored MK1/projectiles to kill unarmored MK2 ; projectiles to kill armored MK1/projectiles to kill armored MK2)
1
Laser Rifle

Damage: 120, no AoE (2/1;3/2)
Projectile is a small ring with a long trail.
0.8 seconds between shots.
MAG Shotgun

Damage: 30, no AoE, 6-gauge (7/4;10;5)
Projectile is a smaller gun bullet.
0.5 seconds between shots.
2
Ion ACR

Damage: 26, no AoE (8/4;12/6)
Projectile is a smaller gun bullet with small tracer.
0.22 seconds between shots.
Ion LMG

Model is subject to chance, eventually.
Damage: 18, no AoE (12/6;17/9)
Projectile is a smaller gun bullet.
Bullets bounce twice.
0.18 seconds between shots, by shooting continuously it gives 0.10 seconds between shots (the transiction should last 2 seconds).
3
Spinfusor

Damage: 120, 10 studs AoE (2/1;3/2)
Projectile is a dense cloud (plasma?) with relatively long trail.
0.9 seconds between shots.
Twinfusor

Damage: 90, 6 studs AoE (3/2;4/2)
Projectile is similar to the Spinfusor, but smaller.
The gun will fire 2 projectiles in a short burst (0.2 seconds distance), consuming 2 ammo.
0.7 seconds between shots. (+0.2 before the first shot)
4
Grenade

Damage: 160, 14 studs AoE (n/a)
The grenade does not explode when it hits an enemy.



To anyone even remotely willing to do this: I am sorry for the huge requirement list.


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