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Messages - LeetZero

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121
Off Topic / Re: i finally got an android phone
« on: September 17, 2017, 09:23:05 AM »
Welcome to the Family.

122
Yes it does. Where do you pull that from?

"It does not work for me."
"Yeah it does."

What the forget mate.

123
The iPhone X is atrocious, awful, cheap, crummy, dreadful, lousy, poor, rough, sad, unacceptable, blah, bummer, diddly, downer, garbage, gross, imperfect, inferior, junky, synthetic, abominable, amiss, bad news, beastly, bottom out, careless, cheesy, crappy, cruddy, defective, deficient, dissatisfactory, erroneous, fallacious, faulty, godawful, grody, grungy, icky, inadequate, incorrect, not good, off, raunchy, slipshod, stinking, substandard, the pits, unsatisfactory and bad.

124
Off Topic / Re: Happy Birthday Badspot! :)
« on: September 09, 2017, 07:40:36 AM »

125
Games / Re: Humble Hunie Sakura Bundle
« on: September 05, 2017, 08:29:55 PM »
Apparently I owned 50% of them already.

I don't know if I should call it an achievement or not.
Probably not.

126
Games / Re: Age of Empires 4 announced.
« on: August 22, 2017, 02:29:24 AM »

Wonder if the legacy will continue in conformity with this.

127
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: August 20, 2017, 03:33:12 PM »


Gun running vehicles are personal vehicles, but as far as I seen you can't bring the Oppressor or any vehicle that has explosives on the heists. I believe you can bring them on certain missions though for some reason, even the Oppressor. The whole deal is a inconsistent mess, just like most of their updates. "LOOK ITS DIFFERENT" but it's really the same thing with a thwack that instead just breaks everything, an example is that the Oppressor shouldn't even be able to be called through the MC menu, and I believe all gunrunning vehicles should have been Pegassi vehicles instead, specially considering something as basic as the Rhino is extremely underpowered now.

128
Off Topic / Re: is there a number that you associate with blockland?
« on: August 16, 2017, 03:35:08 PM »
1.045

129
Games / Re: Brick rigs got some big updates
« on: August 13, 2017, 08:20:29 AM »
Not the biggest fan of the update, there has been too much of a smol focus on actually providing content for creators. Look at us we zombies and guns now XD... I don't see why would anyone that has bought the game to build vehicles would have cared about that stuff, when pretty much the whole premise of the game is actually creating stuff. At most make vehicles to kill said zombies I guess - but otherwise you can't even make guns. Not to mention how the new death system is beyond annoying, because we need death in a sandbox game right?
Also it seems to have forgeted up with tires on small vehicles in particular. Handling seems to be broken / very slippery for most small vehicles I tried out or made such as karts.

130
Muh nostalgia XDDD

I don't dislike pixel art at all, quite the opposite, but a games being "retro-themed" is a stuffty main selling point.
Also although it's nice if they're really bringing out back games from the 80's, there are emulators for that?

131
Off Topic / Re: what type of pizza do you like
« on: August 01, 2017, 08:53:37 AM »
Boneless pizza with pineapple.

132
Off Topic / Re: please add me on steam
« on: August 01, 2017, 03:31:29 AM »
Feel free to add me, I don't really play games though.
http://steamcommunity.com/id/L-Z

133
Off Topic / Re: cursed image thread
« on: July 30, 2017, 03:17:08 PM »

134
The model can be any size, however the collision & existence (bounds) can only be 64. That means that any model over 64 can't have proper collision or brick grid.
Additionally, the engine seems to cull based on the bounds, so if a model extends the 64 size and the actual bounds are not in the player's field of view, the model will be culled, although visible if the actual brick is in the field of view. This is rather inconsistent as far as I seen though, so it might not be what causes it.

135
Modification Help / Re: Brick Missing Faces
« on: July 23, 2017, 07:34:56 PM »
Flip the normals of the respective faces.

Blender you can press W and press Flip Normals.


Latest Blender with the "Solid" Viewport Shading seems to by default make a face black in the default view settings if the normal is wrong. I recall in certain previous versions there was no indication by default that normals are wrong, but there are ways to figure that out.

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