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Suggestions & Requests / Re: IF and OR events
« on: February 09, 2014, 11:07:20 AM »
I think it would make more sense if you would put the if/or(else) before the input.
onActivate > if(Admin) > setHealth 100
onActivate > if(Normal) > setHealth 0
Would be easier to implement as well, but even so there would be too many things to include for those to work, they would clog more than it's wroth
VCE, despite needing longer event codes, is going to be more effective no matter how you look at it.
onActivate > if(Admin) > setHealth 100
onActivate > if(Normal) > setHealth 0
Would be easier to implement as well, but even so there would be too many things to include for those to work, they would clog more than it's wroth
Code: [Select]
if(Normal-Self)
if(Normal-Client)
if(Normal-Player)
if(Normal-Minigame)
if(A-Self)
if(A-Client)
if(A-Player)
if(A-Minigame)
if(SA-Self)
if(SA-Client)
if(SA-Player)
if(SA-Minigame)
if(Host-Self)
if(Host-Client)
if(Host-Player)
if(Host-Minigame)
VCE, despite needing longer event codes, is going to be more effective no matter how you look at it.



