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Creativity / Re: The new and improved 3D model topic!
« on: June 23, 2013, 08:40:24 AM »If you're going to smooth shade your model the least you can do is add the Edge split modifier.
I removed it, I added it just for a test.
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If you're going to smooth shade your model the least you can do is add the Edge split modifier.


First and second are okay.
I like the last two.I positioned the portraits so "finely" It's hard to understand what this means.

uhWhen I refereed the stock I meant the one from the assault rifle.
your machine pistol doesn't have a stock, unless you're misnaming either the gun itself or one of it's parts

Why hasn't anyone suggested recalculate normals?
Also, I believe texture mode only shows faces as invisible like that if you turn backface culling (N menu, display section) on.
Derroith has a point.
I see all of your faces are forgeted up so it's an easy fix, select all verticles in edit mode and press W then press Flip Normals. Switch to textured view (all faces should be white). If you see any face transparent, select that specific face and make it flip again.
reddit would be all up in your ass for thisSo, we're Reddit?
ok you started well but lost edge as you went
blockland doesn't like curves, or even anything that vaguely resembles curves. the fourth gun's chassis is too long (when creating a gun for blockland, the foregrip should almost always be longer then the chassis if present) and the stock is all weird and disgusting because you tried to go out of your way to make it 'smooth', the back of the third gun is a slope with nothing on it nor any protrusions to ease up on the slope-iness, and the second gun's barrel is too low for it to actually be a revolver.
also this is more a personal preference thing but the gun names are really pretentious. seriously, "Arteidies Magnum?" "Harkonenn Sniper?"
thicken out the barrel a little, maybeIt's not that, it's related to the part that connects the barrel to the body. It looks plan weird and I can't find any way to make it look fine.
