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Messages - LeetZero

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3811
Modification Help / Re: [TOOL] Blender .blb Export Script [v1.1]
« on: May 27, 2013, 04:34:31 PM »
All right. Gonna do a normal check on my side to see if anything is wrong.

3812
Modification Help / Re: [TOOL] Blender .blb Export Script [v1.1]
« on: May 27, 2013, 04:21:47 PM »
Yeah Links and Materials somehow had 3 materials for the same face. It selected BRICKTOP for it despite it being on SIDE.
 Whatever, removing Bricktop from there helped.

Next problem.

This is the same brick, different rotation.

3813
Modification Help / Re: [TOOL] Blender .blb Export Script [v1.1]
« on: May 27, 2013, 04:05:36 PM »
Oh. The confusing part is the material names. I didn't know that you are supposed to have different objects for every different material, though it should've been obvious. Though I am having a problem. I am attempting to name one "SIDE" but it keeps coming out as "BRICKTOP". I think there is a problem when you try to split an object or something. Could there be a way I could debug this to see why is the "SIDE" coming as "BRICKTOP"? More exactly where does the script get the BRICKTOP from?

3814
Modification Help / Re: [TOOL] Blender .blb Export Script [v1.1]
« on: May 27, 2013, 03:27:47 PM »
Hello.
May I ask, how could you determine the correct stretching etc. of the UV for bricks?
Also what are you supposed to name things?

3815
Off Topic / Re: MondoBots - Beastality
« on: May 27, 2013, 03:10:30 PM »
Liddora: So how have you been lately, Guest75333?
you: Horny.
Liddora: I really like your style. Maybe we can spend some time together.

Desti: Hey there.   There are some seriously funny quotes in here.
you: Name five.
Desti: Have you ever seen Bride of Frankenstein? It's so good!
you: I want to hear your funny quotes.
Desti: Me too. That's sounds like buckets of fun.
you: TELL ME THEM
Desti: I love traveling. I want to see the Incan Ruins someday.
you: TELL ME YOUR WISDOM ABOUT FUNNY QUOTES.
Desti: I sometimes go to raves. Do you?
you: Can you just please kill me?
Desti: Isnt that a little bit much?
you: Oh there we go. Can I know some funny quotes?
Desti: Why not?
you: Ok, tell me then.
Desti: Okay.. I love Mexican food. And Thai.
you: How is that funny?
Desti: I dont really care how is that funny, just as long as it happens.
you: B-but...
Desti: There's a thunderstorm going on here. It's really neat.

you: Do you sleep with your parents at night?
Desti: Oh yah I do. I even wrote a paper about people who sleep with my parents at night.

wat

3816
General Discussion / Re: Revoltech's Mini Empires
« on: May 27, 2013, 02:07:58 PM »
I find the whole "blocktheminicitiesbygiantclif fs" thing way too mainstream.
In a bad way, not trying to sound like a hipster, but it would be heavily more nicer if you would use build zones instead of cliffs to block off regions. It looks nicer and there's no more allowance for "cut off" islands.
Also I am not sure how this is that much different from other mini empires, also the battle system sounds a little unfair:
 
What if a unit has low HP but is armed to the teeth, or a unit is just transport, has no attack but you want it to have a forgetstuffload of defense? Using percentage for battle sounds uneven, the admin should input an attack/defense of each unit too, which would add in an algorithm.
Damage = (attack*2*random0.5-1.5)-defense.
If an unit has attack 10 and another has 50 HP and defense:
If random is 0.5, the attack will end up the same attack points that it has. Basically, the unit's attack will always be the minimum damage value. The damage would result in 10.
If random is 1.5, the attack will end up with three times the attack points. Damage would be 30.
Random 1 would just double attack points.
A different algorithm could be used indeed, but complete randomness without taking count of any unit "perks" is plain boring and not any less useless than it was without.
Also the attack points/defensive points should be considered by the admin, not the user, based on how the unit looks.



Just noticed the "If your empire is attacked and beaten, clear your bricks" part. That is just plain rough. It's not a instant game of C&C or Age of Empires here, you actually built stuff and not to mention the soon-to-be-implemented player cards will make a rancid hit onto this. Not to mention that a huge empire can just destroy all defiants and call it a day. I really think you should recap this into just some sort of penalty or some house removals. The penalty could be like, being blocked from resourcing, making units or building for a time or something.



Also could you please add a server label/link onto the OP? I seem to have difficulty trying to find the server in-game.

3817
General Discussion / Re: Advanced VCE techniques?
« on: May 27, 2013, 01:25:31 PM »
So if I were to use the deflector, what would I put in for the item name? I tried "Deflector" but it isn't working for some reason, and yes I have painting disabled and everything
Do a chatMesssage with "<var:pl:currentitem>" and see what it says. Include the "s to check for any spaces.

3818
i said this a lot of times, if i begin to make vehicles, then the server will be void of any creativity
i don't want that
True. But you could make some module bricks.
Like, barrels (turrets?), wheels, lights(?).

3819
Add-Ons / Re: Mini-Empires Brick Pack (By Titanium Man)
« on: May 27, 2013, 03:21:53 AM »
I have an idea, which pretty much means reworking all the blockheads  :cookieMonster:
The idea is to separate the pelvis and shoes from the rest of the body. First you would place a first "bottom" brick, then a "top" brick. This will allow people to color the pelvis & shoes different from the chest & shoulders.

3820
General Discussion / Re: let's talk about Donations
« on: May 26, 2013, 02:22:16 PM »
for later when I pay for hosting for a server
benefits that affected gameplay would be achievable by everyone else, but donators wouldn't have to put the time to level up to get it
That's just as bad in my opinion.
Also, I don't like the VIP room part.

3821
General Discussion / Re: Advanced VCE techniques?
« on: May 26, 2013, 01:51:36 PM »
"//" Is calling a comment.



Functions
Functions are good ways to do something without spreading the event to every brick. It's a good use for creating a single math algorithm that can be used by a multitude of bricks.
Code: [Select]
Brick #
onActivate NamedBrick_example callFunction dostuff // This will call the respective function from the "example" brick.
Code: [Select]
Brick #example
onActivate Self stateFunction dostuff [number range] // This states a function, so the called function "domath" will call the respective [number range]. Number range should be the range where onVariableFunction is used.
onVariableFunction dostuff // dostuff can be anything you need.
onVariableFunction dostuff // You can make stateFunction call more onVariableFunction as long as they fit the number range.



Item "Key" ifVariable
This is a simple one, this basically makes any item a key. Take note that it can only be used on minigames with painting off. Using the paint changing button with an item in a minigame activates stuff.
Code: [Select]
Brick #
onActivate Self VCE_ifVariable <var:pl:currentitem> == [precise item name]



Item Saver
This is an alternative to the saveItem and loadItem events. The good thing in this one is that it keeps the item locations and multiple saving instances can be done. If you want to hold the items after leaving the server, use the comment event lines too.
Code: [Select]
Brick #saver
onActivate Client VCE_modVariable item1 Set <var:pl:item1>
onActivate Client VCE_modVariable item2 Set <var:pl:item2>
onActivate Client VCE_modVariable item3 Set <var:pl:item3>
onActivate Client VCE_modVariable item4 Set <var:pl:item4>
onActivate Client VCE_modVariable item5 Set <var:pl:item5>
// onActivate Client VCE_saveVariables Client "item1 item2 item3 item4 item5"
Code: [Select]
Brick #loader
// onActivate Client VCE_loadVariables Client "item1 item2 item3 item4 item5"
onActivate Player VCE_modVariable item1 Set <var:cl:item1>
onActivate Player VCE_modVariable item2 Set <var:cl:item2>
onActivate Player VCE_modVariable item3 Set <var:cl:item3>
onActivate Player VCE_modVariable item4 Set <var:cl:item4>
onActivate Player VCE_modVariable item5 Set <var:cl:item5>
If you want to do multiple "kits" or saving instances, change the values that the the player items get sent to as client values.



Holding decimals from a floor/ceil
Instead of getting a strict number from a inf. decimal one (10.2373... > 10) you can keep part of it (10.2373... > 10.23). // "..." is an infinity of numbers.
Code: [Select]
Brick #
onActivate Self VCE_modVariable theVariable Multiply 100 // Replace 100 to 10 to hold a decimal, 1000 for three etc. This will turn 10.2373... to 1023.73.
onActivate Self VCE_modVariable theVariable Floor/Ceil // This will turn 1023.73 to 1023.
onActivate Self VCE_modVariable theVariable Divide 100 // Replace 100 if you used another value from above. This will turn 1023 to 10.23.

3822
Gallery / Re: le fort
« on: May 26, 2013, 01:24:04 PM »

Implying.

3823
Off Topic / Re: How old are you, forums?
« on: May 26, 2013, 01:22:49 PM »
16; 17 in Dec.

3824
Quote from: Another Forum
Hello,
I registered on this forum just for this issue that has been pestering me just recently.
I seem to receive random BSoDs, they happen randomly, but can be "forced" by playing a game or stress-testing.
The first time they happened they happened while purely searching on the web. I was in holiday this weekend, and it didn't happen before. Looking onto it, I noticed fixes regarding driver updates. I had a NVIDIA Driver 310.xx, I now updated to the latest 320, with no avail regarding the errors.
Using BlueScreenView, I seen the Drivers causing problems are nvlddmkm.sys, tdx.sys, ioTblMap.sys, NDProxy.sys, and at the first error, which is x117, CompositeBus.sys.
I searched my guts out on Google for every driver and error (116/117) to notice mostly about video drivers (which I did update, and nothing changed) and the only other thing I found was something regarding nvlddmkm, changing the file. Additionally I also considered overheating (also resulting from my searches), opening up a temperature program, I noticed my GPU was as much as 70*C on idle, which is absurd. I have 3 case fans (2 in 1 out) and they were full of dust, after dedusting I got about 40*C on idle. Reasonable for me, but nothing changed regarding BSoD.
I also, at first, received driver crashing error, but no BSoD or screen flicking, but after 5-10 minutes after the respective error.

The easiest way I can force into a BSoD (?) is to run BF3, in which I play about 1 minute onto when the game crashes down, the screen flicking, ending up in my screen going "off" state and nothing doable, the HDD led on my case also stopping, and my Numlock led, likewise stopping. Upon restart/forced shutdown, dmp's are created, too, under my assumption, when the screen goes black there's a BSoD happening.

If it matters anyhow, the cable is connected to DVI-D.

Thanks in advance. If there's anything I missed that would help troubleshooting let me know.

Code: [Select]
052613-22729-01.dmp	5/26/2013 4:31:39 PM		0x00000117	fffffa80`0866d010	fffff880`057ee404	00000000`00000000	00000000`00000000	CompositeBus.sys	CompositeBus.sys+2658a00					x64						C:\Windows\Minidump\052613-22729-01.dmp	4	15	7601	460,092	
Code: [Select]
052613-16224-01.dmp	5/26/2013 5:58:55 PM		0x00000116	fffffa80`0bbf9010	fffff880`07935ed0	ffffffff`c000009a	00000000`00000004	NDProxy.SYS	NDProxy.SYS+1169ed0					x64	ntoskrnl.exe+7f1c0					C:\Windows\Minidump\052613-16224-01.dmp	4	15	7601	336,001	
Code: [Select]
052613-19999-01.dmp	5/26/2013 6:00:01 PM		0x00000116	fffffa80`08f1b010	fffff880`059c9010	00000000`00000000	00000000`00000002	nvlddmkm.sys	nvlddmkm.sys+13b010					x64	ntoskrnl.exe+7f1c0					C:\Windows\Minidump\052613-19999-01.dmp	4	15	7601	335,945	
Code: [Select]
052613-25740-01.dmp	5/26/2013 6:18:30 PM		0x00000116	fffffa80`08ae1010	fffff880`05826010	00000000`00000000	00000000`00000002	tdx.sys	tdx.sys+38f5000					x64	ntoskrnl.exe+7f1c0					C:\Windows\Minidump\052613-25740-01.dmp	4	15	7601	336,001	
Code: [Select]
052613-19500-01.dmp	5/26/2013 6:39:30 PM		0x00000116	fffffa80`0a4af4e0	fffff880`057ff010	00000000`00000000	00000000`0000000d	ioTblMap.sys	ioTblMap.sys+34df4e0					x64	ntoskrnl.exe+7f1c0					C:\Windows\Minidump\052613-19500-01.dmp	4	15	7601	336,001
Code: [Select]
052613-19687-01.dmp	5/26/2013 6:41:45 PM		0x00000116	fffffa80`089db010	fffff880`059cb010	00000000`00000000	00000000`0000000d	nvlddmkm.sys	nvlddmkm.sys+13b010					x64	ntoskrnl.exe+7f1c0					C:\Windows\Minidump\052613-19687-01.dmp	4	15	7601	336,001	
Code: [Select]
052613-18376-01.dmp	5/26/2013 7:32:27 PM		0x00000116	fffffa80`0a41f4e0	fffff880`05975010	00000000`00000000	00000000`0000000d	nvlddmkm.sys	nvlddmkm.sys+13b010					x64	ntoskrnl.exe+7f1c0					C:\Windows\Minidump\052613-18376-01.dmp	4	15	7601	336,001	

Help me, please?

3825
Modification Help / Re: [TOOL] Blender .blb Export Script [v1.0]
« on: May 26, 2013, 09:49:26 AM »
>:C
Let me fix that todo list:


2.49b is the most "optimized" and stable version of Blender for creating Blockland stuff.

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