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Messages - LeetZero

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3841
Suggestions & Requests / Re: The Next Generation of Vehicles
« on: May 22, 2013, 03:56:37 AM »
Barnabas RC Car / Sentry Destroyer thing (which is a playertype?) has idle and ignition/driving sounds. Couldn't that somehow be implemented as a vehicle thing?

3842
Suggestions & Requests / Re: Bring back maps.
« on: May 22, 2013, 03:52:39 AM »
I really hope this guy gets banned for the idiot rule or something.

3843
Suggestions & Requests / Re: Bring back maps.
« on: May 22, 2013, 03:50:49 AM »
Is this guy mentally handicapped?

3844
General Discussion / Re: [RESOURCE] Eventing Variables tutorial.
« on: May 21, 2013, 05:06:13 PM »
This is mainly for VCE it's self, this is the basics, when I found all this stuff out in OP, i learned the rest on my own.

Yeaah but you could've done a better op formulation/styling.
Though I appreciate you doing this, I like it when there are lists of variables and stuff instead of having to look rarely-used ones up, and plus I think this will help a lot of people... more or less.

3845
General Discussion / Re: [RESOURCE] Eventing Variables tutorial.
« on: May 21, 2013, 04:57:48 PM »
Not sure what you mean, elaborate.

Included Slayer's variables.

Basically include VCE events some people make, or ideas, or something.

3846
General Discussion / Re: [RESOURCE] Eventing Variables tutorial.
« on: May 21, 2013, 04:17:34 PM »
I would've made a more in-depth tutorial also giving more examples of doing stuff with VCE, but this covers stuff up.
You should try adding more "stuff you can do".
Perhaps you can include community events?

Also, player also has <var:pl:itemy> y being 1-5.
Also, worth mentioning that installing Slayer has it's own set of events.
http://blockland.nullable.se/wiki/Slayer#VCE_Variables
Also, you forgot minigame events.
Also, you forgot to mention about functions.

3847
Off Topic / Re: CoD Bashing Thread
« on: May 21, 2013, 04:14:02 PM »
If it ain't broke don't fix it. People have loved, are loving, and will continue to love CoD because it always has that fast paced action arcade style multiplayer.

True. CoD has the best ratio for time fighting / time running around. It's fast paced and it's not particularly hard to kill something. If I have to do a quick game of something, I'd choose 2 games of CoD which includes me fighting continuously than a game of Battlefield 3, fighting for 10 seconds while I get to the map in 1 minute. Even if I do like Battlefield 3 more because of the different game style.
Though a good middle-point that I am also very satisfied with lately is Blacklight: Retribution. also Warface is also going to be very pleasant in this theme once it comes out, the beta at least was great.

3848
Off Topic / Re: omfgdogs
« on: May 21, 2013, 04:08:33 PM »
Challenge: "Throw" your cursor on the screen and try to find it.

3849
Help / Re: Points like money
« on: May 21, 2013, 02:09:31 PM »
Did a video tutorial for this a while ago
http://www.youtube.com/watch?v=issPw6iKlcw
Instead of having the money variable be "m" it should be <var:cl:score> if I remember correctly.

Way too long video (2 min) for 2 lines of events, really now.

Just do this:
onActivate Client ifVariable score >= [points]
onVariableTrue [dostuff]

3850
Help / Re: changing my forum name
« on: May 20, 2013, 07:00:53 PM »
Use another e-mail then.

3851
Help / Re: changing my forum name
« on: May 20, 2013, 06:18:21 PM »
Unfortunately this isn't possible.
Normally you would e-mail Badspot about it. But he stopped changing names for about one year now even by doing so (perhaps because it's troublesome and so many people would want to change them).

3853
General Discussion / Re: Whats your BL_ID?
« on: May 20, 2013, 03:49:07 PM »
Why did you make this random topic again even though we told you to stop making topics out of everything that comes in your head?
Why not just add everyone you see in the IRC Chat?
Why would you want to add random strangers to your friendlist?
Why do you want to clog your friendlist with people that you don't even know?
Why can't you just check our profiles because the BL_ID is clearly in there?

3854
General Discussion / Re: Blockland wallpapers
« on: May 20, 2013, 01:15:50 PM »
Oh haha Leet. Hopper. Love it.


<3.

3855
Additionally, on the transparent brick, the middle lines for some reason forget up at a distance, unlike the non-transparent ones.
Also under the "x" there is a orange pixel on the transparent one.
Here's a pic of the transparent (right) and normal (left).
I suppose there's no way to fix this?

Note how the transparent one's lines become gray.

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