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Messages - LeetZero

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91
Creativity / Re: The new and improved 3D model topic!
« on: January 18, 2018, 09:40:43 AM »

That looks sick but that trigger/trigger-guard combo looks like it leaves no space for.. well, anything.

92
I feel like Blockland's blocky low-poly style is not explored in games by any margin. You either have low poly models that try to look smooth but look horrible, low poly models that have textures on them or very low poly models that are literally just blocks. A lot of modelling styles fit for Blockland feel like a great balance model wise in multiple aspects. That being said they could be exploited as their own thing, given time and resources, which probably many don't have anyway.

94
Creativity / Re: Drawings Megathread
« on: January 14, 2018, 03:32:43 PM »
The unedited version was too stuff so I forced a contrast and it actually looked surprisingly acceptable, though there are still a lot of issues with it.

95
Off Topic / Re: yall i got leet
« on: January 11, 2018, 05:53:07 AM »
Why hello there.

96
Suggestions & Requests / Re: Brick Addon Checker?
« on: January 09, 2018, 07:52:09 AM »

I spent quite a few hoursminutes making this based on what phflack said and then realized you mentioned the bricks show up 2 times in the menu, which means there are no actual conflicts and you didn't actually need a uiName / database conflict checker. :cookieMonster:

It might still be doable though, but just to clarify before I do something else that's pointless, you are talking about just regular bricks, like prisms, plates and so on? Not special bricks, that is. In that case instead of checking .cs files you'd be checking each .blb file for the file to be a BRICK and then compare the sizes which would be even worse but still doable.

Done that as well anyway: Searches every single .blb to have the second line "BRICK", puts stuff in array and then compares for standard dimensions and flipped dimensions, since they'd still be identical.

I can't really test this too much as I don't use BRICK Add-Ons but I made some test cases and it worked fine.

I'm including both in the .zip because why not.
You need to have Python installed (they are .py scripts), place & run them in your Add-Ons folder.
http://leetlegacy.tk/files/blocklandBrickCheckers.zip
brickCheck.py checks for identical BRICK files.
conflictCheck.py checks for uiName / datablock conflicts. This will reveal missing bricks, not duplicate bricks, as these conflicts will prevent the brick from even showing in the brick menu.

97
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: December 24, 2017, 03:54:25 AM »
Pls rate from absolutely horrible to horrible.
https://www.youtube.com/watch?v=Qb-kKDpUvW4

98
Wanted to make a serious looking citadel thing, you know the generic stuff.
50% in and I realized I made a man. Wiener included.

99
Clan Discussion / Re: Cohort [Yet Another City]
« on: December 15, 2017, 12:39:55 PM »
v0002 Is not equal to Return To Blockland.
RTB v1.045 is a mod for v0002.
Honk.

100
Off Topic / Re: what games should i buy
« on: December 09, 2017, 07:00:17 AM »
Wait for winter sales instead.

101
Off Topic / Re: why do people hate mayo so much part 2 - meat
« on: December 02, 2017, 03:54:42 AM »
Every time I put mayo on something I just take a straight spoonful.

I don't know why some people dislike mayo.

Must be the millenials.

102
Games / Re: Animal Crossing: Pocket Camp
« on: December 02, 2017, 02:44:52 AM »
After the last update which ““““implemented bug fixes””””, the game refuses to launch for me anymore due to network errors.

It fixed after I restarted... my phone. Well if it works it works.

103
Games / Re: Animal Crossing: Pocket Camp
« on: December 01, 2017, 10:32:59 AM »
How can I make my country clad gal any more pure

105
Games / Re: steam autumn sale 2017 thread
« on: November 25, 2017, 10:42:14 AM »
Why I do this


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