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Messages - Legodude77

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8161
Forum Games / Re: Zombie Survival; It's spreading...
« on: April 07, 2011, 05:59:32 PM »
.. Err.

Wasn't that a Time/Teleporation Machine incident that caused the infected?
No, the zombies were made before the teleporter. They were used as test subjects.

8162
Gallery / Re: TF2 River Canyon TDM: CTF and Capture Points!
« on: April 07, 2011, 05:54:55 PM »
There's only one path, that's a huge no-no in a game like tf2. 
Quote
There are two caves that are the same.

8163
Gallery / Re: TF2 River Canyon TDM: CTF and Capture Points!
« on: April 07, 2011, 08:29:23 AM »
Yes I did use the TF2 packs. But the classes that didn't have their own playertype I just gave them no-jet player. What should I really use?
Also the heavy can't jump over anything. What other player type should I use for heavy?

8164
Gallery / Re: TF2 River Canyon TDM: CTF and Capture Points!
« on: April 06, 2011, 11:11:29 PM »
Simple, but nice.

5/10 In my opinion, it could be more detailed, but I'd play it for sure!

Detail also meaning, if you've played actual Team Fortress 2, add the feel to it. Grains, mine carts, secret computer modules :P

Just a suggestion, but great job.
Thanks. This is really made for fun. But I will try to add more stuff later on. I'm sure that this would be really fun to play on.

8165
Games / Re: Games You Want Remade for 3DS
« on: April 06, 2011, 10:54:07 PM »
Super Mario 64
There, I said it.

8166
Off Topic / Re: An interesting book I passed by.
« on: April 06, 2011, 10:51:10 PM »

8167
Love this world. Don't ask me for the seed, I don't know it.. It's being hosted on a server that's hosted by a fan of my Let's Play, he invited me in after I helped him set it up for him and his kids.


You must find seed.
NOW

8168
Gallery / TF2 River Canyon TDM: CTF and Capture Points!
« on: April 06, 2011, 10:38:28 PM »
Yay, my first finished build!
This is a TF2 style TDM in a river canyon.

Story
Blu had control over a fork in the river, thus having more control on what could go through. Red was jelly of Blu and so started a battle over the river.


You get points by kills, capturing the other bases flag, or capturing capture points.

Here are some pictures:


Blu base. Red is exactly the same, but red.


Main capture point. Right in the middle of the river. Each team starts with a small capture point.


Another view. Over on the left is the entrance to one of the caves.


Inside of one of the caves. There are two caves that are the same.


Finally, the spawn room. There are no upgrades yet on the classes.

I would like to host this but blockland wants to be very laggy when I host even though I've hosted without lag before.

You can rate x/10.


8169
GABE NEWELL IS SO FAT HE ATE THE ENTIRE COW.
GABE NEWELL IS SO FAT HIS STOMACH IS A CONTINENT.
GABE NEWELL IS SO FAT THAT THE JAPANESE EARTHQUAKE WAS CAUSED BY HIM STOMPING.
GABE NEWELL IS SO FAT THAT HE'S FATTY FATTY FAT FAT FAT.
GABE NEWELL IS SO FAT HE DOESN'T EAT AT SUBWAYS, HE EATS A SUBWAY!
OH GOD WHAT HAVE YOU DONE?

8170
6:46 PM - The Doodler: gabe newell impression
6:47 PM - The Doodler: "HEY GUYS PORTAL 2 ISN'T HYPED ENOUGH YET AND A FEW INDIE GAMES HAVEN'T BEEN BOUGHT ENOUGH"
6:47 PM - Thehomeskillet - CREEPER EGG: lol
6:47 PM - The Doodler: "LET'S MAKE AN ARG TO MAKE PEOPLE PREORDER/BUY THE GAMES TO MAKE US MONEY!"
6:48 PM - The Doodler: "WE SHOULD ALSO MAKE IT LEAD TO NOWHERE SO WE GET EVEN MORE HYPE!"
6:48 PM - The Doodler: "I'LL FINALLY BE ABLE TO AFFORD A BURGER BIGGER THEN NEW YORK!"


hee hee i so funy i make gab newel fat jok
Every time someone makes a fat joke about gab newel, EP.3 Is delayed.

8171
Help / Re: VCE - Random Dice
« on: April 06, 2011, 07:32:52 PM »
Try this

I would do something along the lines of....
OnActivate>Self>VCEmodVariable> [random] [==]

OnActivate>Self>VCEmodVariable> [random] [randomNumber] [5]
OnActivate>Self>VCEifVariable> [random] [==]
  • [3 3]

OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [1] [5 5]
OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [2] [7 7]
OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [3] [9 9]
OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [4][11 11]
OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [5] [13 13]
OnVariableTrue>Player>Additem>Whatever

8172
So I would need to make an AI for what I want to do?
So is maxdamage max health?
Is there anyway to make the player bigger without console?

8173
So how do I change the health?
I'm making a Saxton Hale playertype and I want it to have LOTS of health and a little bigger than normal.

8174
Forum Games / Re: Avatar Rating
« on: April 05, 2011, 08:57:00 PM »
51/100

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