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Topics - Thorfin25

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1
Off Topic / Thorfin25
« on: May 10, 2015, 07:15:32 PM »
it is with utmost sadness] I must report the passing of my son, some of you knew him on bloackland as thorfin25, he will be missed but not forgotten. he loved this game and from the times I watched him seemed pretty good at it..

Memorial Service for Shamus M Miller is set for Saturday, May 9th at 7pm. Memorial Park Funeral Home, 5750 49th Street North, St. Petersburg, FL 33709 — with Shamus M Miller at Memorial Park Cemetery.

2
/title
Wanting to detect the side of the brick that the projectile is hitting, in order to properly rotate a static object that is being spawned.

3
Modification Help / Blender Material Help
« on: January 17, 2015, 07:23:08 PM »
I have my model in Blender and all the different faces are plainly visible, as they should be. However when exporting the colour that is applied from the materials makes the faces all blend together rather than obviously stick out, how do I go about making the faces stick out instead of blending together?

4
General Discussion / Music crash simulator 2000
« on: January 13, 2015, 07:56:52 PM »
Posting this for a banned user
Do you want to experience a crash when playing Blockland? Do you want to download 500 songs and not get to hear them because you just crashed? Then Sagacity's server is just right for you! 500 songs and a runtime error making it to where you can't spawn!
I even had all the downloads off and I still crashed!

5
Modification Help / Getting bricks position when destroyed
« on: January 12, 2015, 06:06:10 PM »
I've tried using ::onDeath::onRemove and ::onDelete however they don't seem to get called on the brick itself that was planted, instead the argument comes up as some general object that doesn't relate to the planted brick, so just using .getPosition(); on it doesn't work.
Code: [Select]
-snip-
function brickCheckpointData::onRemove(%obj)
{
echo(%obj);
%pos = %obj.getPosition();


Parent::onRemove(%obj);
}
-snip-
This is pretty much the code that I've used for all of them, but had another argument down for the delete.

6
Modification Help / [Solved] Packaged functions teleport player
« on: January 07, 2015, 07:41:54 PM »
So I was creating a playertype that can't pick up guns/get in vehicles/get killed, etc. Well the packaged functions work fine for doing that to said playertype, however any other playertype gets teleported to 0 0 0 and I don't know what I did wrong, I just kinda named the arguments off of what they'd return in an echo, and added more to the end in case I left any out.
Code: [Select]
datablock playerData(Builder : PlayerStandardArmor)
{
Builder = true;
uiName = "Builder";
};

package ThorsBuilder
{
function weaponImage::onMount(%this,%player,%something,%a,%b,%c,%d,%e,%f)
{
if(%player.Datablock !$= "Builder")
{
parent::onMount(%this,%player,%something,%a,%b,%c,%d,%e,%f);
}
else
{
%name = %this.getName();
if(%name $= (PrintGunImage || WrenchImage || hammerImage))
{
parent::onMount(%this,%player,%something,%a,%b,%c,%d,%e,%f);
}
}
return;
}

function armor::onMount(%this,%player,%object,%something,%a,%b,%c,%d,%e,%f)
{
if(%player.Datablock !$= "Builder")
{
parent::onMount(%this,%player,%object,%something,%a,%b,%c,%d,%e,%f);
}
return;
}

function armor::onCollision(%this,%player,%Object,%something,%a,%b,%c,%d,%e,%f)
{
if(%player.Datablock !$= "Builder")
{
parent::onMount(%this,%player,%object,%something,%a,%b,%c,%d,%e,%f);
}
return;
}

function WheeledVehicleData::onCollision(%this,%object,%player,%cords,%a,%b,%c,%d,%e,%f)
{
if(%player.Datablock !$= "Builder")
{
parent::onCollision(%this,%object,%player,%cords,%a,%b,%c,%d,%e,%f);
}
return;
}

function GameConnection::onDeath(%this, %sourcePlayer, %sourceClient, %damageType, %damageArea)
{
if(%this.player.Datablock $= "Builder")
{
if(%damageType == $damageType::Self Delete)
{
parent::onDeath(%this, %sourcePlayer, %sourceClient, %damageType, %damageArea);
}
return;
}
parent::onDeath(%this, %sourcePlayer, %sourceClient, %damageType, %damageArea);
}
};
activatePackage(ThorsBuilder);

7
Modification Help / Admin only spawn point placing
« on: December 26, 2014, 06:18:00 PM »
I don't know the specific name for the spawn point brick, and I'm hoping for something small enough to eval.
So please correct me if I'm wrong:
function spawnPoint::onPlant(%this,%cl,%pos){if(%cl.isAdmin){parent::onPlant(%this,%cl,%pos);}}

8
Gallery / Gif in a Gif
« on: October 14, 2014, 07:54:40 PM »
I shouldn't be allowed to be bored. Please ignore the choppy gif in the game, as this was done with minimal work, and very quickly just to pass the time.


9
Modification Help / If !$= not working (solved)
« on: July 21, 2014, 08:43:39 AM »
Code: [Select]
%pos=%client.player.getPosition();
if(%client.player.oldPosition !$= mFloor(getWord(%pos,0)) SPC mFloor(getWord(%pos,1)) SPC mFloor(getWord(%pos,2)))
{
    warn(%client.player.oldPosition);
    echo(mFloor(getWord(%pos,0)) SPC mFloor(getWord(%pos,1)) SPC mFloor(getWord(%pos,2)));

I know for a fact they are the same too.

Also tried to do an else/if block, which means I must be doing something wrong here. This is how oldPosition is defined in a separate function.

Code: [Select]
%pos=%client.player.getPosition();
%client.player.oldPosition=mFloor(getWord(%pos,0)) SPC mFloor(getWord(%pos,1)) SPC mFloor(getWord(%pos,2));

10
Modification Help / Blender shape position/textures
« on: July 14, 2014, 06:53:38 PM »
So when I import my thing into the old blender for .dts export I get this:



And my textures don't seem to be working with the name:


11
Modification Help / StrReplace not working? (Solved)
« on: June 28, 2014, 03:05:58 PM »
Code: [Select]
function stuff(%string)
{
for(%q=0;%q<getWordCount(%string);%q++)
{
%word=getWord(%string,%q);

%char=getSubStr(%word,0,5);

if(%char $= "src=\"")
{
strReplace(%word,"src=\"","");
strReplace(%word,"\"","");
warn(%word);
return %word;
}
}
}
Just returns %word as if strReplace never happened. No errors occur or anything.

12
Modification Help / Altering gui item order
« on: June 25, 2014, 11:26:19 AM »
/title
So sending something to back or bringing it forward with a function.

13
Modification Help / What do you want a GUI/HUD to look like?
« on: June 25, 2014, 04:51:26 AM »
I've been working with a few people, testing shiz, and a lot of new TCP/HTTP scripts and server-side scripts online have been coming out. So I've been playing with GUI's, you may remember the Client Search GUI I made (like a few days ago) and I need a new project. So /title, what would you like to see a GUI, or HUD look like? With permission from people I will smash together old client-addons, as well as new ones, to form something. I sound like a total idiot but I need a new project to work on. So pics/norichards/etc of what you'd like to see in BL.

Example: I could work out some fancy maths to get something like this to work with the circles

14
Add-Ons / Client_IDSearch V2
« on: June 23, 2014, 07:07:12 AM »
Using TomTom's client database of ID's as well as names, he created a client-search tool. So I slapped a GUI onto it to make it look nice and pretty.
DON'T FORGET TO KEYBIND IT!




Dropbox
Mirror

Or you can help contribute by downloading the server add-on!
Dropbox
Mirror


I'll try to keep this updated as much as possible, the server will only return 50 responses, any questions/comments/concerns feel free to post here or to shoot me a PM.

Shoutout to Subpixel for the GUI base.


Changelog:
07:57ET 06/24/14
Fixed the multi-page maths, fixed link.

10:39ET 06/23/14
Forgot an equal sign

15
Suggestions & Requests / Extended Piano Sounds
« on: June 22, 2014, 10:15:03 AM »
http://forum.blockland.us/index.php?topic=123151.0

Does anybody have a copy of this?

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