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Messages - Thorfin25

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106
Help / Re: People Crashing on My Server After Join
« on: February 19, 2015, 09:45:49 PM »
No edit:
Which brings up a question, why in the world is a Client add-on attempting to package and call a server add-on function?

107
Help / Re: People Crashing on My Server After Join
« on: February 19, 2015, 09:45:13 PM »
Quote
base/server/scripts/allGameScripts.cs (29282): Unable to find object: '-1' attempting to call function 'getClient'
BackTrace: ->MessageCallback->[RaycastingFire]disconnect->[BLIDChatLoggingPackage]disconnect->[Slayer_Client_Main]disconnect->[supportheightcontrol]disconnect->disconnect->[Slayer_Main]destroyServer->[vGM]destroyServer->destroyServer->endMission->[Slayer_Dependencies_Brick]fxDTSBrick::onRemove->[Slayer_Dependencies_Minigames]getMiniGameFromObject->getMiniGameFromObject

I wonder what on Earth the problem could be?
Slayer works fine, as does Height Control, So either RayCastingFire or the BLIDChatLoggingPackage have a grave error within them.
Weapon_MAS_Rail_Rifle has your RayCastingFire package.
Client_BLIDChatLogger is the chat logging package. Which brings up a question, why in the world is a Client add-on attempting to package and call a server add-on?

108
Help / Re: People Crashing on My Server After Join
« on: February 19, 2015, 09:17:24 PM »
Please re-create the issue the post the server's console.log, which should be found in your default Blockland directory.

109
Help / Re: I can't see faces or decals
« on: February 19, 2015, 12:00:20 PM »
Steam doesn't have a key.

110
General Discussion / Re: What was the first server you joined?
« on: February 19, 2015, 11:33:23 AM »
When I first started playing, it was free. And there were no keys. Just little Lego men, with little Lego bricks.

111
Help / Re: Crippling Schedules Limit With An Unknown Cause
« on: February 18, 2015, 11:39:52 PM »
Same time for me too, and not a problem.

112
Help / Re: Crippling Schedules Limit With An Unknown Cause
« on: February 18, 2015, 11:11:36 PM »
Problem being I can't use the mainBrickGroup for this .-.
Code: [Select]
function DisableOnMinigameReset()
{
for(%i=0;%i<BrickGroup_999999.getCount();%i++)
{
%obj = BrickGroup_999999.getObject(%i);
if(%obj.numEvents > 0)
{
for(%q=0;%q<%obj.numEvents;%q++)
{
if(%obj.eventInput[%q] $= "OnMinigameReset")
{
%obj.eventEnabled[%q] = 0;
}
}
}
}
}
If you're on single player then that should work just fine, if not change out 999999 for your BL_ID.

113
Help / Re: Crippling Schedules Limit With An Unknown Cause
« on: February 18, 2015, 10:38:56 PM »
Code: [Select]
function DisableOnMinigameReset()
{
for(%i=0;%i<MainBrickGroup.getCount();%i++)
{
%obj = MainBrickGroup.getObject(%i);
if(%obj.numEvents > 0)
{
for(%q=0;%q<%obj.numEvents;%q++)
{
if(%obj.eventInput[%q] $= "OnMinigameReset")
{
%obj.eventEnabled[%q] = 0;
}
}
}
}
}

Had to fix a mistake.

114
Help / Re: Crippling Schedules Limit With An Unknown Cause
« on: February 18, 2015, 10:38:01 PM »
I'll take a crack at a script for it.
Code: [Select]
function DisableOnMinigameReset()
{
for(%i=0;%i<MainBrickGroup.getCount();%i++)
{
%obj = MainBrickGroup.getObject(%i);
if(%obj.numEvents > 0)
{
for(%q=0;%i<%obj.numEvents;%q++)
{
if(%obj.eventInput[%q] $= "OnMinigameReset")
{
%obj.eventEnabled[%q] = 0;
}
}
}
}
}
You can copy that, then type into the console eval(getClipboard()); then type in DisableOnMinigameReset();

115
Help / Re: Crippling Schedules Limit With An Unknown Cause
« on: February 18, 2015, 10:20:51 PM »
That accounts for the 911 bricks firing their events, but doesn't add the onRelay events that get fired as well. There are at a minimum 24 other events that have an onRelay event triggered by the reset, and that's only if each of the bricks that fire relay upon resetting only have one relay event, which they don't. So that pushes it past your 1k limit.

116
Help / Re: Crippling Schedules Limit With An Unknown Cause
« on: February 18, 2015, 10:13:38 PM »
If I knew more about how events are scripted into bricks then I could help you out, however I don't know much about it. You'll have to ask a better code. You could try the Coding Help board.

117
Help / Re: Crippling Schedules Limit With An Unknown Cause
« on: February 18, 2015, 09:54:14 PM »
I say re-setup your spawns and lets see how well it works then.

118
Off Topic / Re: Whats your name IRL?
« on: February 18, 2015, 09:10:07 PM »
Everyone would mispronounce it anyway because not all of you are Polish
I know a Finnish girl, she always said everybody would mispronounce hers as well, but I was the closest.

My RL name is Thorlies

119
Help / Re: Crippling Schedules Limit With An Unknown Cause
« on: February 18, 2015, 09:00:59 PM »
Quote
Search "onMiniGameReset   0   Self      setColor" (432 hits in 1 file)
Apparently 432 of those set the colours to bricks.
Quote
Search "onMiniGameReset   0   Self      setVehicle" (429 hits in 1 file)
And 429 are set vehicle events. So that makes up 861 of the 887.
Meaning there are 16 more that are not part of the main reset events you have.
And those are music and other random events, example:
Code: [Select]
4x Cube" -44 -1 1.2 0 0 45  6 0 1 1 1
+-NTOBJECTNAME _Music_Omnibrick
-snip-
+-EVENT 8 1 onMiniGameReset 0 Self toggleEventEnabled 9 10
+-EVENT 9 1 onMiniGameReset 2500 Self setServerMusic 1 musicData_SongTerran_3
+-EVENT 10 0 onMiniGameReset 2500 Self setServerMusic 1 musicData_SongPrayfordeath_L4d2

120
Help / Re: Crippling Schedules Limit With An Unknown Cause
« on: February 18, 2015, 08:29:16 PM »
The relays are not being called when the minigame resets.
Code: [Select]
1x6F" 77 76.75 0.3 1 0 13  0 0 0 1 0
+-NTOBJECTNAME _Trigger
+-EVENT 0 1 onPlayerTouch 0 Self setColliding 0
+-EVENT 1 1 onMiniGameReset 33 Self fireRelay
+-EVENT 2 1 onRelay 0 Self setColliding 1
+-EVENT 3 1 onPlayerTouch 33 -1 _Zombie4 fireRelay
+-EVENT 4 0 onPlayerTouch 0 MiniGame ChatMsgAll <color:0000ff>%1<color:ffffff>: There are zombies inside this building, too.
+-EVENT 5 1 onPlayerTouch 0 -1 _SpawnBox setEventEnabled 12 1
Your trigger bricks do in fact fire a relay upon the resetting of a minigame.
Quote
Search "onMiniGameReset" (911 hits in 1 file)
24 of which fire relays.

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