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Messages - Thorfin25

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121
Help / Re: Crippling Schedules Limit With An Unknown Cause
« on: February 18, 2015, 12:25:18 PM »
Mind messaging me a .bls file of the January save that isn't working? If it's an onRelay error I should be able to easily find the event, and give you information on where it is and what it's doing.

122
Help / Re: My numpad number keys dont work.
« on: February 18, 2015, 12:59:30 AM »
Have you tried pressing numlock?

123
Add-Ons / Re: Anime Add-ons [KOROSENSEI] [IMAGE HEAVY]
« on: February 17, 2015, 12:51:25 PM »
Do you know how modeling works? Modeling a few geometric shapes close together like the default Blockhead is, is easy. Modeling a Titan, that actually has joints, and muscle features, etc. wouldn't be easy at all. And making them the default Blockhead shape but with a re-skin and re-texture wouldn't look right at all.

124
Add-Ons / Re: Anime Add-ons [KOROSENSEI] [IMAGE HEAVY]
« on: February 17, 2015, 12:39:04 PM »
the titans are easy cause they has muscles

Uhh, if he makes them look like titans then that makes it harder actually, he'd have to weight paint and play with animations. I'm sure up until now he's been using a blank Blockhead with all the animations already done to make these ones.

125
General Discussion / Re: Glass' Blockland Servers [Fort Wars **OPEN**]
« on: February 17, 2015, 12:22:49 PM »
i'm not sure what NWO is about but they're a loving mess

when nav and i were building our third base on the server about 3 or 4 NWO members tried to attack us
i built and nav fended them off with a puma. all of them. over and over.
Yeah I was laughing at that. I was just kinda building the base as they did w/e. So I deleted the island and disbanded the NWO.

126
Modification Help / Re: Crash with Vehicle::onRemove
« on: February 17, 2015, 02:19:25 AM »
Well I'm not the best with vehicle code, but for ::onAdd you have wheeledVehicleData, for ::onEnterLiquid you have VehicleData and for ::FinalExplosion you have Vehicle, I don't think there will be flying carpets or f-18's so you could switch it over to wheeledVehicleData, and wouldn't ::FinalExplosion be a vehicleData rather than just Vehicle?
Sorry if anything I said is incorrect, I haven't dumped or toyed with the default vehicle functions too much.

127
Modification Help / Re: Crash with Vehicle::onRemove
« on: February 17, 2015, 12:05:08 AM »
Well you are jumping from entering liquid to the final explosion, have you tried just killing it by removing all of it's health?

128
Modification Help / Re: playing audio emitters?
« on: February 16, 2015, 11:12:08 AM »
Jesus loving a god damn dolphin Christ, have you never heard of the word 'an?'

The alx functions are client-side iirc, so that'd be the wrong function to use.

129
Modification Help / Re: Crash with Vehicle::onRemove
« on: February 16, 2015, 11:09:56 AM »
Try getting rid of %this.dump(); maybe?

130
General Discussion / Re: Glass' Blockland Servers [Fort Wars **OPEN**]
« on: February 15, 2015, 11:57:25 PM »
The exterior is made of mod-ter bricks. The inside needs to be worked on.

[edit] To those who want to join my team will have to wait. I am currently on full lock-down so that I can revise the rooms of my establishment. I currently have no order for my crew and I am basically setting up a system which allows for us to make better soldiers than we do right now.
I like the direction this is taking. Be more successful than the NWO was!

131
Help / Re: Wierd Console Error
« on: February 15, 2015, 11:25:04 AM »
Re-create the issue then post your console.log.

132
Suggestions & Requests / Re: Client-sided Environment settings (and music)
« on: February 15, 2015, 11:04:52 AM »
(unless BL's HUD GUIs support gifs which I doubt)
It does. An example is the "GHOSTING" control.

133
Help / Re: Blockland crashes during brick ghosting
« on: February 15, 2015, 12:09:34 AM »
Then it's an issue with the server, not your client.

134
Help / Re: Wierd Console Error
« on: February 15, 2015, 12:08:56 AM »
You probably have an add-on that's messing with it.

135
Creativity / Re: The new and improved 3D model topic!
« on: February 14, 2015, 01:00:22 PM »
Let me know what you guys think.
I think you turned a build that I made for you into a model >.>
The 1911 looks really odd for some reason, I think the handle is too long and wide, but that just may be me. Other than that I think they look nice.

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