Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Thorfin25

Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 126
151
Off Topic / Re: Which fallen user do u love most
« on: February 13, 2015, 04:26:37 PM »

152
Help / Re: Non-Steam / Change Key
« on: February 13, 2015, 04:22:05 PM »
If you linked the key to your Steam you can still use the normal launcher. I don't quite know about linking a new key to your Steam.

153
Thanks, I believe I can pull off some decent maths for round/curved meshes if it returns somewhere between -1 to 1

154
/title
Wanting to detect the side of the brick that the projectile is hitting, in order to properly rotate a static object that is being spawned.

155
Suggestions & Requests / Re: SetPlayerAppearance Event
« on: February 12, 2015, 08:09:11 PM »
It's literally the same code for changing a players appearance. Why do you need that specific one if it's the same code?

156
General Discussion / Re: Your trust list
« on: February 12, 2015, 07:50:39 PM »

157
Suggestions & Requests / Re: SetPlayerAppearance Event
« on: February 12, 2015, 07:49:52 PM »
That is the original event? You select hide/unhide/node etc from the dropdown, then had to put in the node name, then the colour and what not.

158
Suggestions & Requests / Re: SetPlayerAppearance Event
« on: February 12, 2015, 07:05:21 PM »
I made it an RTB preff, so if you're in a minigame and you have it set to false then they can't change their appearances.
Please note that I did not in fact test this, so it may or may not work as advertised.

159
Modification Help / Re: modulo only works with integers?
« on: February 12, 2015, 06:57:12 PM »
== is for comparing numbers, $= is for strings.

160
Suggestions & Requests / Re: SetPlayerAppearance Event
« on: February 12, 2015, 06:44:54 PM »
Nope. I want it in the same format as the bot thing, so that I can simply apply the avatar that I have when I set the event, like the bot event.

In short: All I want is the same event, just transposed into player format.
So you just want that one event ripped out of it? On it then.

161
Modification Help / Re: modulo only works with integers?
« on: February 12, 2015, 06:01:40 PM »
Quote
In computing, the modulo operation finds the remainder after division of one number by another (sometimes called modulus).

There is no remainder when you divide by 1.

162
Suggestions & Requests / Re: SetPlayerAppearance Event
« on: February 12, 2015, 05:58:27 PM »
the irony is high on this post
/sigh
Code: [Select]
registerOutputEvent("Player", "EditAppearance", "list setNodeColor 0 hideNode 1 unhideNode 2 setDecal 3 setFace 4" TAB "string 70 70" TAB "paintcolor 0" TAB "string 30 30", true);
Oh look, the add-on that (Minecraft) posted has the output event "EditApperance" set as a PLAYER event, meaing one can edit the appearance of a player!

No really that's not what I want.
It has exactly what you want in it.

163
Add-Ons / Re: [v1.5] TDM Server Pack [Leveling Included]
« on: February 12, 2015, 12:27:07 PM »
Hi, I'm Clay Hanson! I'm relatively new to Torque. Anyways, if you want to help, don't use sarcasm in your post, as that is a great way to start an argument in this century.
Sorry for any confusion, however my post wasn't meant to be sarcastic, however that exact if statement I posted can be placed right before the loading function (so long as %client is defined) and it'd work 100% fine, so long as you make the "file path" the same path the loader is using.

164
Development / Re: 2015/01/16 - Blockland r1959
« on: February 12, 2015, 12:12:28 PM »
[img]http://i.imgur.com/GBNgDuv.png[/img]
Amen.

165
Suggestions & Requests / Re: Crosshair for 3rd person mode mod.
« on: February 12, 2015, 12:30:22 AM »
id prefer client :3
It'd need a client/server add-on.

This is default with the game, you have a crosshair in 3rd person.
This is not true, and if it is then please elaborate on the subject rather than saying it is so.

Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 126