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Messages - Thorfin25

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1831
Modification Help / Re: CityMod
« on: December 22, 2013, 11:17:53 PM »
Quote from: Benjamin Lopez date=1387771970
Three days until christmas, if you look back in the topic they talked about doing a Beta test on Christmas day.
Beta Test Confirmed.

Lol'd

Quote from: ZSNO date=1387771101
Yes, especially after your spaz delete spree.

He had a reason you twat.


Quote from: Vaux date=1387760780
I'll talk to adin about it, for the roads being damaged.

Hammer time.

1832
Modification Help / Re: CityMod
« on: December 22, 2013, 03:28:47 PM »
3 DAYS UNTIL A BIG SURPRISE...

Stop showing people that picture of me >.>

1833
Modification Help / Re: CityMod
« on: December 21, 2013, 01:30:14 PM »
Quote from: Crystalwarrior
???
What about my quotes?
They quote AdinX removing his posts for no reason.

I'm pretty sure he has a reason, So leave him be.

1834
Modification Help / Re: CityMod
« on: December 21, 2013, 03:33:03 AM »
Quote from: Crystalwarrior
what the forget
why

Lol your quotes failed.

1835
Modification Help / Re: CityMod
« on: December 18, 2013, 10:48:36 PM »
How about random events scripts? For example(Dont take this seriously), UFOs start bombing/lasering the crap out of everyone, dropping off aliens, and causing chaos, requiring an XCOM unit to kill them.

Yeah, I think you mean natural disasters. That means destroying players houses, bricks, and city buildings. For some odd reason I don't see this as being implemented. Too many clients would rage over the tornado that just stole their trailer.

1836
Modification Help / Re: CityMod
« on: December 18, 2013, 07:40:52 PM »
trucks probably won't fit in alleys.

It's as if my dearest friend forgets who I am sometimes...

1837
Modification Help / Re: CityMod
« on: December 18, 2013, 03:35:40 PM »
If we do this we need a way to lock/unlock our vehicles so nobody takes off with a truck load of bricks because a client walked away, but if a client is sniped down a dark alley then the vehicle is fair game?
So a key item to lock/unlock vehicles.

1838
Modification Help / Re: CityMod
« on: December 17, 2013, 11:06:29 PM »
Maybe we can find a use for some of the trucks

Own a truck and fill it with the goods you wish to sell? So all of your wood/ores/etc can be contained within the truck?

1839
Modification Help / Re: Max Physics Vehicles limit
« on: December 16, 2013, 06:56:13 PM »
$Pref::Server::MaxPhysVehicles_Total = "10";

$Pref::Server::Quota::Vehicle = "5";

Have you tried the server preffs?

1840
Modification Help / Re: CityMod
« on: December 14, 2013, 10:48:57 PM »
If you need modelers I can get some

I can model test dummy crops but idk how to get them into the BL format. And somebody else will probably do it better than me.

1841
Modification Help / Re: CityMod
« on: December 13, 2013, 02:58:52 PM »
Quote from: AdinX
We aren't friends tho
Your a cheap whore
Though*
You're*
Keep in mind I'm only cheap for you ;)

1842
Modification Help / Re: CityMod
« on: December 13, 2013, 02:49:46 PM »
Think of the children........Not being scarred for life!
Lol children, I hunt and clean animals and I came out okay. After all I somehow became friends with Vaux and AdinX and some other people, and that cookie I ate, you know how it is..

1843
Modification Help / Re: CityMod
« on: December 13, 2013, 03:03:11 AM »
It would be kinda fun to have a Christmas Day 2-hour public alpha test
[offtopic]
I wanna be in the test :D oh wait, I'm on the server half the time as is :|
[/offtopic]


Honestly I think it would be a great idea. Can you imagine the gossip that would spread from said people that were lucky enough to get on? And if there's one thing I learned in culinary, word of mouth is the best advertisement. I wished they cut up cows and deer and pigs in class but no, some kids don't like blood. Pussies >.>

1844
Modification Help / Re: CityMod
« on: December 09, 2013, 08:18:21 PM »
Watch out for those 1x1 plate houses!

You mean the spam ones, or the highly detailed ones?

1845
Modification Help / Re: CityMod
« on: December 08, 2013, 10:04:57 PM »
Blow me.


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