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Messages - Thorfin25

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31
Suggestions & Requests / Re: {FORUM SUGGESTION}
« on: April 01, 2015, 03:18:25 AM »
If you're good at GUI's I say you should take a crack at it, if you can't seem to get it working right I'll take the time to attempt to find the files that I have for the old beta thing that I have somewhere. But like I said I wont post the entire thing without permission first.

32
Modification Help / Re: .dts files convert to blender???
« on: March 31, 2015, 10:12:36 PM »
Shaper

33
Suggestions & Requests / Re: {FORUM SUGGESTION}
« on: March 31, 2015, 10:11:24 PM »
Has anyone made an XML parser?
If one is made I'd believe that it has to be tailored to the required need, as I don't see a plug-and-play parser working for a multitude of websites.

I'm not actually sure how you'd do this
I forgot exactly how, but it should be easily possible by sending the proper request to the website, then you can save the username/pass as a text document if the "stay logged in" wont keep you logged in through Blockland.

34
Suggestions & Requests / Re: {FORUM SUGGESTION}
« on: March 31, 2015, 02:56:09 PM »
Or have it sign you into the BLF site, then you pick a topic, and when the little "NEW" icon appears then send the player a pop-up message or w/e. This does however involve pinging BLF over and over, preferably ever 5-10 minutes as to not cause any issues, in order to parse through the raw, simple, html on the site. You can even go one step further and use ;wap2 if you wanted to make it easier. Have a prime example:
Code: [Select]
<?xml version="1.0" encoding="ISO-8859-1"?>
<!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Suggestions &amp; Requests</title>
<link rel="stylesheet" href="http://forum.blockland.us/Themes/default/wireless.css" type="text/css" />
</head>
<body>
<p class="catbg">Suggestions &amp; Requests</p>
<p class="titlebg">Topics</p>
<p class="windowbg">(1/2534) <a href="http://forum.blockland.us/index.php?board=28.9;wap2">&gt;</a> <a href="http://forum.blockland.us/index.php?board=28.22797;wap2">&gt;&gt;</a> </p>
<p class="windowbg">[1] <a href="http://forum.blockland.us/index.php?topic=277037.0;wap2" accesskey="1">Money Add-on (details in post)</a> [<a href="http://forum.blockland.us/index.php?topic=277037.msg0;wap2#new" class="new">New</a>]</p>
<p class="windowbg">[2] <a href="http://forum.blockland.us/index.php?topic=277021.0;wap2" accesskey="2">Taking Suggestions</a> [<a href="http://forum.blockland.us/index.php?topic=277021.msg0;wap2#new" class="new">New</a>]</p>
<p class="windowbg">[3] <a href="http://forum.blockland.us/index.php?topic=277056.0;wap2" accesskey="3">Automatically name bricks</a> [<a href="http://forum.blockland.us/index.php?topic=277056.msg0;wap2#new" class="new">New</a>]</p>
<p class="windowbg">[4] <a href="http://forum.blockland.us/index.php?topic=277012.0;wap2" accesskey="4">{FORUM SUGGESTION}</a></p>
<p class="windowbg">[5] <a href="http://forum.blockland.us/index.php?topic=277048.0;wap2" accesskey="5">Remake Bot_PrefersRanged event</a> [<a href="http://forum.blockland.us/index.php?topic=277048.msg0;wap2#new" class="new">New</a>]</p>
<p class="windowbg">[6] <a href="http://forum.blockland.us/index.php?topic=277039.0;wap2" accesskey="6">Restricted brick tab building</a> [<a href="http://forum.blockland.us/index.php?topic=277039.msg0;wap2#new" class="new">New</a>]</p>
<p class="windowbg">[7] <a href="http://forum.blockland.us/index.php?topic=275296.0;wap2" accesskey="7">Raise the maximum draw distance limit</a> [<a href="http://forum.blockland.us/index.php?topic=275296.msg8249986;wap2#new" class="new">New</a>]</p>
<p class="windowbg">[8] <a href="http://forum.blockland.us/index.php?topic=274670.0;wap2" accesskey="8">Bring Back Maps!</a> [<a href="http://forum.blockland.us/index.php?topic=274670.msg8154586;wap2#new" class="new">New</a>]</p>
<p class="windowbg">[9] <a href="http://forum.blockland.us/index.php?topic=277032.0;wap2" accesskey="9">Falling Bricks and Brick Health</a> [<a href="http://forum.blockland.us/index.php?topic=277032.msg0;wap2#new" class="new">New</a>]</p>
<p class="titlebg">Navigation</p>
<p class="windowbg">[0] <a href="http://forum.blockland.us/index.php?;wap2" accesskey="0">Up one level</a></p>
<p class="windowbg">[#] <a href="http://forum.blockland.us/index.php?board=28.9;wap2" accesskey="#">Next page</a></p>
<p class="windowbg"><a href="http://forum.blockland.us/index.php?action=post;board=28.0;wap2">Start new topic</a></p>
</body>
</html>
26 lines of code, each topic on this page states the "NEW" class at the end except for this topic.
Code: [Select]
<p class="windowbg">[4] <a href="http://forum.blockland.us/index.php?topic=277012.0;wap2" accesskey="4">{FORUM SUGGESTION}</a></p>
Idk about you but coding a client add-on that can ping this site and look for the new class at the end of this specific topic will take very little time. I'm horrible with making client GUIs so I will not make this.

35
Suggestions & Requests / Re: {FORUM SUGGESTION}
« on: March 30, 2015, 12:10:10 PM »
Possible with just BL honestly. I have an add-on that does just this, someone else coded it and I have the beta version, however I forgot the name of it and I will not post it without asking the creator first.

36
Modification Help / Re: Texture transparency problem
« on: March 26, 2015, 01:26:42 PM »
You could turn the transparency into a slight grey to make the planes obvious, but still work with whatever colour people so choose. I don't think you can 100% rid the vehicle of the planes that images leave behind.

37
Modification Help / Re: Texture transparency problem
« on: March 26, 2015, 12:49:12 PM »
What layer of the colours are the textures on? If they've shifted to a different colour layer then they'll forever remain white.

38
Drama / Re: AdinX, derailing stuff again.
« on: March 20, 2015, 12:14:30 AM »
However this shouldn't permit people to jack asses.
Lol, Assistant jacks asses.

39
Gallery / Re: Sneak-Peek: New spawns @ Kong's Deathrace
« on: March 19, 2015, 11:18:57 PM »
[0]OnVehicleEnterZone>Minigame>Win
[1]OnVehicleEnterZone>Self>SetEventEnabled>[0][0]
[2]OnMinigameReset>self>SetEventEnabled>[0][1]

40
Gallery / Re: Sneak-Peek: New spawns @ Kong's Deathrace
« on: March 19, 2015, 10:41:44 PM »
Y'know, I wasn't with the idea when I first read that... But the track could go over the top of the spawns via the mountain, and that could be kinda neat.
I always have neat ideas bae, like that time we did that thing at that one restaurant. <3
You could build a mountain high or large enough to have multiple levels, and if you fall over the side you fall down one level and have to do a section of the track over again. Could make for some sick over-lava jumps and stuff, unless
"Death Mountain"
is already doing this.

41
Drama / Re: AdinX, derailing stuff again.
« on: March 19, 2015, 10:39:38 PM »
His post was an obvious joke with the indicated "lol" that is blatantly obvious.

Now answer me this, are you going to ignore the fact that you, and four others, posted replies that were 100% off topic to the OP? Meaning that you assisted with the de-railing of the thread, way before AdinX posted. Then had the audacity to post:
Holy forget, not again. Take this somewhere else before you derail another thread please.
Or are we ignoring this fact?

42
Help / Re: VIP script not working
« on: March 19, 2015, 10:33:21 PM »
Should note the console has characters that will not display on the forums in the last echo.

43
Help / Re: VIP script not working
« on: March 19, 2015, 10:32:06 PM »
Glad you caught my message about my mistake.
Code: [Select]
package VIPTag
{
   function servercmdMessageSent(%c,%m)
   {
       %t=%c.clanSuffix;
      if(!StrStr(StripMLControlChars(%t),"[VIP]")
      {
         if($canVIP[%c.bl_id])
            %c.clanSuffix=%t@"\c6[\c4VIP\c6]";
      }
      parent::servercmdMessageSent(%c,%m);
      %c.clanSuffix=%t;
   }
};
Code in question.
Upon further investigation I got:
==>echo(StrStr(StripMLControlChars("\c6[\c4VIP\c6]"),"[VIP]"));
0

Which doesn't make much sense to me when I got this:
==>echo(isFunction(stripmlcontrolchars));
1
==>echo(stripmlcontrolchars("\c6[\c4VIP\c6]"));
[VIP]
==>echo("\c6[\c4VIP\c6]");
[VIP]


You'll need a better coder than I, I guess.

44
Gallery / Re: Is this any good?
« on: March 19, 2015, 10:11:58 PM »
god damn why are you such a salty starfish
When people are salty starfishs they don't use the term "lol"

I quite enjoy this picture.

45
Drama / Re: AdinX, derailing stuff again.
« on: March 19, 2015, 10:08:29 PM »
So let me get this straight, first you flame a guy:
Why are you acting handicapped?
Then you get your panties wet when AdinX says:
Have you tried checking his profile?
>14 years old
>84 posts
>registered 7 days ago

Dunno what you'd expect lol
Which is obviously a joke, also should note that he did in fact comment on the picture in that post, it was a simple off-topic comment on his reply.
Yeah, I don't think age doesn't [i]always[/i] influence acting stupid. However I do agree age usually reflect maturity level but not in all cases.
[s][size=3pt]just look at yourself, you're 19 but act like your 8 l o l[/size][/s][size=3pt] jk we all gud[/size]
5 posts, including your own have nothing at all to do with the topic, and then you get pissed and make a drama?
ggnore
/nosupport

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