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Topics - Jay the Cartoonist

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31
General Discussion / Holy stuff Badspot used Mine and Hata's Build
« on: August 09, 2012, 11:39:34 PM »
Start a game, start Ninja Challenge or whatever

THAT IS MY loving BUILD LOL

ME AND HATA MADE THAT BUILD IN LIKE v8 OR SOME OLD VERSION WHEN WE SUCKED AT BUILDING

omg omg lolololololol so cool.  (Not as cool as badspot using all my decals though, which he sadly didn't, lol)

32
General Discussion / How I feel about the new RTB update
« on: July 15, 2012, 04:16:32 PM »

33
General Discussion / 4th of July
« on: July 04, 2012, 01:55:01 PM »
HAPPY 4TH OF JULY GUYS

34
General Discussion / Terrain Build: Demo Ruins
« on: July 02, 2012, 01:07:41 AM »

Demo Ruins is a terrain build featuring all your favorite Blockland builds in a whole new light.  See old default saves and other classics old, destroyed and in ruins.




   It all started in Badspot's Block Party almost exactly a year ago.  The terrain was great and I wanted to contribute.  I saw a small build in ruins and I got the idea of building the Demo House in ruins and putting a little adventure-cave inside of it.

   A few days later, DarkScropion and °ªÐråîth³ (I'm_AFK at the time) built their own little demo builds in ruin.  Draith built the Demo Fort from Kitchen and DarkScorpion built the Pong from bedroom.  I thought these three builds were really neat and would make a wonderful build theme.  So I saved Badspot's server and went to my own.  Deleted most of the terrain, aside from some that was very close to the Demo House (it was just too pretty to spare, and I loved Barnabas' Highway)

  The Demo Ruins build got a pretty large following and became one of my more successful (and favorite) projects.  But, like most of my projects.. It eventually died out and people got bored of working on it.  I wanted to wait until v21 to start up a project but I've received many requests to bring this one back early: so here it is!




Terrain: Demo Ruins is a community build and we need as much help as we can get.  (High points bolded)

  • Demo Ruins is the theme of the build, but feel free to build almost anything you want in ruins as long as it isn't an eyesore.  We like having a variety of builds as they make the build more unique and fun.  It's like Badspot's server (but more managed)
  • Build Terrain. We always need terrain!  Any decent looking cubescape terrain you can make is a huge help.
  • Blend with the terrain around you.  This is the number one rule of terrain builds, and if you don't do it, your terrain will be deleted..
  • Add adventures and secrets to your build.  Hidden areas and Easter eggs are one of the things that make the best Blockland builds so unique and fun to explore. (Reward secrets with Treasure Chest brick)  Have a lot of fun with this one.  Make puzzles and challenges.  Take advantage of the default tools like Colored Keys, Telebricks, Checkpoints and Events.  We really want more adventures.  (If you need help or inspiration, look at Demo House and Badspot's Sandy Hole)
  • Feel free to build your own ruined builds on your terrain, but don't add Demo/Default builds unless you've talked with Jirue.  We already have a lot of special plans for specific default builds.
  • If you really want to ruin a certain build, you can ask Jirue about it, or put that build on a baseplate separate from the terrain build and ruin it there.  If it is done well enough, we will find a home for it in the terrain build.
  • Conserve bricks.  With this much terrain, we need to try and be considerate of the brick count.  Do not make your terrain entirely out of 4x bricks and do not apply grass with only 4x4 plates.
  • I know I just said it, but for the love of God do not make your grass out of 4x4 plates ;_;  Jirue and °ªÐråîth³ just spent an hour fixing grass done by the wonderful Jediman
  • Don't troll or anything of the like.  You'll be banned.  The mood can be light but we still want to make progress, anything that completely prevents that is not wanted.
  • Check out the Dirty Jobs list to see specific jobs that need to be done.

The server is dedicated and hosted by Squarehead, so be on the lookout for his name in the server list if you want to join and help out or just look at it.



These are specific jobs around the server that need to get done by anyone who is willing to do them.

Squarehead's Rocket Challenge
Squarehead's Rocket Course has been moved to a new location and is currently very naked.  We need someone who is really good at terrain to cover it up (Coordinate things with Orion, as his terrain isn't finished either)


Requirements
  • Be really quite good at Terrain
  • Blend with Orion's terrain and such



A list of all the member's who have contributed to the build in some way (That we know of, post if you helped and we didn't mention you)

  • Squarehead (BL_ID: 748) - Server host
  • °ªÐråîth³ (BL_ID: 18589) - Professional Lawn and Grass Growing Consultant
  • Jirue (BL_ID: 212) - Project Director and overall neat guy
  • Brickman (BL_ID: 4603) - Terrain
  • UngaBunga (BL_ID: 20419) - Ye Ol' Mines
  • Mr.Noßody (BL_ID: 6480) - Abandoned Tower
  • Badspot (BL_ID: 0) - Badspot's Sandy Hole
  • Dandodeys (BL_ID: 3050) - Terrain
  • Phantom Knight (BL_ID: 16558) - Terrain
  • Zax (BL_ID: 14000) - Terrain
  • Barnabas (BL_ID: 723) - Highway Tunnel style, Terrain
  • Sleven (BL_ID: 4540) - Terrain
  • Onyx (BL_ID: 3469) - Terrain
  • Jenxas (BL_ID: 2108) - Terrain
  • jediman (BL_ID: ???) - Being the worst person at grass ever



Pictures and more info about the build itself


Demo Ruins Flickr Album


Videos featuring / filmed on the server

Blockhead Moves Like Jagger




Completed Default Builds:
Demo House (By: Jirue)
Bedroom's Demo House.  Features entrance to the Abandoned Mines


Info (By: Jirue and °ªÐråîth³
The Info booth from Badspot's Block Party (Specifically the one from his Treasure Hunt server, modified)


Demo Fort (By: °ªÐråîth³)
Kitchen's Demo Fort.  Currently features no secrets.


Demo Blockland Sign (By: Jirue)
Slate's Demo Blockland Sign.


Challenges and Adventures:
Abandoned Gold Mines (By: Jirue) *Work in Progress
The abandoned gold mines hidden under the Demo House.  Currently features 12 treasure chests and several puzzles/challenges.


Badspot's Sandy Hole (By: Badspot)
Badspot's Sandy Hole from his Treasure Hunt server way back in v17.  Features 10 treasure chests.


Orion's Challenge (By: Orion) *Work in Progress
Orion's adventure near the river.


Squarehead's Rocket Course (By: Squarehead)
Squarehead's Rocket Jumping course.  8 Levels of extremely hard rocket-jumping obstacles.


Plans/Default builds in Progress:
ACM City
ACM City is currently in the build where it is to stay.  It only has 2 ruined buildings.  I would like an adventure in the city somewhere

Beta City
Beta City is to be connected to ACM City through the exiting tunnel  It has not been ruined or placed in the build.

Ice Palace
Ice Palace is planned to be hidden away in the caves at the end of the river.  I would like to have an ice-themed cave challenge connected to it.

Two Ships
Two Ships will be sunk in the big lake at the other end of the river.  They have not been placed/ruined yet.

Afghanistan DM
Afghan was once going to be way down the highway in a desert area of the build.  It has been decided that the build is starting to get quite large and we'd like to expand as little as possible.  It's been decided that Afghanistan will not be explorable in the build, but the highway leading to Afghanistan will remain.  It will most likely just be a closed down Highway due to Nuclear Radiation or something of the like (It was a massive Deathmatch course, after all)





Default Colorset - Faded
The official colorset of Terrain: Demo Ruins

Description
All the default colors + Default faded colors

Screenshots


Installation
Put Colorset_DefaultFaded.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Downloads System

Badspots Demo Ruins Save File
The save file to Badspot's original server where this all started.  Unzip this and put the .bls in your Slate save folder.



Updates about the server

Tuesday, July 17:  Ugly River redone by Zax
Wednesday, July 18:  Orion started a new Adventure/Challenge
Wednesday, July 18:  Squarehead finished his Rocket Launcher Course/Challenge (Just needs terrain)
Wednesday, July 18:  Mr.Noßody adds "Abandoned Tower" to the mix of builds.
Thursday, July 19:  Tons of progress made on Abandoned Mines under Demo House
Thursday, July 19:  Squarehead's Rocket Course moved to a new location
Thursday, July 19:  Additions to the Media section of the OP
Thursday, July 19:  New Dirty Job posted






Message Jirue on Steam
Send Jirue a Personal Message





35
Off Topic / Breaking Bad: Season 5
« on: June 11, 2012, 09:45:47 PM »

holy CRAP

Edit: for those of you who don't know:  Breaking Bad is an AMC series about an underachieved high-school chemistry teacher (Walter White) who is diagnosed with terminal cancer.  To make enough money to support his family after he is gone, he turns to making Crystal Meth with one of his former drop-out students (Jesse Pinkman).


Warning: Following discussion may contain spoilers

36
Suggestions & Requests / Object Sounds
« on: March 27, 2012, 10:07:13 AM »
Well right now I must say the game is pretty quiet unless there's guns being fired, I think it would be cool if Vehicles, players, and other objects had quiet ambient sounds.

Vehicles have been given sounds in the past, but they were usually incredibally annoying.  Vehicle sounds would be nice if they only played while driving and they were quiet.  A nice quiet hum of a vehicle would be nice.

I have also always thought player's should have footstep sounds.  Some people might argue this is also annoying, but seriously?  Every single game I've ever played has footstep sound effects and I've never once been annoyed by it.

I also think there should be more quiet ambient sound effects available for the music brick.  Right now people only use the music brick to play handicapped pop loops, and it's just useless trash. 

37
Off Topic / Study Hall Time Wasting
« on: March 15, 2012, 09:53:16 AM »
I'm in study hall right now  :cookieMonster:

I'm incredibally jelous because some kid to my left is playing Roblox and Blockland doesn't install properly on these computers... Students don't have permission to install things to the Program files/My Documents/whatever (and it won't run from a flash drive).

What do you do to waste time during study hall?

38
General Discussion / What build is this on the homepage?
« on: March 09, 2012, 09:43:27 PM »
Could someone tell me what build this is on the home page and who made it and where I could possibly find it?  It is super cool.


39
General Discussion / V21 Fan Art Thread
« on: February 26, 2012, 03:38:18 PM »
Well with the original thread for Shadows and Shaders now being locked, and everyone's favorite part about that thread OBVIOUSLY being the fan art.... I decided it'd be appropriate to make a new place to post wonderful fan art.

Old Fan art:  (I would quote it but I can't cause it's locked LOL)
http://forum.blockland.us/index.php?topic=184263.0

New fan art GO GO GO

40
General Discussion / Old Times
« on: February 09, 2012, 12:20:22 AM »
We are moving into a new generation (which I can't wait for BTW)  but we should always remember the old times.  Post pics from times as old as you can remember!


^^ ok thats a lie I just made that 5 minutes ago but seriously.  Post old timey pics.

41
Seriously don't get why they do this...  I just saw an old RTB video and the intro was in a dark map, nothing was glowing in the dark.

? ;o

42
Clan Discussion / youse - The Real Thing
« on: January 05, 2012, 09:54:41 PM »
 1. (noun):  A place of procrastination, offensive material, worship, boredom, works in progress, insults, story telling, play, and most importantly, unproductivity.

Sentence Example: 'I'm just chillin' at the youse.'

 2. (verb):  See "use," an accidental term/typo made by Randomguy when trying to say "use."

Sentence Example: 'I tried to youse that blender but it did not work.'

 3. (noun):  A Blockland Group/Clan created for when Jirue needs a committed group of neat guys to work on his crappy projects for him.

Sentence Example: 'I just applied for the youse in hopes to become Jirue's personal butt wiper!'



Make a neat build or contact Jirue with a neat skill you have that could be useful.  Before you go trying to make a huge cathedral, you should know that Jirue likes simple things.  So do simple things :)

You can show Jirue your build or put it in gallery. If Jirue likes it YOU'RE IN!

If you can't think of anything to build, here are Jirue's 3 favorite things:

  • A small 32x32 simplistic castle with as many secrets and easter eggs you can fit.  (Can be evented or just hidden)
  • An original minigame of any kind.  (Original meaning no knife TDM's or any other cliche games like Push Broom wars, 2fort TDMs, ect)  Suggestions: Cops & Robbers, Seige/Capture Point, Search & Destroy, Bounty Hunter, King of the Hill, ect.
  • An original challenge (Original meaning no plain ol' jump challenges and such.  Include puzzles and interesting things)

**"Event-Based" Applications must be all default.  I don't care what you can do with VCE, I already know you can do anything with VCE.  I want to know what you can do WITHOUT VCE. (This doesn't include your builds that use events, just event-based apps like computers, event games, ect...  Which are honestly kinda boring lol)




  • Tile things correctly or die. (This rule is totally silly but Jirue is picky about tiles and will not accept apps with bad tiles)
  • Be respectful, cooperative and all that stuff.
  • Don't be completely inactive in-game/have a way for us to contact you to join
  • Don't have a handicapped name like °ªÐråîth³ so we can actually use /fetch commands.
  • This isn't really a rule, but please use the default or Awesome Colorset (or any variation of it) on any official youse servers.


Here is some things we've worked on in he past (Some may be before Youse was officially a clan, or not officially by youse, but the same members still worked on it in some way shape or form.)
Terrain: Demo Ruins
A terrain build featuring default Blockland saves and other classic builds destroyed and in ruins.  This build unfortunately was never finished due to lack of motivation.
Download Terrain: Demo Ruins

Medieval Youse v4
A remake of Jirue's very first server, with a new and improved look and directed concept.  This build unfortunately was never finished due to lack of motivation.

Bushido and Eksi's Collab City
A collaborative city directed by Bushido and Eksi created to be made default for v21.  **Not all Youse members helped with this project, it was made by all members of the Blockland community.




- Jirue  (BL_ID: 212)- Founder and Neat Guy
- Brickman  (BL_ID: 4137)- 50% brick, ALL man.
- Marcem(BL_ID: 481)- off feeding my dog
- Rocket(BL_ID: 5340)- Я король блока
- °ªÐråîth³  (BL_ID: 18589)- Your ass is grass
- Squarehead  (BL_ID: 748)- Good Host
- Big Brother  (BL_ID: 8294)- Neat Eventer
- dUMBELLS  (BL_ID: 268)- Neat Scripter
- Solid  (BL_ID: 8074)- Stay gold, Ponyboy.
- MackTheHunter(BL_ID: 3304)- Neat Guy
- Jaxx(BL_ID: 13021)- Big Chip
- Phantom Knight(BL_ID: 16558)- I DON'T WANT TO LOOSE 20 forgetIN POUNDS!
- Armageddon(BL_ID: 118)- little bill,,, is god
- MrCookie(BL_ID: 9889)- guy
- Jenxas(BL_ID: 2108)- Neat Terrain :)
- Tingalz(BL_ID: 11532)- Neat Guy
- Khain(BL_ID: 7368)- The god that gave us boxes
- Nymph(BL_ID: 17016)- Hoot
- Boomerangdog(BL_ID: 9493)- Our savior
- Orion(BL_ID: 3599)- Neat Guy
- Morgellons(BL_ID: 116)- momsmellons
- Pecon98(BL_ID: 9643)- pecons
- Zariak(BL_ID: 39447)- Clan n00b
- Treynolds416(BL_ID: 4283)- Jirue: think of a good quote for the op
  Treynolds416: okay okay i got it
  Treynolds416: "stabby stabby stabby"
  Treynolds416: its a subtle reminder to everyone that I am mentally insane
  Treynolds416: You can quote me on that too
  Jirue: maybe i will
  Treynolds416: osht!
  Jirue: GET IT?  IT'S A QUOTE?? HAHA
  Treynolds416: Oh
  Treynolds416: LOL
  Treynolds416: HAHA





"i built a grocery store in blockland today and made all the tiles correct just for you"  
                                                                                                    ~Brickman

"my socks were knocked clean off"
                                                                                                    ~°ªÐråîth³

"That Youse sure could use a MoaT around it!"
                                                                                                    ~Lord Tony²




- Lordy Lord (BL_ID: 5265) - Lordy Lord constantly refuses to tile things correctly and therefore it has been decided he is never allowed to join ever.




Youse Raceways
Build racetracks!
http://forum.blockland.us/index.php?topic=223978.0
Follow those criteria^^



43
Off Topic / Hi I'm old
« on: December 29, 2011, 03:08:41 AM »
Yeah I've been here since 07 and I would just like to say this has been the best 20 dollars I have ever spent and I love all of you <3

44
General Discussion / Medieval Youse v4
« on: December 27, 2011, 09:13:36 PM »

   The Medieval Youse is a remake of the very first server I ever hosted.  (Youse is just a name for my server)  The first server was basically a minor medieval rp (mostly just a community build).  I have redone it 2 other times, both relatively unsuccessful in going anywhere past a general community build..  This is still one of my favorite servers and I feel like I haven't done it justice yet, I have not turned it into the full Medieval RP I once wanted it to be.  And now more than ever does Blockland need a new creative server!

Concept
You don't actually have to read this unless you care; skip to how to help build if you don't care.
* Most of these ideas are subject to change and open to suggestions.  I have never done a server like this before and would gladly accept help and balancing ideas.

   This server will be completely about exploring and adventure.  The build will be split into three different realms.  "The Village, "The Forest," and "The Troll Caverns."  
   Villagers will spawn in The Village with nothing.  They will have to explore the village and find treasure, weapons, and other assorted upgrades.  Once they have upgraded themselves to a confident level, they are free to explore more dangerous areas like The Troll Caverns and The Forest.  (they are still free to explore these areas beforehand, but without a sword they probably won't get very far)
   Villagers may travel to The Troll Caverns.  The Troll Caverns consists of a completely different set of quests and is inhabited by the other team of players, The Trolls.  (I don't really want to use bot events, I feel like it would be less dynamic and would feel more like a cheap blockland rp).  Villagers may explore the caverns at their own risk of running into defensive trolls who want to keep them from taking their things.
   Trolls spawn in the Troll Caverns and may not go into The Village.  They spawn ready to defend their caverns, already with a good set of inventory.  Trolls can do quests and explore their own caverns, or they can defend it from villagers.  (or both.)  Obviously, being forced to stay in the troll caverns and defend from villagers that might not even go in the caverns is pretty boring, that is why Trolls can also explore the forest.
   The Forest is an untamed realm where both Villagers and Trolls are free to explore.  It will have many secret caves, hidden builds, and other areas to explore.  May or a troll or a human run into each other here, they are obviously free to fight it out and claim their treasure.  *(The Forest's setting is subject to change, because honestly, that many trees sounds kinda spammy)

Miscellaneous ideas I would like to include but not have fully fleshed out yet or would need help developing:
- An arena (most likely in the forest) where players can battle each other, possibly win something for it.
- Other kind of minigames.  Completely open to suggestions on this one.
- A "dungeon" that a player can explore every 15 minutes and the end result is turning them into a dragon that terrorizes the village
- Setting the TDM mode to CTF and have different "Lost Flags" Scattered about The Forest for players to bring back for points as quests.
Arena/Gladiator System
dUMBELLS is currently working on a custom Arena mod for the server that players can play as a minigame.  Arena works much like Trigun's, players challenge each other to a duel and they are taken to an area to fight each other.  We are trying to expand on this area and turn it to a full mini-minigame system, where players can do a number of things other than just duel
- dUMBELLS wants currency that you win from Duels to upgrade your armor and weapons.  I agree with this idea, but upgrades on your armor and weapons shall not transfer into the main adventure mode, it is only relevant in duels.  Currency will also not be usable in the adventure mode, there will not be a shop where you buy your way through the game.
- I came up with the idea of wagers.  Original currency reward idea was that there is a preset currency award and the winner took that reward.  Wagers work like this:  Two players who agree to fight also offer a wager.  Each player offers up an amount of currency from their own collection and the winner takes all.  They could even offer up everything they own!
- I also came up with the idea of bets.  When two players set up a duel, it is announced to the entire server and other people can choose to spectate the match.  Before the match starts, spectators can place a bet on who they think will win.  
- I think currency should be usable in other minigames, possibly some kinda gambling game in the tavern or something like that.


Rules and Guidelines
  You can help the serv by joining and building something.
 
- Build on a 64x plate in my server.  (You can go bigger if you want, but it's easier if you keep it on that).

- Build something that is interesting an fun to play though.  If your build doesn't have some kind of adventure in it then it's just useless and probably won't be used.  Most builds' rewards are a Treasure Chest brick.  Anything else should be ran past Jirue.  

- Don't make your reward so easy to get, there should be some kind of puzzle or process that goes into getting it.

- Do not "narrate" your builds.  Notes that tell you where to go and text events that say what you're doing completely cheapen builds and they are cheesy.

    EX:  If you don't know what I'm talking about, go to your average Click-RP Adventure.  Almost anything you do is narrated like "You open the drawer, you find a key!" or "Hmm, the door is jammed, maybe a Sword will open it"   These cheesy narrations don't do anything but spoonfeed the player and they make things suck.

- Give your build variety.  Having to do the same thing over and over to complete the ultimate task is boring.  Also do not copy other build's concepts, because that is boring too.
    Ex: One of the builds literally had no adventure qualities to it at all.  You clicked on a note and it gave you an obvious clue like "Under the overhang."  Then when you found a new note under the overhang it gave you another obvious clue.  Each spot gave you an obvious clue (5 times) until you ultimately just found a key to open a door.

- Try not to make your build heavily terrain based.  It's just a little bit harder to find a spot for it in the build if you have to account for terrain.

There is one build so far that has been perfected: Jaxx's Watermill.  It has notes on all of it's high points, use it as a reference for what to do and what not to do.

Media
Current Version
Old Version:

News/Announcements
- Nop




Sponsored by:


45
Modification Help / Horse Edits
« on: December 24, 2011, 03:30:14 PM »
I wanted to modify the default Horse vehicle for my server.  I already edited the Jump height to 4 blocks and it works fine, but I also wanted to change the way it runs.

I wanted to walk at a somewhat slow speed (like a tiny bit faster than player speed) and then run fast (a tad faster than it does now) when you hold shift (crouch)

I tried changing the regular walking speed to 8 and the crouching speed to 14, and it did walk slower, but it didn't go faster when it crouched.  I asked Marcem and he said it's because the horse doesn't crouch (and he doesn't know how to make it crouch). 

Anyone know how to make the horse able to crouch?  I'm assuming it's just a few lines of code I have to change/add.

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