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Messages - Jay the Cartoonist

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46
Off Topic / Re: Possible HL3 Story Exposed (Bring your salt)
« on: August 25, 2017, 12:52:29 AM »
Not gonna lie, maybe it's just the way it's written out, but it sounded kinda lame lol... 

Also I'm totally fine with it always ending in a cliffhanger, but 1 and 2 ended in "Ride into the sunset" type cliffhangers.  Where the story is concluded but you are kept alive with loose ends for another story to be made.  Ep2 ended with a straight up mid story cliffhanger with absolutely no resolution at all.  You are literally on your way to the next task when the game ends.  This ending would have been like HL1 or HL2's ending.  Put in stasis for another job. 

But yeah it sounded pretty lame and not very fleshed out at all.  Must not have ever really been in production lol...

High key after this dropped I've lost a lot of love for Valve.  With their new horrible cash cow card game announced and the obvious confirmation that HL3 was never being seriously worked on..  they kinda suck lol.

47
He could have done the main dungeons and sold his heart containers and bought stamina from the demon statue.  I see a lot of people who are good at the game go for 3 hearts and all stamina haha.  You really don't need hearts at all if you're good enough at the game.  They're only there as a security blanket for messing up.  Stamina on the other hand, having more is actually useful.

48
Development / Re: 2016/09/18 - Blockland r1985 + r1986
« on: January 21, 2017, 11:57:49 AM »
Ok yeah crashing came back.. kinda weird.  Here's my console log but I don't see anything weird.


49
Development / Re: 2016/09/18 - Blockland r1985 + r1986
« on: January 10, 2017, 06:43:18 PM »
Seems like it only crashes when in Windowed mode.  In windowed mode it crashes pretty randomly, and semi frequently.  Full screen I haven't had a single prob.

50
Development / Re: 2016/09/18 - Blockland r1985 + r1986
« on: January 08, 2017, 01:20:04 PM »
You should post your console.log file

What are you doing when it happens?
It didn't happen yesterday for whatever reason, I'll post it when it does next.  I checked it though and there was nothing weird at the end.

I'm just hosting a serv and the game totally freezes and locks up.  And then windows prompts me to either close the program or wait for it to respond

51
Development / Re: 2016/09/18 - Blockland r1985 + r1986
« on: January 06, 2017, 12:14:58 AM »
Anyone else experiencing a lot of crashing?

52
Add-Ons / Re: New Duplicator 1.6.1 | One Year Already!
« on: January 04, 2017, 07:31:41 PM »
Is there an all encompasing command list for this somewhere?  Since there seem to be tons of features not in the tutorial lol.

Like how do you save a duplication?

53
Add-Ons / Re: Blockland Glass 3.2.1
« on: December 30, 2016, 01:10:56 AM »
The site is in a really awkward place right now. We have a big update to the add-on (v4.0) almost ready, however this requires some changes to the API on the site, dubbed API v3. API v3 is bundled with a whole bunch of site overhauls, including an entirely new upload system that's been rewritten from scratch, as well as numerous other changes that can be seen on the test website. I also decided to restructure all of the site code, which at the time broke pretty much everything.

I can't push the site changes until the add-on is ready and the add-on update can't come out until the site is ready. I made the necessary changes on the development branch awhile ago assuming that it would go live soon at the time, but I didn't think we'd end up in this sort of impasse with both sides of the project waiting on each other.

This is really something that I should have taken care of over a year ago and I apologize that the necessary changes got stuck up in the rest of the work we've been doing. I'll hotfix the live site when I get a chance tomorrow morning.
sick <3

you must have a description.txt and not have any executable files in the zip (no server.cs and/or client.cs); I don't remember us ever suggesting to add or replace json files, but I do remember suggesting that a blank client.cs is added, however, that is no longer the case and was only a workaround for a temporary problem which I fixed on November 5th.

the decal/print upload validation doesn't care about anything else as long as the above criteria is matched.
Maybe I'm dumb and remembered it wrong, very possible.  I guess I will try a description.txt file and remove the json files.  I just remember it being Json files because the only decals that are actually on the site (somehow, have no idea how they were uploaded) have json files.

Edit: wow I'm an idiot.  Sorry I'm the worst lol.  It seems to have worked with the description.txt

54
Add-Ons / Re: Blockland Glass 3.2.1
« on: December 29, 2016, 10:13:18 PM »
Been a while since I've complained about this  :cookieMonster:

A long time ago while having trouble uploading decals because they were "Missing required files" you guys suggested I put empty Json files in my zip to replace the glass.json and version.json files it possibly believes that I need.  I never actually got around to trying that until now

Yeah it still doesn't work.

Should I just assume I will never be able to host my content on this service and give up? lol..
It's unfortunate because I just kinda got the itch to play Blockland again and I'd really like players who already own my stuff to get it updated.  While having a website to host all my content solves the issue of people not being able to find or download it, it doesn't solve the problem of reminding people there is an update.  I highly doubt anyone is checking my website regularly for updates.  I'd love to be able to host my stuff here so people get updates automatically.

However, for several months now you guys still haven't bothered to fix what I assume is a tiny bug.  Probably just a couple lines of code telling the uploader that some totally unnecessary file is required to launch.  Again, I know you said in the past you didn't actually know what a decal zip requires, all a decal or face mod requires to work are the Png files of the decals in the main folder of the Zip, along side a folder named "thumb" that has smaller versions of the decals with the same name.  Really, your site should not even be checking for anything at all.  I assume since decals can have literally any name in order to work it would be pointless for the code to be searching for anything in specific.

Please please please just look at this :(  I assume it'd take like 5 minutes to find and fix tops.  I know you have spent a lot more time than that implementing luxury features that we don't actually need for a mod manager service.  A feature we do actually need, however, is for all add-ons to be able to upload.

55
New pinstripe suit!

56
Faces, Decals, Prints / Re: New Suit Decal! Re-colorable tie!
« on: December 27, 2016, 10:52:32 AM »
Maybe at least mention me in op?
I mean not to be rude but I don't really owe you any credit.. I've used this concept in the past.
http://mrjiruemods.weebly.com/ninjas.html
I discovered it a long long time ago, there's just not a ton of decals that lend themselves to it IMO.

I actually got the tie idea from Master Matthew˛ in your thread. I think I owe him more credit for inspiring me to make something lol

57


Here's a couple new suits for you guys. Both of the black ones you recolor the tie instead of the body.

I've added it to my Classic Casual pack for simplicity!  Here's some links:

DOWNLOAD Classic Casual Pack

Check out my other Decals and Mods

58
Faces, Decals, Prints / Re: Decal_FavColour
« on: December 22, 2016, 05:19:34 PM »
If there's no transparency at all near the edges of a decal, there's a glitch that applies the colour to the whole torso, hence why I said "experiment." I discovered this when I was working on my johnny thunder decal and I made the belt extend out too far and the side of him the belt touched turned all black. This is the best use I can think of so far for this weird technique. Basically, it allows for decals that have a set base colour, but the design on it can be changed if the design is made transparent. I don't know if this works for faces, but I'll check this evening. If you don't believe me that this works, download it and try it yourself.
Yeah this glitch definitely works, I've used it before too :P

I think it looks best with Black though.  With other colors it looks like your body is glowing because shadows don't affect the texture in the same way. It's weird.  But with black it isn't noticeable at all.

59
Add-Ons / Re: [BRICK] Moai Statues
« on: December 02, 2016, 06:51:47 PM »
TBH this is a perfect example of a brick that is just way better off being built with actual bricks.  It would look a lot nicer and fit into builds a lot better.

60
Gallery / Re: Blockland Curved TV.
« on: October 19, 2016, 09:30:11 PM »
IDK about you scrubs, but I like to kick it oldschool.


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