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Messages - Celtic Wolf

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1186
Suggestions & Requests / Re: Flying Unicorn
« on: August 05, 2010, 12:34:06 PM »
YAAAAAaYYy!!!! RaINBOOW!!!@!!$$!

1187
BALANCE THE WEPS!

1188
Modification Help / Re: And another weapon pack
« on: August 05, 2010, 12:29:38 PM »
We would be richer than bill loving gates
Who's Bill? And why is he attracted to gates? O_o

1189
Modification Help / Re: The Bug and MAS Mods
« on: August 05, 2010, 10:44:39 AM »
I will go bananas over power suit.


YIPPY KAI YAY, MOTHER ****ERS!

1190
Modification Help / Re: And another weapon pack
« on: August 05, 2010, 10:41:45 AM »
Just had another crazy idea.
Now, a weapons recoil is simulated very simple by just incereasing the spread while shooting. Shoot a single round, it's accurate, shoot more, and it's less accurate.
But what if the spread would stay the same, but the players aiming point would change slightly? Means, the players aiming point moves a bit up or something when shooting. If done right it could be very interesting I think. One weapon fires very smooth and is easy to aim/control, and the next weapon is very hard to control, maybe because of recoil/etc.

I don't know if it's possible, but I'll try around with that now...

What do you think?

It would be awkward without a moving crosshair. However... maybe expand the DynaCross to work with this. But if you keep adding stuff, this'll take forever. Maybe in v2.

1191
Thompson M1A1 only fit 20 and 30 round mags. No drums, those were earlier versions.
Wiki article:
(M1 and M1A1 models do not accept drum magazines)

Also, it would look better. This is not a war, just the facts. If you want drums, make a additional early Africa campaign style one.

Also... what's with the Luger? It's 9mm, yet 3 hit kill, while M1911 was .45 ACP! If anything, the M1911 should deal more damage, but fire slower.

Needs moar shotgun.

M1 Carbine and M1 Garand, anyone? And please research. Models =  :cookie: for you. Good job, man.

1192
Gallery / Re: L4B Campaign - No Blood: Sneak Preview
« on: August 03, 2010, 06:45:14 PM »
I was on the W.I.P. server as Wolfie! Now I'm Celtic Wolf.

1193
Modification Help / Re: And another weapon pack
« on: August 03, 2010, 06:34:35 PM »
Even the 870 has naught but bead and blade sights, it's a hunting/skeet shotgun, why would it have a ring?
Excerpt from Wikipedia:
Remington 870 article:
Sights:    Bead, twin bead, adjustable open sights, or ghost ring (all iron sights). Also cantilever and receiver-mounts for scopes.

In addition:

The Remington Model 870 is a U.S.-made pump-action shotgun manufactured by Remington Arms Company, Inc. It is widely used by the public for sport shooting, hunting, and self-defense. It is also commonly used by law enforcement and military organizations worldwide.

Someone needs to brush up on their firearm know-how.

1194
Harpoon gun = Little damage, but drags towards you, and you can switch weapons and shoot/melee them. Can't reuse until target is dead.

As well,

Tier 1b, please? And maybe some Tier 1a skins.

1195
Suggestions & Requests / Re: A Duck
« on: August 03, 2010, 06:31:03 PM »
Make a military style one. It's known as a DUKW.

1196
Modification Help / Re: And another weapon pack
« on: August 03, 2010, 08:31:18 AM »
Name it the Ultimate weapon pack. Because it has the three main cool things. ironsights,Animations,And Ammo...
Quite.

1197
"KHAN!"
56 translations later we get:
"Map!"

"Surrender the candy and the Barbie will not be torched."
56 translations later we get:
"You can train Babikek!"


1198
Gallery / Re: YorkTown95's CityRPG Server.
« on: August 02, 2010, 07:46:52 PM »
I had the Guns & Roses shop on the old town! SWEET! You're BACK!

1199
Off Topic / Re: Guess who the user below you is.
« on: August 02, 2010, 07:45:09 PM »
FAILWUT!

Mr. Jacksaunt.

1200
Modification Help / Re: And another weapon pack
« on: August 02, 2010, 06:42:24 PM »
After my visit to the server, I was left with mixed feelings.

I was somewhat uncomfortable with a few of the weapons, since they didn't look and move like they were doing much, the whole "Action" feeling given off by the weapon really changes the way it plays and the somewhat listless nature of a number of these weapons gave gameplay a slightly clunky feel. The models, notably the shotguns and a couple of the rifles seemed quite thin and insubstantial; the .50" was really quite weedy and it really doesn't reflect it's purpose or give off an air of hardy, heavy-duty machinery which most anti-materiel rifles are. The shotguns resemble bamboo canes more than the broomsticks they should be which unsettles me for the same reason the .50" rifle did. I handle shotguns regularly and the lack of substance on the models is quite striking in comparison.

Also I must mention that the animations on various weapons seem sluggish and disconnected from what's going on. Where I expect a sharp jarring animation, I'm sometimes met with a slow, sliding muzzle flip or barely any at all and the lack of response doesn't feel good. The recoil and pumping animations of the Rem. 670 (Off-topic: the 670 never had ring sights!!!) were laid-back and I found myself cringing: Pumping is a swift movement with appreciable force, not a pleasure cruise. I also saw a lot of bolt handles taking their sweet time cycling, they really should be travelling backwards in one 30th/second, and forwards within four.

However, the whole ironsights fandango was a pleasant addition, I can imagine it'd be useful in cases where the player is prone or stationary. The binoculars and Stinger were both good applications of this feature and were pretty funky to use.

Semi-sober constructive criticism, I promise.
I agree. As well, the shotguns are underpowered.

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