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Messages - Celtic Wolf

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136
Modification Help / Re: Gravity Cat's Add-On Dump
« on: May 03, 2011, 09:31:31 PM »
SKS is useful, but the model sucks.
M21, G3, Colt Python

137
Modification Help / Re: Gravity Cat's Add-On Dump
« on: May 01, 2011, 08:15:50 PM »
Funny cuz I read his name as mondayrichard
Obviously intended.

138
I did some basic VCE stuff as well as construction when doing Lupis Labs. Do you want me to upload it?

139
Modification Help / Re: Gravity Cat's Add-On Dump
« on: May 01, 2011, 03:19:03 PM »
Hey, DiggerNick (I think that was his name, ask Block55 for confirmation) was teamkilling in the red spawn for at least half an hour today, saying "RED R BAD!!1!one!" whenever we told him to stop. He was obviously trolling...

And it turns out it's at 200 velocity. No mods above that.

140
Modification Help / Re: Gravity Cat's Add-On Dump
« on: May 01, 2011, 01:14:47 PM »
I think you should bring back raycasting or try to figure out how to speed up bullets a lot (which is possible, I've seen it in several addons) because people usually end up expending a whole clip to try and hit someone, or if you fire a sniper and they see you, they can just duck and you'll miss.

141
Modification Help / Re: Gravity Cat's Add-On Dump
« on: May 01, 2011, 10:49:32 AM »
Out of curiousity, how did you get started modding?

142
Modification Help / Re: Gravity Cat's Add-On Dump
« on: April 30, 2011, 02:42:53 PM »
Chernobyl map.
do it.
forget yes.

Now we just need three-headed boars :3

143
Modification Help / Re: Gravity Cat's Add-On Dump
« on: April 30, 2011, 10:18:46 AM »

Fixed the medpack. Now it stops bleedings and shows you how much health you/the other player has. You can't heal anymore while walking and it takes longer.

Good, I wanted to know how bad I was hurt... thanks.

144
Gallery / Re: McDonald's
« on: April 29, 2011, 08:11:56 PM »
Good job. Now all we need is a "Fat Playertype" and we're good to go!

145
Modification Help / Re: Gravity Cat's Add-On Dump
« on: April 29, 2011, 05:34:31 PM »
Suggestion for medpack:

I find it unrealistic that a person can pull out a medpack randomly in the middle of battle and jump around while healing themselves fast. I think this would work better:

Medpack:
Heals 10 health every second the mouse is held; stops healer and whoever is being healed must stay still or it doesn't work.
Once the healer has healed 150 health's worth out of the medpack, it deletes out of inventory. Gradually stops bleeding while healing.

First Aid:
Gradually stops bleeding when mouse is held.
Also, theres a bug that i founded, i selected the fg-42 and when i got out of the base it showed me: click to respawn
wth?
That happened to me once a long time ago, but I didn't have the FG-42. It was probably something else.

146
Modification Help / Re: Gravity Cat's Add-On Dump
« on: April 28, 2011, 10:03:50 PM »
Server is great; whatever you did, keep it up.

Suggestion though: SKS is outclassed by nearly everything. I think if it was actually semi-auto, but got huge recoil if you spammed it, that would even it out.

Also...

COLT PYTHON HEAAADSHOOOOOOOT

147
Gallery / Re: TAG's Spirit Class Command Ship [IMG heavy]
« on: April 27, 2011, 06:26:35 PM »
hawt

148
Gallery / Re: [VIDEO LIST] Blockland Vehicles adverts
« on: April 26, 2011, 10:11:01 PM »
kewl

149
Off Topic / Re: What the hell did I just play?
« on: April 25, 2011, 07:33:13 PM »
the forget

150
Forum Games / Re: Zombie Survival; It's spreading...
« on: April 25, 2011, 07:26:39 PM »

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