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Messages - the hacker

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31
Off Topic / Re: My flash game time capsule
« on: September 22, 2016, 04:18:28 AM »
Goddamn, those Cartoon Network flash games are still being hosted? I figured they died along with the shows they were based on.

32
Gallery / Re: Pirate World Remastered (and some other v20 saves)
« on: September 16, 2016, 02:54:28 AM »
nope it didn't
Really? That was one of my favorite default saves. I'm amazed.

33
Gallery / Re: Pirate World Remastered (and some other v20 saves)
« on: September 15, 2016, 02:46:13 PM »
Did the maze never make it to v21? I never noticed.

35
Off Topic / Re: What computer viruses did you guys get once?
« on: September 07, 2016, 09:06:11 PM »
Got hit with some malware that shut down internet access on my laptop once. Still lingered afterwards, preventing me from connecting to anything other than my home router.

36
Games / Re: holy forget Deus Ex: Mankind Divided is getting trashed
« on: August 27, 2016, 01:05:50 PM »

I guess you could say opinions are divided.

37
Off Topic / Re: So I had a dream about research...
« on: August 27, 2016, 12:58:12 PM »
Was it Druuna?

38
General Discussion / Re: Types of servers you don't see anymore
« on: August 21, 2016, 11:36:01 PM »
I miss bounty hunter DMs. I've played two different servers that used it and neither of them stayed up for very long. I've been looking for other multiplayer games that have a similar gamemode and haven't found anything.

39
Off Topic / Re: Who was the worst person in Blockland's history?
« on: August 17, 2016, 10:21:23 PM »
My knowledge on this subject is minimal, but I think The Better Mod deserves mentioning. I've been told the mod had code that made itself permanently embedded into the base game, and drama surrounding the mod users spawned a purge. It seemed like their plan was to make Blockland irrelevant by making their own game, but it backfired and they became irrelevant themselves.

40
Off Topic / Re: Whats the worst country?
« on: August 14, 2016, 02:50:46 PM »
Also Greece is pretty terrible
Hard to get clean. Super greecey.

41
Off Topic / Re: Whats the worst country?
« on: August 13, 2016, 10:12:30 PM »
Madagascar.

42
Off Topic / Re: What was your favorite map from Classic Blockland?
« on: August 05, 2016, 01:03:17 PM »
Almost forgot about Anapolitic.

I remember none of the buildings having vertical brick grid alignment, so you couldn't build anything without an anchor outside the door. It was pretty, though.

43
Off Topic / Re: What was your favorite map from Classic Blockland?
« on: August 03, 2016, 02:52:48 AM »
GSF Paradise was great, but I also really loved GSF New York. I used to make Mirror's Edge parkour paths in it.

44
Off Topic / Re: How much do YOU believe in God?
« on: July 03, 2016, 12:03:10 AM »
I worship Sithrak; the god that hates you.

45
Off Topic / Re: what have i missed
« on: June 22, 2016, 07:20:41 PM »
did badspot ever give a reason for why maps got nuked? i can guess it would be about exercising the creativity of players through building stuff and not through making maps
Quote from: Kompressor (topic locked)
[Maps] complicate Blocklandís code tremendously. That means we canít add game features very quickly. They still have bugs in them (after years of work). They are slow, too - bricks are about 90% of their speed and can do a LOT more (explosions, events, in-game editing).
Topic link
Quote from: Badspot (topic locked)
maps have been gone for nearly 2 years.  At the time they were removed, over 80% of servers used some form of slate.  Got that?  80% of servers did not use maps at all.  Most of the remaining 20% just used bedroom because it was first on the list. 

The natural course of a game is for the userbase to grow to a peak and then decrease over time.  If you want to keep the active user count up, you have to attract new users.  And guess what?  New users aren't going to play a game that looks like it's from 2001.  They're not even going to try it.  They're going to look at the screenshots and leave.

2 years.  The maps were removed 2 years ago.  The userbase did not implode.  In fact, it didn't decrease at all.  Not even a blip.  It's pretty much held steady, fighting the natural life-cycle of a game. 

In my expert opinion, if maps had not been removed in favor of improved graphics, the game would already be dead. 
Post link

and why did RTB die
Quote from: Ephialtes (topic locked)
RTB's always been about furthering my own skills and knowledge and featured prominently on my resume when I applied for my first job (and it's probably why I got it). It got to the point a while ago that RTB no longer did that for me but I continued because I enjoyed the game/community and it provided a lot of useful services that were clearly needed - plus I saw an opportunity to have my work exposed to a much larger userbase via Steam.

However in my opinion the Steam launch was underwhelming, badly co-ordinated and still has a number of non-trivial problems that haven't been resolved a month and a half or so later. Honestly I expected game development to be taken a bit more seriously given the potential for a much wider audience but it's just not materialised and I got bored of putting more effort into the game than the guys who make it. I offered to develop community features and services for free as an official part of Blockland but there wasn't much interest or follow-up on that.

So with my free time running out due to a recent job promotion I'm having to pick what I want to spend it on more carefully and I really can't justify spending any more of it on modding Blockland. I'll continue to play and moderate because it's a great game but I'm done developing.
Post link

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