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Topics - Im_AFK

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46
Suggestions & Requests / teletubby sunflare
« on: June 06, 2013, 09:48:23 PM »

o and

yes plz

47
Suggestions & Requests / fishing rod
« on: May 15, 2013, 08:51:20 PM »
a simple fishing rod item accompanied by an onfishingrodhit event for all those fishy chums out there


48
General Discussion / creating a massive world (issues)
« on: May 07, 2013, 08:14:43 PM »
for the common rpg player content is at an up-most importance.

Im sure plenty of players can agree with me that they dont want to be trapped in a confined area of say 1 single 64x64 plate, accomplishing all of the mischief that the player can get into.

since the v21 shadow and shaders update has removed terrain and interiors, the basic setup for creating one of those genres has changed dramatically

before v21 players could simply load up their favorite map, place down a couple of buildings, spawns, bots, and whatnot and call it an rpg (although that doesn't automatically certify it as fantastic, it establishes the basic theme

nowadays 99% of the content derives from player-built landscape, not to mention constructing all the other factors that actually distinguish the genre from being anything but that.

the problem with this remains in that there is a limit to the amount of bricks that we can place, as well as performance issues (lag) when attempting to create a truely unique and diverse world (massive biomes)

from the look of things players have been trying to revert this by taking various ideas into account.

one instance I took was to have the entire server a massive flat scape (no slopes, ramps, plates, or anything) simple flat.

ive realized that the player would likely be driven insane from the indefinite no elevation perspective, or from the lack of content which came with it. (since things were flat, caves, bodies of water, mountains, and many other environmental features were excluded from the project)

so in short my idea plummeted, but it was a start.

what would you as the player suggest for creating a vast, yet conservative world?

would you stick with utilizing GCF modular terrain?

the endless flat scape I have been already attempted?

or come up with your own solution?

49
Suggestions & Requests / felled trees
« on: May 07, 2013, 08:01:26 PM »
im sure you've all heard of the pine tree (default) as well as Uxie's forest tree which overall adds to the pine tree's height

but what if we were to take a step further and include felled trees?

nothing too advanced; what im asking for includes both versions of those trees except at a sideways position

with that in mind we can create more realistic forests (for those who use those trees atleast), or say re-imagine lumber mills!

50
Suggestions & Requests / Pirate Ship repost
« on: May 03, 2013, 07:52:49 PM »
does anyone have this pirate ship, I really enjoyed the vehicle while I owned it on my old hard drive, but alas, it passed away, away from the slips of my grasp!

if anyone happens to have this, would they mind sending me the link or say would mind uploading it? (the original link led to an error).


51
Suggestions & Requests / new grass emitter
« on: April 25, 2013, 05:52:38 PM »
a pointy grass emitter similar to runescape's style would be neat, anyone care to create?

52
Suggestions & Requests / drawback bow
« on: April 21, 2013, 10:08:10 PM »
simply put, the default bow except with a well, string drawing feature (similar to the one featured in destiny's drpg).

a neat separate feature would be to include an inactive animation instead of the weapon being held as "active", it would instead move along with the player's hand motion. that isnt required however

anyways, if anyone would craft this up for me, I'de be thankful!

53
Suggestions & Requests / Smaller pine tree
« on: April 11, 2013, 09:39:50 PM »
while the standard default pine tree has been noted as being incredibly small in comparison to Phy's trees, I would really like to see a smaller version of it.

if anyone were to create this, my expectations for it would be to:

cut the size of the pine tree in half (takes up about the size of a 4x4 brick)
rename the creation "pine shrub" (or any other silly brick name)

and that would really be it; you have my thanks if any of you follow through with this!



54
General Discussion / The servers of today rant
« on: February 18, 2013, 02:32:18 PM »
THE SITUATION

it has come to my concern that plenty of servers nowadays lack in what others have done in the past:

keeping the player's interest while still presenting an altogether enjoyable experience. (enjoyable as in playability)

if you were to view the server master list today, there are stacks of overused under-done servers that just filter the entire system itself! (yes family rps, im pointing at you)

i myself have nothing against role playing servers, other than the lack of effort that many of them just seem to adapt to; this seems to go along with all other servers as well.

anyone can slap together a couple of bricks and call it a team death match, but should they, and will it attract players? (sad to say, but it may as long as you include some bizarre title attachment)

POST SERVER EXAMPLES

some servers that really struck out to me in the past versions seem to have vanished from the system without a trace or hint of reopening. (not saying that today's market of servers such as "Swords of the North" does not catch my eye!)

Heedicalking's PRPG "spinoff" was quite the eye opener when it comes to replayability;
sure it was derived from Destiny's DRPG (which i have to give credit to as well), but it had some of its own quirks and perks!

particularly the cooperation between crew members as they hunted down for random treasure spawns, armed with only a compass and spade,

the sense of danger provided by the fear of losing all of your equipment upon death (which was incredibly thrilling and felt like a risk),

and the possible raids between rowboats, metal, and lead.

how often do you capture a server like this on a saturday afternoon; not frequent enough, i'll tell you that (compare this to your standard rpg servers)


Gamefandan's Monster RPG; I've wasted so many hours plunging through hoard after hoard of monsters on this server, and I have to say it has one of the most finest combat systems around the block.

at the very beginning you, the player are presented with a small selection of classes which determine all of your stats and starting weapon.

once your decision is made, it's all hack and slash down the road to glory, riches, and fame

now this may sound exactly like grinding, but the game evens it all out with monsters that produce massive boosts to experience and gold at the cost of totally being able to take you out with one shot.

the system features a shop which you could spend your hard earned cash for stat boosting potions and more, not to mention it was accessible from anywhere!

at certain level progressions your player would receive a skill depending on the class (as stated above) these ranged from rapid fire, to super jump, and rocket blasting.

and the greatest feature of all: savable data was also an addition to the fun

this server displayed superior qualities to gameplay and exploring (in spite of some small zones)


Jorge's Medieval RPG really stole the cake when it came to exploration; trudging through a cut valley between two mountains into an expansive grasslands, and further unto a narrow river bed surrounded by bandits was a nice time waster (especially with companions)

the combat itself was such an agonizing grind (and im sure players who have played this may agree with me), but the spanning of landscape and terrain was absolutely captivating!

the sheer scale of the map combined with sparse towns & the shower of buildings provided much to venture out to!

on top of that the map provided secondary objectives for players, such as acquiring all of the treasure chests, reaching the peak of a waterfall, sneaking past a camp of hooligans, and so on...

this server really had me as a sucker for exploring, and it's a bit saddening that many servers lack that vibe.

Bushido's servers in general try them out for yourself and you will understand by what I mean; gokart races, boss battles, crusading knightmares, glorious team death matches, this man has it all narrowed down


DISCUSSION

what is now left of those servers revolve around unfinished projects, and generally a lack of motivation, while much of those "blow-off" servers live at large, flooded by players.

what can we do as a community to provoke and re-establish the firing flame that many servers seem to lack of in both terms of creativity and quality?

WHAT SHOULD WE DO!?!?!?!

55
Suggestions & Requests / pirate ship link request
« on: October 18, 2012, 08:54:15 AM »
does anyone have a link for this pirate ship, or will be willing to upload it for me, the original link was removed.



derived from this topic
http://forum.blockland.us/index.php?topic=149213.0

56
Forum Games / Generic Storyline
« on: September 13, 2012, 10:18:58 PM »
You are in a room.
On top of a bed you lie, stirring from awakening.
At the edge of a drawer, two sliders high, a candle-holder reflects from the cracking of a standalone mirror.
There stands a doorway, seven feet tall, knob held at a greeting gesture.
There are no windows.

57
Gallery / The beginning of an audiovisual adventure
« on: September 03, 2012, 10:29:17 AM »
good day forums, I am currently working on a build geared towards musical exploration; think Superbrothers: Sword and Sorcery style.

I need some input on the current build's quality, what could be done better, and suggestions to add; generally your constructive criticism

without further ado we have pictures!

casual



rainy


autumn



snowy



and everyones favorite, blender 3d mode



thankyou for reading and viewing

58
Off Topic / yay 4 birfday
« on: July 16, 2012, 11:52:49 PM »
today is lvl up day and i am now lvl 15, i wonder what blasphamy shenanigans await me

i hop to lvl up enuf to get skillcape i heard the emote is pretty cool!!1

birthday went unnoticed because im pretty sure people didn't pay much attention so no surprise parties :-(

59
Games / MAngband - Your typical Roguelike with death defying stunts
« on: July 07, 2012, 07:53:25 PM »



What is MAngband?
_____________________________ _____________________________ _____________________________ _______

MAngband is a multiplayer online real-time roguelike styled game derived from the original roguelike, Angband (which is also based off of the Lord of the Rings series).

While still maintaining the main features from the singleplayer game (along with other new things), MAngband combines real-time alongside random generations to create a perfectly impossible game of strategy and heart pacing action. along with quitting like an itsy bitsy baby little girl

_____________________________ _____________________________ __

Pretty Pictures




_____________________________ _____________________________ __

Basic info and features


+Day and Night system that randomly changes.
+Field of view that differs on light radius, blocking objects, and corners.
+Real-time(obv).
+Special monster properties; some do not move, others can not open doors.
+RNG that haunts you.
+Special dungeon floors; vaults, pits, mazes, and more!.
+A town level, featuring multiple shops, including a black market which sells expensive overpriced top notch items.
+Built in party system that can be used for labeling targets as pvp combatants.
+Unique bosses that can only be slain once by your character, unless you're in a party with someone who has not.
+Artefacts, amazing sets of weaponry, or armour that may and may be only found once in the world, no exceptions.
+Neat death concept featuring resurrection as a ghost, but if your ghost dies death is permanent.
+Hiscores for you loonies hoping to top the winners or to post your character dumps.
+A completely huge merciless dungeon diving all the way down to 6k+ feet!
+Addictive gameplay as it picks up with party members.
+Dynamic hunger system based off of your actions.

_____________________________ _____________________________ _____________________________ _____

Character creation

Races

Human - Think of your all-rounder stereotypical hero, well there's your human. These guys are pretty much jack of all trades, they don't suck at anything, but aren't amazing at anything either, but they do however level the fastest due to short life spans. jk you dont age in game unless its from some ability

Half-elf - The beautiful orphan of a human and a half elf, too bad they were mommy's little boys since they suck at anything dealing with kicking ass with swords and praying to their athiest god, good thing he doesn't believe in himself. Otherwise, these guys outdue the human with slightly better stats and their dexterity can not be lowered, but at the cost of more xp to level.

Elf - You may have thought the half-elf was bad at close combat, but get a load of this guy he can barely even handle a sword and prays more to his athiest god, but if it's one thing these Elves are good at, they just shoot the hell out of anything with a bow, and are amazing spellcasters that can just reign hell down on your enemies, they are also resistant to attacks involving bright light, and like the half-elf brothereren, their dexterity can not be lowered.

Hobbit - Think of a quirky midget with a big ego towards sneaking and has untrimmed disgustingly hairy feet compensating with their size, well that's your average hobbit, don't even bother playing a female because their feet are still hairy, not to mention they have peach fuzz, eughh. These guys are pretty good at throwing weapons and bows, and can literally hide in plain sight when it comes to their legendary sneaking ability, they also can resist life stealing attacks (which drains your xp).

Gnome - Think of a Hobbit, cut his size in half and then get rid of the hairy feet, well that's a gnome for you, these pip sqeak bastards isolate themselves pretty damn well, luckily they have been practicing magic for the past billion years so they can reign so much more hell than the Elf can, at the drawback of having an extremely huge ego. These guys can also resist paralysis and slow effects naturally, since there's so many giant spiders in their mancaves.

Dwarf - Yeah, not like they're meant to dig holes or anything, these guys actually LIVE in the dungeons AND have PET SPIDERS, which explains the gnomes caseanario. These guys are like the exact opposite of the Elf's religion, hell they don't even believe in that word, they are just so holyish in justice that they will strike down anything to their god otherwise, did I mention their outer skin layer is about 13ft deep, yeah they can take a lot of hits. Since these guys are pretty pro at navigating dungeons they can never be blind, at the price of having to yell out to every monster that you're going to murder it while sneaking, way to go dwarf you sure showed em'.

Half-orc - Think of an alter ego to the Half-elf, well this is your ticket to a slow stupid amazing destroyer life of a half-orc, while they aren't the prettiest piece of pie to look at, scratch that, these guys are absolutely hideous, think of a terd on a stick, but green, even for a female half-orc, despite their "amazing" features they just didn't put on enough make-up.

Half-troll - Alright so you may have thought the Half-orc was this amazing death machine, well thing again; this guy right here is the eater of worlds and dreams. You could say this guy has been slaying dragons since he was a lee little baby, but that's just an insult; he really just slays them whenever he wants dragon burgers, because this guy has one hell of a huge pit to fill, nearly twice as much as everyone else needs. To make up for his lingering hunger this guy also regenerates twice as fast so he can kick some more ass, but falls short to only being able to cast BASIC tiny spells that don't do jack.

Kobold - No you can most certainly not be the doge, unless you play this guy. These doges have been so perfectly attuned to this deep dwellful darkness around them that they don't even need to see the light of day anymore, hell it does me wonders why the Dwarves just didn't even bother having them as pets. Since these guys are kick ass at being batmen, suck terribly at swords, even the Elf outdues them!

High-Elf - Alright so you may have thought Elf was a pretty cool guy that could just reign hell on anything he sees like a bad ass, along with the Half-elf which wasn't too bad for himself either, and may even be better than this guy. WRONG this guy is the definition of bad ass and casts petty little reigning meteours like no 1s business, since these guys WERE AND FOREVER WILL BE the first creatures on the planet, they just have to be errogant pricks about everything and everyone and will stop at nothing to become the high king. So what's the catch you say, can these guys not even bother to look at a sword? WELL motherforgeter you're completely wrong, these guys kick more ass with a sword than Samurai Jack, and they are no longer athiest noobs. Did I mention they resist light based attacks AND can see ghosts and other spirits such as wraiths? Since these guys are so loving old they take about 2x the xp of a human to level up, so hah.

Dunadan - As of right now you may believe that the Human is the most absolutely disgraceful forget since all these races (especially the High-elf) can beat the stuff out of him at anything, well sirs and wosirs you must have never met the Dunadan. I was joking about badass definition on the High Elf, THIS GUY IS THE MANLIEST AND MOST BADASS thing you will ever lay your eyes upon, if they don't shrivel away in sheer amounts of fear. These guys may have not been the first on the planet, but they have certainly seen the forget out of anything and everything responsible to these great abominations of races. Hell you may even know of a Dunadan, you know Bruce Lee? Dunadan. Jack Sparrow? Dunadan. Duke Nukem'? Dunadan. Master chief? Dunadan. I can not even express any futher how much these guys can kick the can with bows and swords, they're almost like children toys to these guys. Not to mention that they have amazing health ratings, and can not have it reduced.


_____________________________ _____________________________ _____________________________ _____

Classes

Warrior - Stereotypical sword guy who loves to bash people's heads in at an amazing rate, but can't even spell his own name, so he sucks at reading books.

Mage - Stereotypical arrogant prick who will go head over heals to date anyone who has a book on them, what a loony disgrace, and a good one too! Luckily he can beat up anyone that calls him a noob by pitting them against his huge collection of nerd spells.

Priest - Stereotypical religious chump who spends all of his days praying and sleeping at the church, dear god what a goon, good thing he speaks to him everyday and can have anyone beriddled by lightning that even argue with his religious purpose.

Rogue - Stereotypical black man that robs banks and people blindly without even a trace, he's also pretty good at finding the batcave, due to his amazing feel ability (including women too!), if you need a quick con artist this is your man for earning big bucks.

Ranger - Stereotypical smokey the bear that pretends not to catch things on fire, but really does with his smoking cigars of doom, which in this situation are arrows. He's a pretty spiffy stalker too, and is just as much as a bookworm as the mage is, scrolling through his Ranger's handbook like a pathetic noob.

Paladin - When the priest decided to flip the table one day, he became a paladin, some elaborate stud (just like the warrior) that can pulverize anyone and anything with his holy book of eat this noob, he really wasn't a good sport or eye with bows and arrows, so he really drops the soap  there.

_____________________________ _____________________________ _____________________________ _____

Character Dumps

Pretty self explainatory, these pages list all of your character's info, along with the cause of your death, actions, and last known location, aka screenshot of their / your death.

List of character dumps -

http://mangband.org/Main/HighScoreChart?v=1.1.2?dump=Sovreign-1798605259
mine



If you have any requests on listing a character dump on this thread, once you make it to lvl 20+, either leave a comment in the thread, or go ahead and give me a pm, thanks.


_____________________________ _____________________________ _____________________________ _____

/discuss

60
Suggestions & Requests / first person ak package upload
« on: June 24, 2012, 06:44:19 PM »
does anyone have the weapons from this pack that are willing to upload? the mediafire file was too old so I guess it was taken down

http://forum.blockland.us/index.php?topic=118462.0

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