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Topics - Im_AFK

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61
Forum Games / Last area you explored (in a game)
« on: June 14, 2012, 01:23:56 PM »
just describe the last known area that you explored

wonderous ascii town with many shops and a lead to the dungeon, giant spiders plagued the outskirts and molds grew on rotten houses it was a glorious sight

62
Suggestions & Requests / Realistic Playertype Link
« on: April 27, 2012, 10:29:12 PM »
About 1-2 years ago there was this realistic playertype in Gravity Cat's weapons dump topic before he shredded that and set up his space weapons, he also used it in Government vs Rebels. I was wondering if anyone has this around and would be willing to message me a link.

The playertype moved 10% faster than reg player with low jump height, everytime you took damage you would bleed and move slower, and eventually not at all

63
Suggestions & Requests / Lowercase letter holograms
« on: April 21, 2012, 09:59:48 AM »
While I was browsing through rtb I came across those hologram emmiters, you know the ones that act as letters placed above the brick's top? Well, it saddens me that we dont have lowercased versions of those, not to mention any lowercase print letters, since I wanted to make an ASCII mapping of a dungeon (as in roguelikes.) Anyways, if anyone made these two I would be greatful.

64
Suggestions & Requests / Russian roulette
« on: February 20, 2012, 10:33:18 PM »
Russian roulette, a simple yet lethal game. Load one bullet into the cylinder of a magnum, spin the cylinder, place it against your head. If a clicking sound is heard, congradulations that you didn't die. Yet if the round loaded was what you pulled, sucks to be you. That's russian roulette for you.

The idea is to have a magnum that looks like a natural weapon, it should have an initial reload of dropping one bullet in a six cylinder compartment and then rolling it into the revolver, you could fire it normally increasing the chance of shooting the round, percentages would start at 16%/6, 20%/5, 25%/4 and so on. However the real use of the gun would come in place when you right click, which will aim at your character's head.

Thanks for reading.

65
Suggestions & Requests / Disapearence of explosion tests?
« on: February 16, 2012, 11:55:05 PM »
I remember there being three explosion tests labeled low test, medium test,and  large test. They emulated an explosion yet didn't cause any projectile or anything like that except for a bit of camera shake and brick damage. Were those removed or from some other add-on? Thanks.

66
Suggestions & Requests / Two Lego Polearms suggestion
« on: January 23, 2012, 05:53:35 PM »
     So I came to this idea of wanting a patrolman kind of weapon for a blockhead, I ended up searching through a few weapons, however they did not really fit the same style that I was looking for, then I came across a few Lego weapon pictures and spotted these.


But alas, there is not any weapon that has the same appearance as these two (or atleast not what I have seen so far, haha). I already have the idea on how they would work, basically two reskins of the LEGO Spear from the Lego Knight's weaponry pack on RTB. If anyone would be dedicated enough to making these two weapons I would appreciate it, thanks.

67
Games / Amnesia : The Dark Descent - Demo run.
« on: July 29, 2011, 12:50:00 AM »
Today I was bored. So then, I decided to download Amnesia; I heard that it was a fun game. I tried it out. Shat my pants first time through. Although once I beat it I thought 'That wasn't too bad.' So then, I decided to play it through again. Eventually memorizing all of the routes, and events that happened along the way. Eventually I did a timed pr0 run. (Lol). I finished in under 10 minutes. I wuz' like pr0. Compared to my origonal 30 minutes. Not to mention it wasn't as bad the second playthrough as it was the first.

What I did upon my first playthrough.

Anyways, I guess you can just discuss about Amnesia expierences (If you have the game that is) or tell me your demo time rush. Lol.

68
Gallery / Space Mechanisms I've been working on.
« on: July 18, 2011, 08:31:51 PM »
A while back, this year I was bored in my server. Alone. That feeling that describes how boring it was. It was very boring indeed, until later in that day I began to build an array of bricks around my Light Mech vehicle. Eventually I finished with that, and named it the Mech Component Unit.

This Component holds about 50 Tons worth of Mech material, this one weighing at about 15 tons. It has security detailed leg-lockment for nonmovement capatabilities. The rails around the top prevent any movement of the cannons to the farther left & right. Essentially hindering the mech from movement & damaging others. This Component is a keeper for any supply depot ships.



Next up : The Launch-pod - A simple well designed pod that provides quick access battle for infantry units. Launching from an Orbital Drop Ship near the atmosphere of planets, this pod will reach past the outer atmosphere in a matter of seconds. The Hatch on the top insures that
organization within ships are emmient, they are also by far a useful term in tactical wagers. Perhaps the commander wanted to fire them all at once, or a few by few.


Inside the Drop-pod.



Finally : The Launch Ordinance & Military initued Machine-Gun. - Deploying supply depots were always a pain to accomplish during war feats. That all changes with the L-O, a weapon canister allowing weaponry to be dropped at any location during battle. The function of it works similar to the Launch-pod, however it is not able to be detected from drop, due to the size of the canister. not to mention that it can hold nearly any weapon. Be it a pistol to a Rocket Launcher. The LO does it all.

Then we have the Military issued Machine-Gun. This beast can fire a total of 1,000 bullets in a matter of 60 seconds. It is fully portable, and is very easy to deploy due to all-terrain bacterium attracted to the bottom of it, which successfully enables this weapon to stay in an active area for up to a week, before the bacterium catches fire and incendirates.



That's all. You may rate 1 - 10 if you'de like. Also. Random Blockhead of funness.





That's right, he is the sole protector of these weapons & components. Wish him luck that he doesn't get raided. Now go and rate!  :cookieMonster:

69
Gallery / Small Desert Building.
« on: July 18, 2011, 07:37:02 PM »
Small Desert Building - By : Draith / I'm_AFK.

Last year, I had the idea of creating a small 64x64 plate build, consisting of realistic terrain & building. The outcome of this build was actually rather nice with a few lighting effects. The idea developed after I watched a few videos & played some Medal of Honor. Going from there, I decided to stop being lazy, and worked on this. After two hours, and a whole load of music playing, I finally finished this thing at around 9:30 p.m. It is a bit of a shame that I hadn't added on to it...Oh well, pictures for ju' all.

Exterior / Covering Barrels.



Interior.



Out-look




Thanks for checking out the build. You may rate 0 - 10 if you'd like.

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