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Messages - Im_AFK

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61
General Discussion / Re: How do you make the preview picture bigger?
« on: October 19, 2018, 09:34:19 PM »
yea I would just reduce the size of the overall build

i've noticed with smaller builds of mine, the server preview appears much closer with more detail
vice versa for large scale builds

62
Add-Ons / Re: Dueling Weapon Reskins
« on: July 19, 2018, 09:48:51 PM »
nice job. I really hope to see you release more packs in the future, these weapons make melee combat way more engaging


63
Gallery / Re: [Cohort Team] Medieval/renaissance City
« on: July 15, 2018, 11:14:54 AM »
this build was a great addition to heedicalking's prpg
i like that you emphasized the individuality of each building by adding unique details and designs

i remember this medieval town you worked on a long time ago too. it's neat to see the differences in the styles that you used
https://forum.blockland.us/index.php?topic=162931.0



64
Add-Ons / Re: Cyclops, Minotaur and Big Knight Bots
« on: June 16, 2018, 10:41:17 AM »
great job kobble. I've downloaded this and every other pack of bots you released

thanks for giving those that want to make an rpg more resources to have a successful project



65
Add-Ons / Re: Ammo Bow (+ variants)
« on: June 09, 2018, 02:22:20 PM »
what about a bow that consumes 3 arrows but shoots an arrow 5x as fast
like a sniper bow

tons of variety will make this pack fun to play with

not saying you should include all or any of this, just ideas to think about

different arrow types: basically just used with the current variants that you have
smoke (obstructs vision in a small area)
poison (damage over time or reduces health to 33% for 10 seconds)
fire (damage over time)
frost (freezes / creates solid ice blocks, could just rip straight out of the elemental spell pack)
lightning (arrows hit instantly like hitscan)
light (deal zero damage, heals people you shoot)
void (pulls targets if in minimum range in the direction of the arrow)
stone (arrow splits into a cluster bomb of rocks, like a grapefruit grenade)

yea I know, they're not exactly bow related
just arrow related

i like what you have right now though. have you thought about adding knockback to the bows?



66
Add-Ons / Re: Dueling Ranged Weapons [Beta] [Flintlock Pistol]
« on: April 15, 2018, 02:31:28 PM »
I really like the weapons
the balance fits very well with the melee weapon pack

my only issue is that the charging ui is still busted for me
any fixes on this?

67
Add-Ons / Re: << Fully Customizable Anime Playertype >>
« on: March 25, 2018, 01:01:22 PM »
nah they're on her, the closeup cuts em out though

68
Add-Ons / Re: << Fully Customizable Anime Playertype >>
« on: March 25, 2018, 12:25:04 PM »
best mod ive ever downloaded










69
Gallery / Re: unova learns interior design part one
« on: March 11, 2018, 10:17:38 PM »
layout looks good

the extra stud that offsets the wall alignment looks fine
it makes it look like an actual house layout

70
General Discussion / Re: ""Sugar Appreciation Thread""
« on: February 04, 2018, 02:29:40 PM »

71
Add-Ons / Re: Dueling Swords
« on: February 04, 2018, 09:57:42 AM »
I keep experiencing a bug where whenever I equip any sword my head color becomes white and stays that way until i unequip my weapon
might be the result of an add-on conflict

aside from that, great job
i like that each sword has their own unique style of play
it makes me want to build a dark souls pvp server

72
Games / Re: Halo 2: Project Cartographer
« on: January 23, 2018, 01:21:37 AM »
i wish the campaign worked
then i would play it all the time

73
Game Modes / Re: I made worst gamemode.
« on: January 03, 2018, 09:18:07 PM »
has anyone found the door that leads to the bosses yet?

74
General Discussion / Re: unpopular blockland opinions
« on: December 23, 2017, 06:09:37 PM »
all custom brick add-ons suck

default colorset is the best colorset

ammo systems suck

75
Add-Ons / Re: Dark Bow - handheld artillery
« on: December 21, 2017, 05:34:55 PM »
if you plan to continue making runescape weapons

i really want to see dharok's axe with the set bonus of dealing more dmg the lower ur hp



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