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Messages - Gambsy

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61
Clan Discussion / Re: vSMC (vSystem Modding Clan) - Revival of PPPC
« on: April 13, 2015, 07:20:31 AM »
Application

What do you wanna be?: 'Script Kiddie' (Coder)

How long of experience have you had with this type?: Few days

What are the things you do on your Blockland life other than this type? [..]: Eventing/Admin Servers

Any proof? : Sometimes the code will execute without having a syntax error. And, I can use the search button.

Account Type and Username : Steam - Gambsy

In Game Name and BLID: TomTom - 3694

62
Modification Help / Re: Packaging commandtoclient('bottomprint' ..
« on: April 11, 2015, 11:45:22 AM »
The issue is that a lot of server-sided add-ons just use commandToClient(client, 'BottomPrint', ...) instead of bottomPrint(client, ...) or client.bottomPrint(...). Just packaging the last two usually does not suffice.
This pritty much sums up the issue. I managed a workaround via other packages of the add-ons needed

63
Modification Help / Re: Packaging commandtoclient('bottomprint' ..
« on: April 08, 2015, 07:15:45 PM »
Your mobile phone is showing

on topic:
Code: [Select]
package blah
{
    function GameConnection::bottomPrint(%client, %message, %time, %hideBar)
    {
        // Code before or after parent depending on when you want original code to run.
        parent::bottomPrint(%client, %message, %time, %hideBar);
    }
};
Well noted about the mobile haha. Although as I've stated in the statement you yourself bolded, this method was the first thing I did, but the function is not called from command to client and thus ill effective.

It appears ile have to use annother workaround to sort it out. But thanks for the response anyway :)

64
Modification Help / Re: Packaging commandtoclient('bottomprint' ..
« on: April 08, 2015, 10:25:31 AM »
You can't package the commandToClient directly. Your best bet is function GameConnection::bottomPrint(%client, %message, %time, %hideBar), since most add-ons use that instead of calling the command directly, but for the ones that don't, you'll probably just have to fix them manually.

As mentioned I had already attempted GameConnection::bottomPrint as a method. Righty, guess lie take a different approach then.

65
Modification Help / Packaging commandtoclient('bottomprint' ..
« on: April 08, 2015, 08:01:03 AM »
Hey, anyone know a decent way of doing this as I would rather not package the commandtoclient
Have tried gcn::bottomprint and traceing doesn't reveal any calls to any functions

66
General Discussion / Re: Console Command List
« on: April 05, 2015, 12:20:53 PM »
while(%x < 21){warn(mPow(%x,2));%x++;} lists the first 20 terms of x^2

67
Development / Re: 2015/02/12 - Mario Land Fun
« on: March 28, 2015, 05:45:51 AM »
Is there any advances on a potental mac version?

68
General Discussion / Re: blockland nostalgia
« on: March 23, 2015, 02:14:37 PM »
-edit-

69
General Discussion / Re: Server Topic: TomTom's Randomiser DeathMatch
« on: March 23, 2015, 09:38:33 AM »
New Features:
Added map rotation.
In addition to the existing build, Essenza Di Italia by SPO collaborative and 2008 Titanic by Bones4 have been aded.

70
General Discussion / Re: Server Topic: TomTom's Randomiser DeathMatch
« on: March 21, 2015, 07:21:02 PM »
I think both are correct and 'Randomise' is from British English.
In a nutshell, this.

71
General Discussion / Re: Server Topic: TomTom's Randomiser DeathMatch
« on: March 21, 2015, 06:38:50 PM »
do you know how "randomizer" is spelt
Yup, randomiser.....

72
General Discussion / Server Topic: TomTom's Randomiser DeathMatch
« on: March 21, 2015, 10:09:51 AM »
TomTom's Randomiser DeathMatch
With Thanks To: Rusty - Map

What?
The server originated a few years back, in an attempt to utilise a terrain generator in a 'hunger games' style where objects would be spawned across the map.
However, the terrain generator maps lacked enjoyment when played compared to a player created map. Because of this the game was scrapped.
However, once a player made map was made available to me I used the existing foundations and combined it with the fundamentals of the established randomiser game modes to create a little twist to previous servers.

Features:
  • Over 900 Player and Item  possible spawn locations
  • Items Scatted Across the map for players to use
  • Jeeps
  • Achievements and unlockable Titles (Currently adding to this. Suggestions encouraged)
  • Player Trackers - A delayed tracker of the user will appear in the sky. This allows use of stealth, whilst avoiding stagnation.
  • Dedicated EU Server
  • Map Rotation

User Input:
Regarding Achievements & Titles, if you have any you would like to see in-game. I will happily implement any good ones.

I am also entertaining the idea of moderator applications, so if you are interested in been a server moderator, you can post in this thread with the following format:
IGN & BL_ID:
Past Experience & Recommendations (Must be able to prove):
Why you?:
Timezone: (GMT+X)
& Anything else you deem necessary:



P.s. If anyone has any good screenshots for OP give me a shout and i will put them in :)

73
Drama / Re: IMPORTANT EVIL PERSON
« on: November 26, 2014, 03:28:51 PM »
but ban sugar!
Health food market lobbyist found. Nothing to see here folks!


On topic, what?

74
General Discussion / Re: Steam and Dedicated Servers
« on: June 27, 2014, 02:04:12 AM »
i thought hammer posted a work around to hosting dedicated servers from steam?

75
Add-Ons / Re: Client_IDSearch
« on: June 23, 2014, 05:01:58 PM »
It's only a matter of time before some moron decides to DDOS it.

Don't give them any ideas :(

--Edit--
the server will only return 15 responses.

-> Fixed this bug, it was due to the mod requesting over the regular user limit (50), and the server then defaulting it to 15. Will now default to users set limit if above.
(If for some reason you 'need' over 50 results pm me and i may increase your user limit.)


@OP
The link for the contributions mod is incorrect. It should be http://cdn.gambsy.co.uk/Blockland/Server_sanANNON.zip

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