Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Aniken 911

Pages: 1 ... 62 63 64 65 66 [67] 68 69 70
991
Gallery / Re: Coburn's Valley TDM Final
« on: August 18, 2010, 07:26:29 AM »
You're probably pressing open.
No, i mean when i download it, it's a bls.txt file.

992
Modification Help / Re: M60 - Beta Testing
« on: August 17, 2010, 04:55:28 PM »
So awesome... *sniff* I'm gonna cry my eyes out! *SSSNNNIIIFFF* BWWWWWAAAAAAAHHHHHAAAAAAHHHHH HA!
P.S. Please let me beta-test!

993
Suggestions & Requests / Re: keg of explosives/beer
« on: August 16, 2010, 05:51:57 PM »
isnt the propane tank something like what your asking except without the clusterbomb effect?
Leave the propane tank out of this it doesn't even WORK anymore.

994
This is a simple edit of an M16 I wonder if someone can make an M16A4 two handed with a M203 grenade launcher thats with a model without the grenade launcher if you do make it thanks oh theres going to be three models one is a model with a grenade launcher that launches grenades two is a model without the grenade laucher three is a model without the grenade launcher but with a supressor if you do make it thanks.
LMB for shoot. RMB for grenade. Light key for gun reload.

995
Gallery / Re: Exterior Building
« on: August 15, 2010, 07:02:41 AM »
It looks cool, but it would be easier to point out any minor mistakes if I actually knew what it IS.

996
Gallery / Re: Block coalition spacedock
« on: August 14, 2010, 03:34:03 PM »
Massive loving exaggeration right there.
This is not multiple months worth of work... If it is then you must have been planting like 5 bricks per day.
The truth is, i worked on it for a while then it died for a bit, then i brought it back to life with 2 new rooms and a few minor modifications.

998
Suggestions & Requests / Re: Avatar elements
« on: August 14, 2010, 03:02:43 PM »
You can easily edit the values if you know about the magical new thing called "Scripting".
Also, playertype is stupid.
I suck at scripting. Also, playertype not a stupid idea if you actually KNOW how to make one.

999
Suggestions & Requests / Re: Avatar elements
« on: August 14, 2010, 02:59:47 PM »
We already have the element weapons
Well, there aren't varying firing speeds and damage amounts like i said, are there?
Also, PLAYERTYPE.

1000
Suggestions & Requests / Avatar elements
« on: August 14, 2010, 02:22:17 PM »
Some guy may have already made the elemental spellpack, but it doesn't quite satisfy me.
I want different types of element attacks, like light and heavy attacks, which would fire more but deal less damage, and vice versa.
And also, someone should make an avatar playertype, where right clicking or light keying would activate "The Avatar State", making the player deal 3 times as much damage in a single attack.

1001
Suggestions & Requests / Re: An Osprey.
« on: August 14, 2010, 02:18:13 PM »
In real life, the v22 Ospery was a horrible waste of lives (several soldiers killed in a test accident), money (overbudget), and time, (off production schedule). It doesn't even have a gun that can fire directly in front of it! The rod you see sticking out is apparently just a mid-air re-fuelling rod which is in fact hardly ever put into use. Why you'd want it as a vehicle is beyond me.

Quickedit: On the other hand, it seems like a vehicle that would fit the Magic Carpet's flying perfectly, despite it's huge bulk.

Instead of thinking about the real world, think about the way blockland works. Almost instant propeller switches, and the fact that it could be spawned instantly and for free would probably make it one of the coolest vehicles on blockland

1002
Suggestions & Requests / Re: Blockland for PS3
« on: August 14, 2010, 02:12:30 PM »
Blockland will never be on a console. Blockland is made to be played on the PC and PC only.
And the mac. don't forget the mac.

1003
Gallery / Re: Block coalition spacedock
« on: August 14, 2010, 12:14:23 PM »
I agree with him for the outside but everything else is good.
Thank you. I am also planning on adding an engine/power room where the middle 64X64 cube was.

1004
Gallery / Re: Block coalition spacedock
« on: August 14, 2010, 11:13:51 AM »
3/10 It's too empty, and I cannot believe I am saying this, but it's too blocky.
Ok, i admit the lobby could use some work, but the rest of the rooms are just fine to me.

1005
Gallery / Re: Block coalition spacedock
« on: August 14, 2010, 10:51:33 AM »
you shut up too.
P.S. Ratings?

Pages: 1 ... 62 63 64 65 66 [67] 68 69 70