16
Off Topic / Re: Typekill
« on: August 21, 2011, 07:31:42 AM »
In most circumstances, I agree.
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[X] 0 [0] onActivate -> Self -> VCE_stateFunction -> [<var:cl:bl_id>] [ ]
[X] 1 [0] onActivate -> Self -> VCE_callFunction -> [<var:cl:bl_id>] [ ]
[X] 2 [33] onVariableFunction -> Self -> VCE_callFunction -> [<var:cl:bl_id>] [ ]
[X] 4 [0] onActivate -> Player -> VCE_modVariable -> [MaxShield] Set [100]
[X] 3 [0] onActivate -> Player -> VCE_modVariable -> [Shield] Set [<var:pl:maxShield>]
[X] 5 [0] onActivate -> Client -> CenterPrint -> [<color:FFFF00>You have picked up body armor!] [3]
[X] 6 [0] onVariableFunction -> Self -> VCE_ifValue -> [<var:pl:health>] < [<var:pl:maxHealth>] [7 7]
[X] 7 [0] onVariableTrue -> Self -> VCE_ifValue -> [<var:pl:shield>] > [0] [8 9]
[X] 8 [0] onVariableTrue -> Player -> AddHealth -> [1]
[X] 9 [0] onVariableTrue -> Player -> VCE_modVariable -> [Shield] Subtract [1]
[X] 10 [0] onVariableFunction -> Self -> VCE_ifValue -> [<var:pl:shield>] < [0] [11 12]
[X] 11 [0] onVariableTrue -> Player -> VCE_modVariable -> [Shield] Set [0]
[X] 12 [0] onVariableFalse -> Self -> VCE_ifValue -> [<var:pl:shield>] > [<var:pl:maxShield>] [13 13]
[X] 13 [0] onVariableTrue -> Player -> VCE_modVariable -> [Shield] Set [<var:pl:maxShield>]
[X] 14 [0] onVariableFunction -> Player -> VCE_modVariable [HP] Set [<color:66FF66><var:pl:health>]
[X] 15 [0] onVariableFunction -> Player -> VCE_modVariable [HP] Ceil [ ]
[X] 16 [0] onVariableFunction -> Player -> VCE_modVariable [SHLD] Set [<color:66FFFF><var:pl:shield>]
[X] 17 [0] onVariableFunction -> Player -> VCE_modVariable [ALL] Set [<var:pl:HP> <color:FFFFFF>/ <var:pl:SHLD>]
[X] 18 [33] onVariableFunction -> Client -> BottomPrint -> [<color:FFFF00>Health<color:FFFFFF>: <var:pl:ALL>] [3]I've no idea what the forget is up with Puggles, either he's trolling, or just stupid.
This is evidence that Puggles is a troll.
function Syringe_changeData(%player)
{
%player.oldDatablock = %player.datablock;
%player.newDatablock = (Desired datablock);
%player.setDatablock(%player.newDatablock);
%player.revertData = %player.schedule(5000,"Syring_revertData);
}
function Syringe_revertData(%player)
{
%player.newDatablock = %player.oldDatablock;
%player.setDatablock(%player.newDatablock);
}