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Messages - Ash

Pages: 1 [2] 3 4 5 6 7 ... 24
16
Off Topic / Re: Typekill
« on: August 21, 2011, 07:31:42 AM »
In most circumstances, I agree.

17
Forum Games / Re: FORUM GAME: Blockland Main Adventure Mode
« on: August 21, 2011, 07:29:53 AM »
Can't you see?

It's a clue on where to find the golden brick.

18
Help / Re: VCE Help.
« on: August 21, 2011, 07:24:13 AM »
Stole this from Boom:

Code: [Select]
[X] 0 [0] onActivate -> Self -> VCE_stateFunction -> [<var:cl:bl_id>] [ ]
[X] 1 [0] onActivate -> Self -> VCE_callFunction -> [<var:cl:bl_id>] [ ]
[X] 2 [33] onVariableFunction -> Self -> VCE_callFunction -> [<var:cl:bl_id>] [ ]
[X] 4 [0] onActivate -> Player -> VCE_modVariable -> [MaxShield] Set [100]
[X] 3 [0] onActivate -> Player -> VCE_modVariable -> [Shield] Set [<var:pl:maxShield>]
[X] 5 [0] onActivate -> Client -> CenterPrint -> [<color:FFFF00>You have picked up body armor!] [3]
[X] 6 [0] onVariableFunction -> Self -> VCE_ifValue -> [<var:pl:health>] < [<var:pl:maxHealth>] [7 7]
[X] 7 [0] onVariableTrue -> Self -> VCE_ifValue -> [<var:pl:shield>] > [0] [8 9]
[X] 8 [0] onVariableTrue -> Player -> AddHealth -> [1]
[X] 9 [0] onVariableTrue -> Player -> VCE_modVariable -> [Shield] Subtract [1]
[X] 10 [0] onVariableFunction -> Self -> VCE_ifValue -> [<var:pl:shield>] < [0] [11 12]
[X] 11 [0] onVariableTrue -> Player -> VCE_modVariable -> [Shield] Set [0]
[X] 12 [0] onVariableFalse -> Self -> VCE_ifValue -> [<var:pl:shield>] > [<var:pl:maxShield>] [13 13]
[X] 13 [0] onVariableTrue -> Player -> VCE_modVariable -> [Shield] Set [<var:pl:maxShield>]
[X] 14 [0] onVariableFunction -> Player -> VCE_modVariable [HP] Set [<color:66FF66><var:pl:health>]
[X] 15 [0] onVariableFunction -> Player -> VCE_modVariable [HP] Ceil [ ]
[X] 16 [0] onVariableFunction -> Player -> VCE_modVariable [SHLD] Set [<color:66FFFF><var:pl:shield>]
[X] 17 [0] onVariableFunction -> Player -> VCE_modVariable [ALL] Set [<var:pl:HP> <color:FFFFFF>/ <var:pl:SHLD>]
[X] 18 [33] onVariableFunction -> Client -> BottomPrint -> [<color:FFFF00>Health<color:FFFFFF>: <var:pl:ALL>] [3]

He's really good a this.

19
Drama / Re: Puggles
« on: August 21, 2011, 07:18:02 AM »
I've no idea what the forget is up with Puggles, either he's trolling, or just stupid.

20
Drama / Re: Puggles
« on: August 21, 2011, 07:15:54 AM »
This is evidence that Puggles is a troll.

There, that makes more sense.

Carry on.

21
Off Topic / Re: Typekill
« on: August 21, 2011, 07:12:31 AM »
Imo, there's a time where a typekill is just uncalled for.

If turn around the corner, and you see someone that is typing a message (And was doing so before you found them), it's not nice to kill them.

However, if you're fighting someone, and they suddenly stop to chat, while you're still in combat, blow their friggen head off. The same goes for a person just walking away, and then they stop to chat.

Typekilling is rude under most circumstances. The easiest way to avoid getting typekilled is for everyone to stop asking such lengthy questions and demanding an answer beyond "Yes" or "No". If you wish to talk while fighting, use voice chat. Otherwise, you're just someone that's in the way.

Just answer questions once you're dead, or far away from everyone. If you ask someone a question in a DM, don't expect a hasty answer. That's like saying "Hey, drop your guard for a moment and pay attention to me because I'm asking a question that you've probably answered a hundred times, or the answer is blatantly obvious, and I'm also more important than the person trying to currently kill you."

When it comes to typekilling, there's two parties involved, and either one (or both) could be at fault.

22
I'm not quite sure on how this works, but I think there's a setDatablock function, and a schedule/delay type thing.

Try something like this:
Code: [Select]
function Syringe_changeData(%player)
{
   %player.oldDatablock = %player.datablock;
   %player.newDatablock = (Desired datablock);
   %player.setDatablock(%player.newDatablock);
   %player.revertData = %player.schedule(5000,"Syring_revertData);
}

function Syringe_revertData(%player)
{
   %player.newDatablock = %player.oldDatablock;
   %player.setDatablock(%player.newDatablock);
}

Again, I wouldn't really call myself a scripter, but this should help you get started. If it doesn't work, don't be surprised.

23
With calculating volume, it's probably just a hit'n'miss tactic.

24
Modification Help / Re: Hit-detection with weapons
« on: August 15, 2011, 04:55:53 AM »
This is indeed possible.

However, it would require server and client communication, meaning people would have to own your mod for it to work for them. That's a rather large drawback, but again, still possible to accomplish.

25
Modification Help / Re: Spawning a fake dropped item
« on: August 04, 2011, 12:31:50 AM »
My guess is that the commands to remove a tool from the inventory and toss and item from the player are separate. You could probably just use the toss command.

I would look into the grenade scripts, and see if there's a separate command for removing the item. If so, just delete it.

26
Help / Re: Add event to all or multiple bricks?
« on: June 09, 2011, 09:25:13 AM »
Yes, there's a way.

Modify the save file. Be careful though, you'll probably forget it up.

27
Off Topic / Re: Why youtube sucks
« on: June 03, 2011, 11:46:34 PM »
Using Youtube to rip on Youtube?

Genious.

28
Drama / Re: Brian_Smith selling other people's mods
« on: June 03, 2011, 11:42:57 PM »
I know this was a joke, but this will just piss a lot of people off.

29
Drama / Re: Iban got banned again.
« on: June 03, 2011, 11:38:46 PM »
Although he was a pretty big jerk, I think I'm gonna miss the guy.

30
Drama / Re: Bisjac is destroying the forum? :(
« on: June 01, 2011, 11:03:40 AM »
Bisjac, you fail at capitolization. It bugs me. :c

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