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Messages - X-Plane

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46
Help / Re: Server with --- ping
« on: February 15, 2013, 04:40:48 PM »
Make sure your IP Address and DNS are obtained automatically.  If you're following the old Port-Forward method, then this may be the problem.

im using google DNS though..

47
Help / Re: Server with --- ping
« on: February 14, 2013, 03:02:34 PM »
You could have some bad add-ons that are preventing the server from working. Load only default add-ons on the server and see if you can join. If the problem is fixed, then it's a bad add-on that is breaking your server.
Still doesnt work.

48
Help / Re: HELP MY BLOCKLAND IS BROKE
« on: February 14, 2013, 11:33:14 AM »
I Got It On BLOCKLAND.Com For 19.99


im starting to think you are the stupidest person alive.

49
Help / Re: Server with --- ping
« on: February 14, 2013, 01:50:49 AM »
The hacker is right, did anyone tell you that they can't join your server? Also are you hosting a dedicated server or not?


I tried joining but I couldn't and yea the server is dedicated

50
Help / Re: Server with --- ping
« on: February 13, 2013, 02:36:29 PM »
Did your local IP change? Some routers have the port forward linked to your local IP. So if it's not the same, you need to update the Blockland port forward to the correct local IP.

I'll try that.

Also, does it matter if i have Client_MissionEditor.zip in my addons folder?

51
Help / Re: Server with --- ping
« on: February 12, 2013, 10:29:35 PM »
Most likely you didn't port forward correctly, did you follow a YouTube video?

Nope.

Ive had the port forwarded for like 2 years with no problem untill now. im pretty sure I did it right.

52
Help / Re: Server with --- ping
« on: February 12, 2013, 11:54:33 AM »
.....Anyone?

53
Modification Help / Re: Any brick making guides?
« on: February 12, 2013, 01:01:06 AM »
This is a command line utility that will convert an .obj file to a .blb file. 

You can name the different objects within the obj file for certain effects:
Object Name     Effect
COLOR_255_255_255_255   Color will be the provided RGBA value (regardless of paint color)
COLOR_255_255_255   Color will be the provided RGB value (alpha will default to 255)
SUBCOLOR_20_20_20   Color will be the paint color minus provided RGB value
ADDCOLOR_20_20_20   Color will be the paint color plus provided RGB value
BOUNDS   Bounding box, determines size and centering of blb.  If no BOUNDS object is provided, the bounds of the entire shape will be used. 
COLLISION   Collision box, in game collision.  Anything that starts with the word "COLLISION" will be considered a collision box (so COLLISION1, COLLISION2, etc will work).  Collision boxes are boxes.  Complex shapes will be reduced to their bounding box.  Maximum of 10 collision boxes per blb.

Maximum of 512 quads per blb.
Triangles can be used, but they will be represented by quads.
There is currently no mechanism for texturing.
   

Objects should be exported as obj groups.
You need 3 models and you export them all into 1 OBJ file.
1. BOUNDS
2. COLLISION1
3. WhateverYou feel like_naming THE MESH
You just select all the models and export.


   
The collision box must be completely inside the BOUNDS mesh.

Visual mesh is irrelevant. Be sure that your BOUNDS mesh is aligned to the brick grid, not the visual model.

Edit: Only cuboid collision meshes are supported. I guess ramps need DTS collision.



I picked through some topics and found the above info. Should be enough to figure things out if you're modeling your bricks in blender 2.6+


Would the BOUNDS obj be a cube?

54
Drama / Re: hawkeye12 BL_ID: 34818
« on: February 11, 2013, 09:38:38 PM »
Well that wasn't the case for this server. Maybe a serverside addon?

I'm not buying it.

55
Help / Re: Server with --- ping
« on: February 11, 2013, 09:22:05 PM »
Yes

I disabled it but it still won't work.

56
Help / Re: Server with --- ping
« on: February 11, 2013, 07:01:05 PM »
If you portfowarded, you cannot enable UPnP.

so I should disable it?

57
Help / Re: Server with --- ping
« on: February 11, 2013, 06:37:13 PM »
When I start the server it says

UPnP discovery failed



58
General Discussion / Re: The Mabrix (Blockland Matrix)
« on: February 11, 2013, 06:25:32 PM »
Very nice.

59
General Discussion / Re: Testing out new TDM map
« on: February 11, 2013, 06:23:39 PM »
The street/path thing looks really bland.
Any ideas on how to spice it up?

60
Help / Server with --- ping
« on: February 11, 2013, 05:59:49 PM »
Ive portforarded, enabled UPnp, and put blockland in my firewall but to no avail.

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