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Off Topic / Re: Mac vs PC: An unbiased view from someone who has used both
« on: April 12, 2011, 02:26:14 AM »To sum up the whole topic :
You mean the direction in which the Apple & Microsoft discussion has turned. :I
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To sum up the whole topic :
The music is soo much more important.
You're missing my point. I'm saying that as of now, Apple's focus isn't music anymore. Its apps.
I was talking about this on a server in September. Heres my ideas for an earthquake mod.
- All buildings participating in the game are placed on earthquake mod baseplates
- At a random time in a mini, an earthquake occurs of a random magnitude and depth, i.e, 5.4 magnitude earthquake hits at 70km deep (you probably wouldn't feel it IRL, so in the mini nothing would happen but users would be alerted)
- If an earthquake big enough hits, all buildings on a earthquake mod baseplate have random bricks fakekilled. The bigger the earthquake, the more bricks fake kill. All players are tumbled.
- If you are hit by rubble, you are stuck and can not move, like in the zombie mod. A user must come and click you to health. Your voice chat is limited, and acts like a radio mod where only close people can hear.
- Afterwards, after shocks occur, that are a random amount but lower than the initial quake (for realism)
- Any water bricks now kill players, they are polluted. Additionally, a flood mod type concept could now come into play, where burst river banks or pipes flood the steets. Any people who are stuck and not saved drown, and thus lose.
- All survivors may help the hurt, or have to get to a safehouse. Those who get to a safehouse win the minigame.
How possible is this?
heres my idea
- All buildings participating in the game are placed on earthquake mod baseplates
- At a random time in a mini, an earthquake occurs of a random magnitude and depth, i.e, 5.4 magnitude earthquake hits at 70km deep (you probably wouldn't feel it IRL, so in the mini nothing would happen but users would be alerted)
- If an earthquake big enough hits, all buildings on a earthquake mod baseplate have random bricks fakekilled. The bigger the earthquake, the more bricks fake kill. All players are tumbled.
- If you are hit by rubble, you are stuck and can not move, like in the zombie mod. A user must come and click you to health. Your voice chat is limited, and acts like a radio mod where only close people can hear.
- Afterwards, after shocks occur, that are a random amount but lower than the initial quake (for realism)
- Any water bricks now kill players, they are polluted. Additionally, a flood mod type concept could now come into play, where burst river banks or pipes flood the steets. Any people who are stuck and not saved drown, and thus lose.
- All survivors may help the hurt, or have to get to a safehouse. Those who get to a safehouse win the minigame.
can it be made??
You don't need an iPod. You need a DS.
Oh my god you're more stupid than I thought if you pay for one song at a time on iTunes. Albums, bro, albums. It's how the artists meant for their art to be listened to. And anyways, it's 2011. Music is basically a secondary function of the iPod.
I eat milk for breakfast...without any nails.