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Messages - Jubel

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3556
Off Topic / Re: Furry Megathread - Furry Things Here
« on: October 12, 2014, 03:33:54 PM »
an ideal future

3557
Games / Re: WipEout is back. (Sortof)
« on: October 12, 2014, 03:20:43 PM »
the cars in FF look like they're fixed to an invisible rail 2-3 feet over the ground
yeah, that has to do with the video being more of a tech demo rather than functional gameplay.
apparently the devs are going to make it feel as close to WipEout as possible.

3560
Off Topic / Re: Miniature steam engine example.
« on: October 12, 2014, 01:50:37 AM »
Is it bad that I got a boner from this?

3561
Rendering a little star doesn't take the graphics power to render 2 different characters.
or the same power to keep the AI flowing smoothly.
or the same power to keep the CPU going nuts from having to simulate twice as many characters as it needs to in a 4 player ice climber game.

3562
Games / Re: WipEout is back. (Sortof)
« on: October 12, 2014, 12:10:02 AM »
casual plebes, WipEout dates back to 1995.

rest in piece 5 foot draw distance

3563
Games / Re: WipEout is back. (Sortof)
« on: October 12, 2014, 12:05:24 AM »
>2206
>Goteki 45 Fury
every race is like your own personal luau

3564
Games / Re: WipEout is back. (Sortof)
« on: October 11, 2014, 11:47:13 PM »
reminds me of fzero
Fzero and WipEout are pmuch the only anti-gravity racing franchises out there.

Fzero is also more archaic and arcadey than wipeout, while wipeout is more "realistic" and doesn't have much for story or extreme combat. Plus it's always been a playstation exclusive.

Also, even though in Fzero the speedometre may say you're going faster, the structures and tracks are so large it doesn't feel like you're going mach 2 all the time. Wheras in Wipeout, the buildings are built much more to scale compared to real life, and each lap of the course is only about 20 seconds, and to do about 3 miles in that time, feels fairly quick. Also zone mode is hard as forget.

It's pretty cool stuff.

But the studio was shut down in 2012 after the release of Wipeout 2048.

3565
Creativity / Re: Camel's INKTOBER INITIATIVE
« on: October 11, 2014, 11:29:56 PM »
Has anyone made a video game where all the graphics have been inked?
The Unfinished Swan

3566
General Discussion / Re: What should I do for the edge of this terrain?
« on: October 11, 2014, 11:26:26 PM »
you could also make the map edge get progressively higher to the point where a blockhead can't normally climb it.

3567
Games / WipEout is back. (Sortof)
« on: October 11, 2014, 11:25:16 PM »
Looks like the wipeout developers are hard at work making a new game.



While the racing footage in the video is actually test footage to make sure the game can handle high speeds without breaking, the best racing game of future times is pretty much coming back with a new interesting take on how a speedy future looks.

http://www.playstationlifestyle.net/2014/09/27/formula-fusion-game/

That is if anyone decides to fund it.

If EA decides to adopt this game I'd be okay with that.

3568
Games / Re: Monster Hunter 3 Ultimate
« on: October 11, 2014, 09:54:47 PM »


3569
what are you talking about?
the ksc always looked like that

*sweats nervously*

3570
General Discussion / Re: Boss Battles - Make a map (See OP)
« on: October 11, 2014, 05:46:56 PM »
It does.
Cool.

Can you submit music to be used with a map you've produced?

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