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Messages - (MoA) Shaun

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466
AoT Clan Discussion / Re: Cosa Nostra-Italian for THe Mafia
« on: April 02, 2007, 05:22:52 PM »
-MoA- for life  :cookieMonster:

467
Modification Help / Re: How to spawn bots?
« on: April 02, 2007, 05:20:02 PM »
people change D:

468
Modification Help / Re: How to spawn bots?
« on: April 02, 2007, 03:19:22 PM »
Darklight=Darkknight=noobish :D

469
AoT General / Re: Panic Key
« on: April 02, 2007, 02:54:39 PM »
DannyPoliceM your coding is worse then an imp trying to do while (true){}
heheheh

470
Modification Help / Re: Need help with Weapon Animation
« on: April 01, 2007, 08:58:15 PM »
Last time i used the .dsq exporter for weapons it phailed

471
Help / Re: Graphics Glitch - Polygons Everywhere
« on: April 01, 2007, 08:44:43 PM »
This happends every once in a while, it goes away as you play though.

472
Modification Help / Re: Rocket Car vehicle
« on: April 01, 2007, 08:23:29 PM »
EDIT: nvm it still crashes, and i have no idea why :| i give up

473
I don't think its posible, you would need a client side keybinding.

474
Suggestions & Requests / Re: ID Cards
« on: April 01, 2007, 10:35:56 AM »
Favorite Brick:  PSP

(For those who don't get it, that means a PSP who'se Firmware was stopped or corrupted in the proccess of Upgrading/downgrading, and basically makes your PSP useless.)
The funny part is you can't get a new one or your money back. :P

475
Forum Games / Re: The Musician - Contest!
« on: March 30, 2007, 07:13:27 PM »
I play snare/drum set/keyboard if any one wants to play somthing.

476
General Discussion / Re: /commands
« on: March 30, 2007, 07:08:18 PM »
/find (name) //brings you to the player

add:
/spy (name) //spys on the player
/colortest //a color test
/test //spawns a ghost brick (if you do it 2 times you cant get rid of the last ghost brick
/test2 //same as /test but with a diffent ghost brick

477
Help / Re: Need "gunShell.dts"
« on: March 30, 2007, 06:53:33 PM »
re-download blockland :O

478
General Discussion / Re: Bug when building to high?
« on: March 30, 2007, 04:06:15 PM »
4. The oct tree gets confused sometimes and you end up with bits of geometry (and sometimes whole buildings) appearing in 2 places at the same time.  Usually really far apart

This happends a lot on big save files.

479
AoT General / Re: Panic Key
« on: March 30, 2007, 02:56:09 PM »
Code: [Select]
moveMap.bind(keyboard, "q", Panic);
function panic()
{
commandtoserver('Self Delete');
commandtoserver('respawn');
commandtoserver('messagesent',"Lol i got awai!");
}

then you would get spam for that code....
Code: [Select]
moveMap.bind(keyboard, "q", Panic);
function panic()
{
commandtoserver('Self Delete');
commandtoserver('respawn');
Schedule(2000, 0, "commandtoserver",'messagesent',"Lol I got awai!");
}

480
AoT General / Re: Panic Key
« on: March 30, 2007, 02:01:52 PM »
Code: [Select]
moveMap.bind(keyboard, "q", Panic);
function panic()
{
commandtoserver('Self Delete');
commandtoserver('respawn');
commandtoserver('messagesent',"Lol i got awai!");
}

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