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Messages - (MoA) Shaun

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481
Modification Help / Re: Adding pictures into messagealls
« on: March 30, 2007, 12:10:07 PM »
Code: [Select]
function hai()
{
echo("Hello World!");
}

wtf, pointless much? needs moar baning

482
Gallery / Re: Transamerica Pyramid
« on: March 25, 2007, 04:17:45 PM »
That's not americas' wang, Florida is.

It's a good build, if a bit repetitive.
off-topic: Hey! I live in florida >:(

9.7/10

483
Suggestions & Requests / Re: 2 New wands
« on: March 25, 2007, 03:02:35 PM »
Ban Wand
You hit a brick someone made, a window pops up saying the person's name and ID number, and IP Address, you can hit Ban player to ban him/her, Kick player to kick him/her, or you can delete all of the player's bricks, its pretty much like rtb's destroy by owner mode :P
on admin qui, go to clear bricks, all bricks some one placed are there. you can highlight their bricks the find out who it was, then ban them.

484
General Discussion / Re: The Blockcorp ID Project.
« on: March 24, 2007, 09:56:43 AM »
How much money badspot makes a month? take away $.93 from every sale (1/4 people are from other countys)
(19.95-.93)*250=$4755 dollars before taxes and server costs
Now for the year.
4755*12=$57,060 dollars before taxes and server costs

485
General Discussion / Re: Build Stealer.
« on: March 23, 2007, 10:18:31 PM »
can you say: auto ban? :P
Build stealers are the lowest of the low.

486
General Discussion / Re: The Blockcorp ID Project.
« on: March 23, 2007, 04:24:42 PM »
you would be a mocheeze hater? shame on you.

487
Modification Help / Re: AI Players
« on: March 23, 2007, 03:06:28 PM »
wtf, there is an aiPlayer script? o.O

488
Modification Help / Re: Scripting in game
« on: March 23, 2007, 03:04:32 PM »
exec("the script directory");
ie: exec("add-ons/testscript.cs");
Does not work, I tried it and you have to have BL restarted before it works.
But if your editing a pre-made .cs thats running on the server then I think you are able to reload it using exec.

Sorry, forgot to add that :P
I allways leave a test.cs blank and just mod that

489
Modification Help / Re: What is wrong here?
« on: March 23, 2007, 03:03:18 PM »
The forum post doesn't make the space obvious.  Copy brickExplosionMaxVolumeFloati ng and paste it somewhere else, like the address bar of your browser or a text file.  You'll see it.  There's a space there.
I know, thats realy strange.

490
General Discussion / Re: The Blockcorp ID Project.
« on: March 23, 2007, 02:59:36 PM »
but I think people would cheat and haxx it so it submits ID 100 to have had the name "richardface" or something. You can't trust people.

No one would do that to Mocheeze. Posibly to you though :D

491
Modification Help / Re: AI Players
« on: March 22, 2007, 06:53:49 PM »
Well, I know how...but you'd need to migrate a few things from RTB. I was thinking of remaking my old kittybot thing minus kitty-ness, but then I decided not to.

Anyways...use
Code: [Select]
new AIPlayer(Name){datablock = "DataBlockHere, usually PlayerStandardArmor or something" };

I think. (Can't be bothered to check :P)
theres no aiPlayer script in retail blockland :P

492
General Discussion / Re: Blockland Chat
« on: March 21, 2007, 08:04:29 PM »
theres an RTB chat room, but no offical blockland chat.

493
Modification Help / Re: What is wrong here?
« on: March 21, 2007, 04:55:36 PM »
No.

brickExplosionMaxVolumeFloatin_g has a space in it where there should not be one.

wtf no space apears in traders post :o but it is there

494
Gallery / Re: Looking for Emergent Gameplay
« on: March 21, 2007, 04:15:03 PM »
In blockland you can watch the blue screen of death!

495
Modification Help / Re: Scripting in game
« on: March 21, 2007, 03:37:38 PM »
exec("the script directory");
ie: exec("add-ons/testscript.cs");

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