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« on: August 19, 2008, 10:24:32 PM »
Update:
Working with the development environment has been the worst bitch ever.
Tool chain was designed for linux not windows :( So after 13 long hours I have my libraries installed and every thing set up.
The only good model viewer was an on MD2 one, but that still sucked to, as it used a port of opengl, not the psp's GU system. People who recoded it with GU are being richards and not releasing.
The plan is to make a raw model with texture using the psp's GU.
This will be the least cpu intensive but will have a larger file size.
Since there will only be 1 player model this shouldn't be an issue even on a phat PSP.
Coding is going to be a pseudo c++ / lua combo.
Going to use lua for tables, control structures, and other random crap that I want people to edit and c++ for collision, lighting, models, and other random engine stuff (odds are I'm going to just put the c++ code in the eboot because the loading time would be too long).
Lighting may or may not be only on slim PSPs do to memory limitation.