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Messages - (MoA) Shaun

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76
General Discussion / Re: New Server
« on: August 24, 2008, 01:41:17 PM »
I can't upload pictures D:

77
Off Topic / Re: Blockland Portable Alpha 1 for PSP
« on: August 24, 2008, 01:21:06 PM »
Should I display the song you are playing when songs switch? or should I just have it show in the menu?

78
General Discussion / Re: v9 = forget you
« on: August 24, 2008, 01:19:37 PM »
Disable events?

79
Off Topic / Re: Avatar size limit increased?
« on: August 24, 2008, 01:17:43 PM »
Badspot can just delete is avatar, then when he adds a new one it has to be 75.

80
General Discussion / TEST
« on: August 24, 2008, 01:00:33 PM »
Looking good!
Edit: can you delete the subject changing thing now?

81
Off Topic / Re: Avatar size limit increased?
« on: August 24, 2008, 12:57:25 PM »
When Badspot updated the forums, It was set to 120 for a few hours or so.

82
Off Topic / Re: Blockland Portable Alpha 1 for PSP
« on: August 24, 2008, 11:00:58 AM »
Yea, It already does.

I think I'm going to be summiting this to the qj homebrew contest for $300 dolors!
Everyone elses homebrew sucks:X

Right now I'm adding a skybox that actuly curves.

83
Off Topic / Re: Blockland Portable Alpha 1 for PSP
« on: August 23, 2008, 12:16:59 PM »
I'm having two control setups, 1 for moving and 1 for building.
You hit select to switch between menus. This does mean you can't build and walk at the same time though.
But, is that such a big deal?

Also, Would you all prefer if I use .mp3 for ingame music or .ogg.

84
Off Topic / Re: Blockland Portable Alpha 1 for PSP
« on: August 21, 2008, 06:30:57 PM »
I just discovered something awesome!
I was making another 100 block test, and I thought, "I wonder if I just make a low level light come from the camera".
I set GU_AMBIENT to a light black color and GU_DIFFUSE to an extremely light yellow colored while light.
What I got was a brick that looked like it was textured and there was no frame rate impacts.
Frame rate is through the roof at 124-186

85
Off Topic / Re: Blockland Portable Alpha 1 for PSP
« on: August 21, 2008, 03:54:27 PM »
Right now I'm averaging 78 frames per second with 100 bricks 222 cpu clock speed (going to bring it up to 333 when I find out how :X), AND AWESOME LIGHTING :D (No collision or anything though).
It turns out lighting is very efficient on the psp.
I tried to add sound but it does not want to work what so ever.
I need to make it so I can have screen shots to.

86
Off Topic / Re: Blockland Portable Alpha 1 for PSP
« on: August 20, 2008, 06:27:58 PM »
Everything is working nicely so far.
all the gu functions are somewhat similar to the lua gu functions.
It would be awesome if someone made a low poly blockland player model and export it to text. I'm going to be hand coding in the frames for the animations frame by frame.

edit:
color for the player model is going to be through the gu, not a texture (I may add the decal things later).

87
Off Topic / Re: TF2 sprite comic
« on: August 19, 2008, 10:49:30 PM »
That was a good one!

88
Off Topic / Re: Blockland Portable Alpha 1 for PSP
« on: August 19, 2008, 10:24:32 PM »
Update:
Working with the development environment has been the worst bitch ever.
Tool chain was designed for linux not windows :( So after 13 long hours I have my libraries installed and every thing set up.
The only good model viewer was an on MD2 one, but that still sucked to, as it used a port of opengl, not the psp's GU system. People who recoded it with GU are being richards and not releasing.
The plan is to make a raw model with texture using the psp's GU.
This will be the least cpu intensive but will have a larger file size.
Since there will only be 1 player model this shouldn't be an issue even on  a phat PSP.

Coding is going to be a pseudo c++ / lua combo.
Going to use lua for tables, control structures, and other random crap that I want people to edit and c++ for collision, lighting, models, and other random engine stuff (odds are I'm going to just put the c++ code in the eboot because the loading time would be too long).

Lighting may or may not be only on slim PSPs do to memory limitation.

89
Off Topic / Re: Celebrate for tails and snot2 :D
« on: August 19, 2008, 11:11:00 AM »
Congrats guys?

90
Modification Help / Re: Basic to codeing.
« on: August 19, 2008, 09:55:20 AM »
He was implying that Ephi relied on a coding book entirely, which isn't true.

I think someone's holding a petty grudge against me, considering how many times you've attempted to verbally assault me. Lets grow up now, shall we?

What?
I was just saying how you went out of your way to learn new stuff.

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