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Topics - -Koden-

Pages: 1 2 [3] 4
31
Clan Discussion / HH - Hard Hitters DM Clan
« on: December 09, 2007, 01:07:03 PM »
Due to all the friendly competition, my goal is to make this an army of the best DMers in Blockland. We will have many group builds on which we will battle our hearts out. There is a fair requirement for each of the five ranks:

New rule about tag: You don't need to wear it, but you won't get admin in HH servers without it.

+HH+ Elite Members (Kill me 5 times without me hitting you once):
Koden
Destruction
Anti-Cop

=HH= Major Members (Kill me 10 times without me killing you once):

-HH- Honor Members (Kill me 5 times without me killing you once):
Caboose
MrPickle

{HH} Regular Members (Kill me 3 times without me killing you once):
Cuda007

[HH] Newcomers (No requirement):
Bushido
Spation
Randy
Green Link
smartypantsp
gir87

Just ask me in-game or in this topic if you would like to become a newcomer. To raise in the ranks, have me test you in any server. If I get to 20 kills, the test is over.

32
Clan Discussion / UCC - United Confederacy of Clans
« on: November 25, 2007, 12:38:46 PM »
This clan has been around for ages, and I thought it could use a good revival.

Requirement:

An application showed to me ingame or in the gallery, it doesn't have to be terrific.

Members:

Koden
Itachi
HDA
Slezak
356
Adam487
Tails
Anti-Cop
Insane12
Nayr
Bob Smith
Rex

Clan Announcement: There is no official server for UCC. I have been trying and trying to forward my ports, it just won't work.

33
Clan Discussion / Koden's Community (#)
« on: November 12, 2007, 01:42:58 AM »
I know you all are judging me for making a new clan. If this lowers my "status" with other members of Blockland, you need to seriously reconsider what's important in an online community.

Reasons for this:

1. I want to be part of a large community where getting to know others is easy.
2. I want to be important. I am not a good builder, and I want good builders to join. Blockland should not be divided into "the good builders" and "the bad builders."
3. This community is filled with funny, smart, happy people, but the great clans like MotE and USSR seem to dominate the best members. I want to bring newer, more impressional members to be with these great members.
4. Remember, the sole purpose of this game is to build with other people. If you wanted to build a great masterpiece by yourself, you would have bought Legos instead. A well-established community is what defines a great online game.

If you see fit to join, I believe this community can build great friendships with a wide range of Blocklanders. Anybody may join, no matter their building skill or style.

Requirements:

1. You must wear # in your tag to label yourself as a Community member.
2. You will not brickspam any server.
3. You have to speak English. Please capitalize people's names, and do not mix numbers with words. (Ex. badspot, sum1)

Community Members:

Koden
Illidan

34
Gallery / Koden's MotE App
« on: September 23, 2007, 12:32:26 PM »
Sorry if the inside lacks detail, I'm more of an exterior builder than an interior builder.






35
Help / Can't Start Servers
« on: August 17, 2007, 12:49:16 AM »
Something is very weird, when I click the start server button after choosing my server prefs, Blockland crashes. It doesn't say why, and it always stops at loading the music list. I have to exit out of the starter, because the whole thing freezes up.

Code: [Select]
//-------------------------- 8/17/2007 -- 05:44:14 -----
Processor Init:
   Intel (unknown, Pentium Pro/II/III family), ~1.80 Ghz
     (timed at roughly 1.81 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

--------- Parsing Arguments ---------
Parsing command line arguments arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Skipping mod: Add-Ons


--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 1024x768x32@0hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Mobility Radeon X1600 x86/SSE2
  Version: 2.0.5756 WinXP Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

Loading compiled script base/ui/defaultProfiles.cs.
Loading compiled script base/ui/customProfiles.cs.
Loading compiled script base/ui/ConsoleDlg.gui.
Loading compiled script base/ui/InspectDlg.gui.
Loading compiled script base/ui/InspectAddFieldDlg.gui.
Loading compiled script base/ui/LoadFileDlg.gui.
Loading compiled script base/ui/SaveFileDlg.gui.
Loading compiled script base/ui/MessageBoxOkDlg.gui.
Loading compiled script base/ui/MessageBoxYesNoDlg.gui.
Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script base/ui/MessagePopupDlg.gui.
Loading compiled script base/ui/HelpDlg.gui.
Loading compiled script base/ui/RecordingsDlg.gui.
Loading compiled script base/ui/NetGraphGui.gui.
Loading compiled script base/client/metrics.cs.
Loading compiled script base/ui/FrameOverlayGui.gui.
Loading compiled script base/client/messageBox.cs.
Loading compiled script base/client/screenshot.cs.
Loading compiled script base/client/cursor.cs.
Loading compiled script base/client/help.cs.
Loading compiled script base/client/recordings.cs.

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Loading compiled script base/client/ui/PlayGui.gui.
Loading compiled script base/client/ui/newPlayerListGui.gui.
Loading compiled script base/client/ui/trustInviteGui.gui.
Loading compiled script base/client/ui/miniGameInviteGui.gui.
Loading compiled script base/client/ui/JoinMiniGameGui.gui.
Loading compiled script base/client/ui/CreateMiniGameGui.gui.
Loading compiled script base/client/ui/mainMenuGui.gui.
Loading compiled script base/client/ui/aboutDlg.gui.
Loading compiled script base/client/ui/startMissionGui.gui.
Loading compiled script base/client/ui/joinServerGui.gui.
Loading compiled script base/client/ui/joinServerPassGui.gui.
Loading compiled script base/client/ui/connectingGui.gui.
Loading compiled script base/client/ui/loadingGui.gui.
Loading compiled script base/client/ui/optionsDlg.gui.
Loading compiled script base/client/ui/remapDlg.gui.
Loading compiled script base/client/ui/manualJoin.gui.
Loading compiled script base/client/ui/filtersGui.gui.
Loading compiled script base/client/ui/changeMapGui.gui.
Loading compiled script base/client/ui/noHudGui.gui.
Loading compiled script base/client/ui/ServerConfigGui.gui.
Loading compiled script base/client/scripts/default.bind.cs.
Executing base/config/client/config.cs.
Loading compiled script base/client/ui/adminGui.gui.
Loading compiled script base/client/ui/addBanGui.gui.
Loading compiled script base/client/ui/unBanGui.gui.
Loading compiled script base/client/ui/brickManGui.gui.
Loading compiled script base/client/ui/escapeMenu.gui.
Loading compiled script base/client/ui/adminLoginGui.gui.
Loading compiled script base/client/ui/printSelectorDlg.gui.
Loading compiled script base/client/ui/brickSelectorDlg.gui.
Loading compiled script base/client/ui/saveBricksGui.gui.
Loading compiled script base/client/ui/loadBricksGui.gui.
Loading compiled script base/client/ui/loadBricksColorGui.gui.
Loading compiled script base/client/ui/saveBricksWarningGui.gui.
Loading compiled script base/client/ui/AvatarGui.gui.
Loading compiled script base/client/ui/autoUpdateGui.gui.
Loading compiled script base/client/ui/newMessageHud.gui.
Loading compiled script base/client/ui/newChatHud.gui.
Loading compiled script base/client/ui/SelectNetworkGui.gui.
Loading compiled script base/client/ui/ProgressGui.gui.
Loading compiled script base/client/ui/fastLoadWarningGui.gui.
Loading compiled script base/client/ui/defaultControlsGui.gui.
Loading compiled script base/client/ui/savingGui.gui.
Loading compiled script base/client/ui/wrenchDlg.gui.
Loading compiled script base/client/ui/wrenchSoundDlg.gui.
Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.
Loading compiled script base/client/ui/keyGui.gui.
Loading compiled script base/client/ui/regNameGui.gui.
Loading compiled script base/client/ui/colorGui.gui.
Loading compiled script base/client/ui/colorSetGui.gui.
Loading compiled script base/client/ui/musicFilesGui.gui.
Loading compiled script base/client/ui/AddOnsGui.gui.
Loading compiled script base/client/ui/PortForwardInfoGui.gui.
Loading compiled script base/client/ui/demoBrickLimitGui.gui.
Loading compiled script base/client/scripts/clientAddOns.cs.
Executing Add-Ons/Client/Script_Message.cs.
Executing Add-Ons/Client/Script_InGameOptions.cs.
Executing Add-Ons/Client/InGameOptions.gui.
Executing Add-Ons/Client/TgeLobby/tgelobby_vars.cs.
Executing Add-Ons/Client/TgeLobby/lobby_profiles.cs.
Executing Add-Ons/Client/TgeLobby/GuiLobby.cs.
Executing Add-Ons/Client/TgeLobby/execAll.cs.
Executing Add-Ons/Client/TgeLobby/tgelobby_vars.cs.
Executing Add-Ons/Client/TgeLobby/lobby_profiles.cs.
Executing Add-Ons/Client/TgeLobby/GuiLobby.cs.
Executing Add-Ons/Client/TgeLobby/GuiLobby.gui.
Executing Add-Ons/Client/TgeLobby/GuiLogonDlg.gui.
Executing Add-Ons/Client/TgeLobby/CreateRoom_Dlg.gui.
Executing Add-Ons/Client/Script_PDA.cs.
Executing Add-Ons/Client/PPGui.gui.
Executing Add-Ons/Client/TgeLobby/execAll.cs.
Executing Add-Ons/Client/TgeLobby/tgelobby_vars.cs.
Executing Add-Ons/Client/TgeLobby/lobby_profiles.cs.
Executing Add-Ons/Client/TgeLobby/GuiLobby.cs.
Executing Add-Ons/Client/TgeLobby/GuiLobby.gui.
Executing Add-Ons/Client/TgeLobby/GuiLogonDlg.gui.
Executing Add-Ons/Client/TgeLobby/CreateRoom_Dlg.gui.
Executing Add-Ons/Client/scripts/drinkinggame.cs.
Executing Add-Ons/client/ui/DrinkGui.gui.
Executing Add-Ons/Client/Script_MacroSaver.cs.
Executing Add-Ons/Client/macroGui.gui.
Binding server port to default IP
UDP initialized on port 0
Executing base/config/client/prefs-trustList.cs.
Engine initialized...
   keyboard0 input device created.
   mouse0 input device created.
Authentication: SUCCESS
   keyboard0 input device created.
   mouse0 input device created.
   keyboard0 input device created.
   mouse0 input device created.
Executing Add-Ons/ADD_ON_LIST.cs.
Add-Ons/BGM_Tetris.cs
BGM_Tetris
Add-Ons/Script_Tetris.cs
Script_Tetris
Add-Ons/DefaultMinigames.cs
DefaultMinigames
Add-Ons/BGM_Creepy.cs
BGM_Creepy
Add-Ons/BGM_Rock.cs
BGM_Rock
Add-Ons/BGM_Playlist.cs
BGM_Playlist
Add-Ons/BGM_Break.cs
BGM_Break
Add-Ons/BGM_KeepHope.cs
BGM_KeepHope
Add-Ons/BGM_Trip.cs
BGM_Trip
Add-Ons/Vehicle_funBall.cs
Vehicle_funBall
Add-Ons/Weapon_FireworkLauncher.cs
Weapon_FireworkLauncher
Add-Ons/Weapon_Spacer.cs
Weapon_Spacer
Add-Ons/Weapon_Widespread.cs
Weapon_Widespread
Add-Ons/Weapon_Shotgun.cs
Weapon_Shotgun
Add-Ons/Vehicle_Trolly.cs
Vehicle_Trolly
Add-Ons/Support_Trolly.cs
Support_Trolly
Add-Ons/Item_Skates.cs
Item_Skates
Add-Ons/Vehicle_Airliner.cs
Vehicle_Airliner
Add-Ons/Support_Airliner.cs
Support_Airliner
Add-Ons/Support_MessageCmds.cs
Support_MessageCmds
Add-Ons/Script_InServCmds.cs
Script_InServCmds
Add-Ons/Tool_Grapple.cs
Tool_Grapple
Add-Ons/LolTest.cs.cs
LolTest.cs
Add-Ons/LolTest.cs
LolTest
Add-Ons/Copy of tripout.cs
Copy of tripout
Add-Ons/tripout.cs
tripout
Add-Ons/Deathz.cs
Deathz
Add-Ons/AT_functions.cs
AT_functions
Add-Ons/Weapon_IonCannon.cs
Weapon_IonCannon
Add-Ons/Break My Server.cs
Break My Server
Add-Ons/Dismemberment_Ray.cs
Dismemberment_Ray
Add-Ons/Tool_Hookwand.cs
Tool_Hookwand
Add-Ons/Weapon_Hookshot.cs
Weapon_Hookshot
Add-Ons/Light_Traffic.cs
Light_Traffic
Add-Ons/wand.cs
wand
Add-Ons/Hookshot.cs
Hookshot
Add-Ons/Weapon_Misc.cs
Weapon_Misc
Add-Ons/Misc.cs
Misc
Add-Ons/Weapon_Push Broom.cs
Weapon_Push Broom
Add-Ons/Weapon_Gun.cs
Weapon_Gun
Add-Ons/Weapon_Bow.cs
Weapon_Bow
Add-Ons/Vehicle_MagicCarpet.cs
Vehicle_MagicCarpet
Add-Ons/Vehicle_Jeep.cs
Vehicle_Jeep
Add-Ons/Vehicle_Horse.cs
Vehicle_Horse
Add-Ons/Vehicle_FlyingWheeledJeep.cs
Vehicle_FlyingWheeledJeep
Add-Ons/Vehicle_Ball.cs
Vehicle_Ball
Add-Ons/Support_Jeep.cs
Support_Jeep
Add-Ons/Player_Quake.cs
Player_Quake
Add-Ons/Player_NoJet.cs
Player_NoJet
Add-Ons/Player_LeapJet.cs
Player_LeapJet
Add-Ons/Player_JumpJet.cs
Player_JumpJet
Add-Ons/Player_FuelJet.cs
Player_FuelJet
Add-Ons/Particle_Player.cs
Particle_Player
Add-Ons/Particle_FX Cans.cs
Particle_FX Cans
Add-Ons/Particle_Basic.cs
Particle_Basic
Add-Ons/Light_Basic.cs
Light_Basic
Add-Ons/Light_Animated.cs
Light_Animated
Add-Ons/Item_Skis.cs
Item_Skis
Add-Ons/Emote_Love.cs
Emote_Love
Add-Ons/Emote_Hate.cs
Emote_Hate
Add-Ons/Emote_Confusion.cs
Emote_Confusion
Add-Ons/Emote_Alarm.cs
Emote_Alarm
Add-Ons/Weapon_Sword.cs
Weapon_Sword
Add-Ons/Weapon_Spear.cs
Weapon_Spear
Add-Ons/Weapon_Rocket Launcher.cs
Weapon_Rocket Launcher
Add-Ons/ADD_ON_LIST.cs
Add-Ons/Client/Script_Message.cs
Script_Message
Add-Ons/Client/Script_InGameOptions.cs
Script_InGameOptions
Add-Ons/Client/TgeLobby/tgelobby_vars.cs
tgelobby_vars
Add-Ons/Client/TgeLobby/lobby_profiles.cs
lobby_profiles
Add-Ons/Client/TgeLobby/GuiLobby.cs
GuiLobby
Add-Ons/Client/TgeLobby/execAll.cs
execAll
Add-Ons/Client/Script_PDA.cs
Script_PDA
Add-Ons/Client/scripts/drinkinggame.cs
drinkinggame
Add-Ons/Client/Script_MacroSaver.cs
Script_MacroSaver
Executing Base/config/server/musicList.cs.
Destroying NET Server
Exporting server prefs...
Starting LAN Server
Binding server port to default IP
UDP initialized on port 28050
Loading compiled script base/server/scripts/DamageTypes.cs.
Loading compiled script base/server/scripts/allGameScripts.cs.
... Shape with old version.
Loading compiled script base/data/shapes/player/player.cs.
Executing Add-Ons/ADD_ON_LIST.cs.

36
Music / Pink Floyd Pack
« on: August 16, 2007, 06:44:37 PM »
This contains:

Run Like Hell
Another Brick In The Wall (Part 1)

These arent the lyrical parts, I just thought they'd sound good looped.

.EXE (For beginners)
http://www.mediafire.com/?89cmfxlgnwd

.RAR (Extract to Blockland Directory)
http://www.mediafire.com/?ewkbc3mnqm3

37
Drama / Kaphix
« on: August 12, 2007, 08:23:57 PM »
Is impersonating me. My MSN name is Jon, so if you see Koden, that's Kaphix. Just informing you, because he's probably gonna start spamming people in my name.

38
Modification Help / New Problem with Audio
« on: July 09, 2007, 05:33:35 PM »
Code: [Select]
datablock AudioProfile(BGM_TripLoop)
{
   filename    = "Add-ons/Koden/TripLoop.wav";
   description = AudioClose3d;
   preload = true;
};

package BGM_Trip
{
   function GameConnection::onClientEnterGame(%this)
   {
      Parent::onClientEnterGame(%this);
      %this.play2D(BGM_TripLoop);
   }
};
activatePackage(BGM_Trip);
The script works fine, but I can't get it to play new songs or repeat, because it only works when you enter the server. Much kudos to you if you can tell me how to loop or play new songs. If it all comes down to it, I can edit the songs together into one file, but I really don't want to do that.

39
Modification Help / Background audio files
« on: July 05, 2007, 12:03:29 PM »
I want to code some background audio files that play for everyone in the server. The audio files will be clientside, but I want to have a code like the joinServer sound that plays for everyone. I would just copy and paste that script and try to figured it out, but Game.cs is a dso. Plz halp.

40
Suggestions & Requests / Escargot plane!
« on: July 05, 2007, 06:06:35 AM »
Snail model, flying jeep script.

41
Clan Discussion / New UCC
« on: July 04, 2007, 12:39:45 PM »
This clan has been around for a little more than a year and a half and I thought I could give it a little publicity boost. Post an app in the gallery if you want to join. Also, if you've been in the clan before and you want to rejoin, just post here.

Member List:
Koden
CNCwarlord
Slezak
Adam487
Greekgeeker
Rex
Loz
Ladios
tatortot (if he remembers)
Tails

42
Music / Trance Music
« on: July 03, 2007, 03:01:18 PM »
Here is a pack of very decent background loops. I think you'll be quite amazed.

Download here. Extract to your Blockland directory.

43
Music / 3 Techno Songs
« on: July 03, 2007, 02:57:21 PM »
Private Psychedelic Reel - The Chemical Brothers
Surrender - The Chemical Brothers
Starry Eyed Surprise - Paul Oakenfold

Download here.

EDIT: Fixed broken link.

44
Suggestions & Requests / Stretch/Movers Theory
« on: June 24, 2007, 12:13:03 PM »
Koden says: (10:11:47 AM)
I know how they can make a stretchable and moving brick for Retail
Koden says: (10:12:12 AM)
Import the DTS's from Vanilla/RTB, and give them different brick names
Koden says: (10:12:22 AM)
then put them under a different brick selecctor
Koden says: (10:12:39 AM)
then you can give them mover or scaled properties

45
Clan Discussion / THC Clan
« on: May 28, 2007, 11:48:59 PM »
Wee hee! This is the tetrahydrocannabinol clan! I might make this official. Just build psychadelic or unbalanced things.

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