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Off Topic / Re: Is anyone playing Blockland on Linux?
« on: February 23, 2012, 08:59:34 PM »
Ubuntu is about to get HUGE, you guys.
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Yesterday I had a nice long chat with him about Project A. Turns out he's 15, Sigfig (their only coder who has to re-write the Source engine networking and rendering) is 14. You can see clearly why this will never ever work.
Their master plan is to establish a network of computers which will give the processing power of a supercomputer. The server will then pump details out to this network where the details will be processed, rendered, and all the users will then be sent the rendering. So they're planning to download 1024x768 high-res images at a rate of about 40 per second (for a decent framerate).
I really can't see how anyone could ever take this seriously now.
the jerks wanted a cloud rendering system where all our comps would run the games remotely then we would play back the game itself as a streaming video over the net.
terrible idea considering in reality, that would require way way WAY more data to be sent and received then how games are done now.
and why the forget would i want to run my hardware hard just so some poor kid on the net can play a game in higher settings lol
I don't know the limit but I know its not unlimited because I live in the middle of nowhere.we live in the country(meaning not in the city, not meaning in USA) so its through Satellite(spelling). I pay around $80 and Its my provider is WildBlue.yeah i would just go with at $15 a month dialup connection, or get a 3g/4g usb dongle from verizon or somewhere