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Clan Discussion / Re: The Block Mafia
« on: September 14, 2011, 06:11:33 PM »
I don't think he can host, perhaps I could?
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You guys are thinking about this too hard.Code: [Select]package blah
{
function GameConnection::applyBodyColors(%this)
{
parent::applyBodyColors(%this);
%this.player.setNodeColor("ALL","0 0 0 1");
}
};
activatePackage(blah);
Add-Ons/Ai_Renderman/Ai_Renderman.cs (0): Unable to find object: '' attempting to call function 'setNodeColor'
BackTrace: ->Kingfy->[blah]GameConnection::ApplyBodyColors
There should be a renderman playertype that can warpI am working on a Renderman AI, you cannot have a playertype because you cannot BE Renderman.
%obj.name = "Renderman";
%obj.chestcolor = "1 .0 0 0";
%obj.hatcolor = "1 .0 0 0";
%obj.rarmcolor = "1 .0 0 0";
%obj.larmcolor = "1 .0 0 0";
%obj.hipcolor = "1 .0 0 0";
%obj.llegcolor = "1 .0 0 0";
%obj.rlegcolor = "1 .0 0 0";
%obj.chest = "0";
%obj.lhand = "0";
%obj.rhand = "0";
%obj.larm = "0";
%obj.rarm = "0";
%obj.hat = "0";
%obj.accent = "0";
%obj.pack = "0";
%obj.secondpack = "0";
%obj.lleg = "0";
%obj.rleg = "0";
%obj.hip = "0";
GameConnection::ApplyBodyParts(%obj);
GameConnection::ApplyBodyColors(%obj);
%obj.setfacename("asciiTerror");
%obj.setdecalname("Mod-Suitblack");
%color = %obj.getdatablock().skincolor;
%obj.setNodecolor($rhand[0], %color);
%obj.setNodecolor($lhand[0], %color);
%obj.setNodecolor("headskin", %color);
Winner.
you decide, forum
Honestly guys help me with this one.
But I saw him for a moment...