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Messages - pecon98

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4741
Clan Discussion / Re: The Block Mafia
« on: September 14, 2011, 06:11:33 PM »
I don't think he can host, perhaps I could?

4742
Modification Help / Re: Node coloring
« on: September 14, 2011, 05:03:57 PM »
You guys are thinking about this too hard.

Code: [Select]
package blah
{
function GameConnection::applyBodyColors(%this)
{
parent::applyBodyColors(%this);
%this.player.setNodeColor("ALL","0 0 0 1");
}
};
activatePackage(blah);

Didn't seem to work.
Quote from: console
Add-Ons/Ai_Renderman/Ai_Renderman.cs (0): Unable to find object: '' attempting to call function 'setNodeColor'
BackTrace: ->Kingfy->[blah]GameConnection::ApplyBodyColors

4743
General Discussion / Re: The Rendermen (Proof!)
« on: September 14, 2011, 02:04:40 PM »
There should be a renderman playertype that can warp

I am working on a Renderman AI, you cannot have a playertype because you cannot BE Renderman.

4744
Help / Re: Animated Avatar help
« on: September 14, 2011, 01:34:47 PM »
http://www.online-image-editor.com/

You can do it yourself.

4745
Suggestions & Requests / Re: First-Person tumble event
« on: September 14, 2011, 12:37:38 AM »
Bump.

4746
You receive a bulllub.
* pecon98 inserts $10

4747
Off Topic / Re: I need to tell you all something...
« on: September 14, 2011, 12:12:21 AM »
Paradox.

4748
Modification Help / Node coloring
« on: September 14, 2011, 12:10:48 AM »
Alright, so I have this AI I am trying to color every node black. I thought this was done by setting all the color codes to 0, however that just resulted in making all the nodes white.
Code: [Select]
%obj.name = "Renderman";
%obj.chestcolor = "1 .0 0 0";
%obj.hatcolor = "1 .0 0 0";
%obj.rarmcolor = "1 .0 0 0";
%obj.larmcolor = "1 .0 0 0";
%obj.hipcolor = "1 .0 0 0";
%obj.llegcolor = "1 .0 0 0";
%obj.rlegcolor = "1 .0 0 0";

%obj.chest = "0";
%obj.lhand = "0";
%obj.rhand = "0";
%obj.larm = "0";
%obj.rarm = "0";
%obj.hat = "0";
%obj.accent = "0";
%obj.pack = "0";
%obj.secondpack = "0";
%obj.lleg = "0";
%obj.rleg = "0";
%obj.hip = "0";

GameConnection::ApplyBodyParts(%obj);
GameConnection::ApplyBodyColors(%obj);
%obj.setfacename("asciiTerror");
%obj.setdecalname("Mod-Suitblack");
%color = %obj.getdatablock().skincolor;
%obj.setNodecolor($rhand[0], %color);
%obj.setNodecolor($lhand[0], %color);
%obj.setNodecolor("headskin", %color);

Can anyone tell me what I'm doing wrong or fix it?

4749
General Discussion / Re: The Rendermen (Proof!)
« on: September 14, 2011, 12:03:22 AM »
I remember that model from back in the days that I messed with the mission editor...

4750
General Discussion / Re: The Rendermen (Proof!)
« on: September 13, 2011, 11:53:08 PM »

Alright, he is just standing there. What do.

4751
Clan Discussion / Re: The Block Mafia
« on: September 13, 2011, 11:06:52 PM »
I helped revamp the OP.

4752
General Discussion / Re: The Rendermen (Proof!)
« on: September 13, 2011, 06:29:34 PM »

4754
Clan Discussion / Re: Unestablished Arts
« on: September 13, 2011, 06:16:59 PM »
Ka-bump.

4755
General Discussion / Re: The Rendermen (Proof!)
« on: September 13, 2011, 06:15:48 PM »

But I saw him for a moment...
Honestly guys help me with this one.

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