Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - torak11

Pages: 1 [2] 3 4 5 6 7 ... 39
16
Add-Ons / Re: Blockland Glass 4.0
« on: April 11, 2017, 08:40:16 AM »
What does blockland glass offer in terms of server management?

RTB had a server management GUI where you could manage add-on
options and settings, like, for example, settings for the duplicator.

If glass doesn't have a similar utility for managing add-on settings,
then i have no use for it.

17
Drama / Re: Glass - Banning me for a different opinion
« on: February 04, 2017, 07:56:09 PM »
I'm getting tired of people saying Blockland is dead, or that blockland is dying.

Even if not every person that owns blockland plays it regularly, there are still enough people playing
to warrant it NOT being dead, plus the rising player count.

Also, for whatever stupid reason, people have been saying that blockland is "dead" well before
even the V21 update, in fact, badspot himself made a topic where he listed all of the posts
saying that blockland was "dead". Blockland wasn't dead then and certainly isn't dead now.

18
Drama / Re: [Blitzkut] A Complete handicap Host
« on: January 24, 2017, 02:34:35 PM »
http://imgur.com/a/kycfF

What is that mess of a screenshot supposed to prove? Was your proof in the chat, well that'd be
great if the chat wasn't obscured by other windows, making it impossible to see everything in
the chat.

19
Drama / Re: [blitzkut] - the worst of base raiders
« on: January 20, 2017, 09:20:38 PM »
A textbook case of admin abuse, unfortunately since the host himself was the one
abusing his power, all you can really do there is leave.

/support

20
Gallery / Re: Aggravation Board
« on: September 02, 2016, 01:45:20 AM »
probably so that there isnt so much people going on about it looking like a swastika

overall, this is a pretty nice looking build man

Thank you.

21
Gallery / Re: Aggravation Board
« on: August 31, 2016, 03:22:07 AM »
this is neato, you should release the save so we can play

also do you plan on making the one with 6 players later? that'd be pretty cool

Maybe i will someday soon.

No, not really, i wouldn't really know how to properly implement the stuff for the two other players
without messing up the whole thing.

22
Gallery / Re: Aggravation Board
« on: August 29, 2016, 09:20:24 PM »

your grandpas a national socialist my dude

No, no he isn't.

I'm sure he never intended to make the board resemble a swastika (even though it is closer in shape to
a plus sign than anything else).

23
Gallery / Re: Aggravation Board
« on: August 29, 2016, 09:18:57 PM »
Looks kinda like a swastika. Otherwise it seems pretty nice!

Eh, looks more like a plus sign to me, although i can see how you'd see it as a swastika thanks to the placement
of the start areas.

Thanks, btw.

24
Gallery / Re: Aggravation Board
« on: August 29, 2016, 09:17:45 PM »
youpi
reservedsir

also nice board!

Looks nice, I like how you used a real-life reference model and made a lot of logic for it.

Thank you.

25
Gallery / Aggravation Board
« on: August 29, 2016, 08:12:40 AM »
My fourth gallery build.

About:
As the title says, this build is based on the classic board game called Aggravation. The specific board design
and layout is based of off a real home-made aggravation board that i own

*edit*
Yes, i know to some people the board desgin may resemble a swastika in shape, but keep in mind
that it is NOT meant to be a Swastika. If anything its more or less shaped like a plus sign. The placement
of the start areas are the reason it can be seen as a swastika.

Tech Specs:
- Board base is a 64x64 baseplate
- Total of 89 spaces on the board, including "start" and "home" spaces"
- Each "start" area includes a Player control panel.
- Each player control panel includes a pawn spawning switch, a dice block, buttons to respawn the pawns
in the start spaces, and counters for scoring pawns that are in the "home" spaces.
- The player control panel includes minigame events to enhance use in minigames (currently tweaking these events)
- The "pawns" are horses that have been resized to better fit the board spaces, said horses are coloured to
match player colors. I purposely chose horses as pawns so that players could simply ride their "pawns" to move
them instead of having to use some complex system or tool.

How does it work?
- The dice block is a print cube evented to show a random number print in the range of 1-6 when clicked
(using set random events)
- The respawn buttons respawn the horses on their corresponding vehicle spawn space.
- The counter buttons use relay events and toggle event to prevent cheating, plus the fifth "win" button
doesn't appear until all others are pressed in order.

Screen-shots of the build

The board:



A close up of the "Short cut" area:



One of the player Starting areas and associated Control panel:



The same starting area with the "pawns" spawned in:



The hidden 5th "win" button next to the counter buttons:

(Normally this button does not appear until the other four buttons have been pressed, but i enabled rendering
for this image)


The Rules area, where you'd click to read the rules:



The real life home made aggravation board that inspired this build and served as the board design template:

(Yes, this board is old, i've had it for a long time. It was hand made by my Grandpa and, as you can probably
see, it was made to be used with marbles.)


Crediting Information
- JVS Switches made by Trader and Kaje
- Small Vehicle spawns made by HellsHero
- Cube Print Bricks made by Tophius
- Vertical print pack made by Emil
- Minigame events made by Zack0Wacko and Blake1
- Set Random print number event made by jes00

I give credit to all of the blockland users listed above.
I also DO NOT take ANY credit for the above addons


Final Information
Ratings in the form of x/10 are optional
DO NOT flame or make negative posts
Constructive Criticism accepted, (as long as it is not harsh)
Other Criticism NOT accepted.



26
Drama / Re: Mystery lady stealing builds and general incompetents
« on: June 28, 2016, 11:03:32 PM »
Saving someone elses build does not count as stealing it UNLESS they try to claim it
as theirs.

Mystery lady 79 is saying here that she saved your build, but unless she tried to claim it was
hers afterward (and according to the evidence you provided, Mystery lady 79 did no such thing),
she didn't steal anything.

For all you know, she could've just saved your built for offline/single player use. That being said,
the fact that she felt it nessicary to tell you she had saved your build, followed by Jizz Cakes perma
banning you for no discernible reason is highly suspicious, so at the very least we should be cautious
when dealing with those two, but until i see solid evidence showing that she tried to claim ownership
of your build, i cannot call mystery lady 79 a build thief.

27
Gallery / Re: Wrestling ring
« on: May 16, 2016, 02:18:53 PM »
Not bad, but i created a better looking one using poles.

28
Gallery / Re: Post your Blockland Avatars
« on: April 26, 2016, 09:55:47 PM »

29
There already is an IP ban, 99% sure Pecon made it.

As i said, if one already exists, there needs to be a more intuitive/reliable way to IP ban.
I don't see really anyone using Pecon's IP ban, so it's probably not all that good. That being
said, i didn't mean an IP ban addon, i meant having it as a feature that blockland has by default.

30
/support

Wow, seems like Kalphiter doesn't know when to quit. You'd think that after being perma'd and
told through the ban that op wanted nothing to do with him, he refused to listen and came back
via his alts.

This is why we need a way to ban via IP address (or a more reliable way if one already exists),
it would remove the loophole that people like kalphiter use to get around their bans.

Pages: 1 [2] 3 4 5 6 7 ... 39