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Messages - King Leo

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406
Off Topic / Re: Monster is disgusting.
« on: April 22, 2013, 09:22:35 AM »
<rage>

Monster, Red Bull, Battery, Burn (I don't think you have the last two in the US), it's all the same crap! I usually refer to them as "canned puke", cause that's exactly how they smell/taste. They contain a stuff-ton of sugar and basically no coffeine. One cup of coffee contains more than one large can of energy drink, yet everyone seems to think that these are coffeine-bombs. They aren't. And they taste like stuff.

These drinks are immensely popular with pre-14-year-olds here. Since they can't buy alcohol, they drink this stuff and pretend they're cool. The result is a bunch of hyper stuffheads who think they're the coolest people ever. Luckily, they usually crash very hard after an hour or so, when the sugar high wears off.
Oh, and Red Bull is also very popular among teens who've managed to get their hands on some alcohol. They use it as mixers for their drinks. The only thing that is worse than a bunch of 14-year-olds who drink Red Bull is a bunch of 14-year-olds who drink Red Bull and Vodka. At least the non-alcholized bunch don't end up puking everywhere.

In conclusion: these should be banned from stores all around the globe, as they are disgusting and utterly useless. Real men drink coffee to stay awake and beer/straight vodka to party.

</rage>

407
Gallery / Re: [VIDEO] Blockland Brothers Studios - Intro
« on: April 22, 2013, 08:31:19 AM »
Maybe you could speed it up.
This. Make it twice as fast or so. The overall length of the intro should not exceed 15-20 seconds, imo.
Also, it would've been much cooler if you got a team of 4 builders to build it without macros. I think that would be much cooler.

408
Clan Discussion / Re: Cohort - Welcome Anti-Block
« on: April 22, 2013, 08:27:20 AM »
I can't tell if the green on top of the entrance is very far away or directly on top of it. The perspective hurts my brain...
It looks good anyways, keep it up!

409
Off Topic / Re: Scripting, coding, programming, etc.
« on: April 22, 2013, 06:58:05 AM »
I want to learn a language, I just don't know which one too choose, there seems to be so many.
Choose Python. It's a good language for beginners, from what I've heard. The syntax is quite readable and easy to understand. Also, all the documentation (examples and stuff) include references to Monty Python, which is kinda cool :)

I know quite a lot of Python and Matlab, some HTML (not a language, but still) and a little bit of TorqueScript.

410
The advanced version with the note letters sounds really cool, but ExtendedPiano2 has an invalid MediaFire link :C
Hmm, that is unfortunate. I've reuploaded the file here: http://www.mediafire.com/?mfdtflte84fx17q

Is it possible to submit files by other users on RTB? I really think this soundpack should be on there.

411
Clan Discussion / Re: Cohort - Welcome Anti-Block
« on: April 21, 2013, 05:17:10 AM »
/!\ WARNING: On the site CohortTeam.com

The site does not support Microsoft Internet Explorer v7 - 8. There is also many issues related to the use of this browser. I recommand people using this browser to use another one, to get a better experience with the site (King Leo, it explain why i minimize the use of images).

thanks.
Isn't IE v10 the newest one? Why would anyone still use v7? (not to mention that IE sucks no matter what version. Google Chrome master race)

412
Off Topic / Re: Badspot on my server?
« on: April 20, 2013, 08:36:35 PM »
He's been at mine too!!!!
(In case anyone cares)

413
where2get trees

Bricks

Since it clearly is me who is portrayed on that horse, I hereby claim ownership of the build. 

414
Cool! So the /2 part of C4/2 makes it half the speed? Or twice the speed?
The /2 makes the delay half as long, so the note will play twice as fast. *0.5 would have the same effect. Basic math :P

415
Gallery / Re: Trains [image heavy!]
« on: April 19, 2013, 06:24:57 AM »
Unexpected bump.

Thanks for the cookie and the ice cream.

416
Clan Discussion / Re: Cohort - Open Application
« on: April 16, 2013, 05:16:53 PM »
That's a really cool pic Anti-Block!

417
Alright, here's a version for those of you who want to try it:
http://www.mediafire.com/?y64nklu2i2cwp3z

Remember: you need Sound_Extendedpiano2.0 for this to work.




So what's new in this version? Notes are now written like this: C4/2. Let me explain.



- The C is the note you wanna play, in this case C. A lower case c refers to the sharp note C#. Likewise, d means D#, f means F#, g means G# and a means A#.

- The number after the note indicates which octave is going to be played. C4 is the middle C on the piano keyboard.

- The last part tells something about how long the delay between this note and the next one will be. The default value can be set in the second input box (default 500 ms). Use * followed by a number to make the delay longer. Use / followed by a number to make the delay longer. For example, C5*4 will last four times longer than C5, while C5/2 only lasts half as long. Easy, right?

- Chords can be played by writing multiple notes with a comma between them. The delay modifier is added at the very end of the string of notes, like so: C4,E4,G4/2

- Rest or pause is basically any word that isn't recognized as a note or chord. However, the notation R- / or *xxx should be used. That is a capital R followed by a minus and a(n optional) delay modifier.



Okay. So that's how the input works. It is quite intuitively once you get the hold of it.
My next problem was that you can only save 200 characters per event. That's only enough for about 40 notes or so. Not really enough for a composition. So I added the event PianoSynthRFF (read from file) as well. It does what the name says: it takes in the name of a file, and plays said file. Files are better for very long series of notes because you won't run out of characters. You can make the file as long as you want!

So how do you make a file? Easy. Just copy/paste your notes into a .txt file and save it in Blockland/config/server/musicFiles . If the folder doesn't exist, make it. You can access the file in-game by entering the name of the file, followed by .txt, in the big input field. So if your .txt file is called "MyPianoSong", you just write "MyPianoSong.txt" into the field. Easy peasy.




There is a third part to this add-on as well. That is a script that generates text files that can be imported with PianoSynthRFF. The problem is that it doesn't work properly. It struggles with tied notes, it cannot effectively handle multiple voices (they are played in sucsession, rather than simultaneously) and it had to be written in Python. So in other words, its use is quite limited. First of all, you need to have a program that converts your midi file to a music xml file. Most midi programs can do that, so that's not really a problem. Second of all, you need Python to compile the script. There's no reason why you shouldn't have Python on your computer, so that's not really an issue, either.
Last, but not at least, you have to be selective about which songs you feed into the program. It doesn't like songs with lots of voices and tied-notes, as mentioned earlier. Since the soundpacks don't have sustainable notes, your song will sound very staccato. So don't pick a song with lots of sustained notes (let's say Moonlight Sonata by Beethoven).
Due to these limitations, I'm not sure if I should bother uploading the converter. Tell me what you think.

418
Clan Discussion / Re: Cohort - Open Application
« on: April 16, 2013, 03:42:33 PM »
Yeah, you have my sign of approval too! :)

419
Just when I thought I was done, I see that tied notes forget everything up. Argghhhh!

Okay, I have absolutely no idea how to to fix this. I think I just let it be and add a safety tip on the side: manually remove tied notes before converting it into a song!

420
specs plz
GPU: HIS Radeon 7870 1 GHz Edition
CPU: i5 3570k @ 3.6 GHz
RAM: Corsair Vengeance 8 GB 1600 MHz
HDD: Seagate Baracuda 2 TB, 6Gb/s SATA 3.0                     

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