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Messages - King Leo

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46
General Discussion / Re: blocklandsaves.com • Site Live! • p11
« on: December 07, 2013, 01:00:19 PM »
Found the issue and fixed it.
It works now.

lolo i NEVER received confirmation mail, seriously! i registered 2 weeks ago or more!
Strange. I got my verification mail in a matter of seconds.

47
General Discussion / Re: blocklandsaves.com • Site Live! • p11
« on: December 07, 2013, 12:50:54 PM »
You need to re-register now that the authentication process is working... mail is working on the new servers.Your name on registration needs to be the same as in-game.
My in-game name IS King Leo...

48
Modification Help / Re: Calling external program from script?
« on: December 07, 2013, 07:08:46 AM »
what are you trying to do
Use an external text-to-speech converter to convert player names etc. to .wav and play them ingame. The other problem that this poses is that I would have to update the sound list every time a new player is added, which would maybe cause lag.   

49
General Discussion / Re: blocklandsaves.com • Site Live! • p11
« on: December 07, 2013, 05:27:51 AM »
> Entering "King Leo" as username -> Username invalid (Probably because of space)
> Entering "KingLeo" , "King_Leo" or anything similar as username -> Username invalid

... seriously?

50
Pretty cool. Something similar has been done before in a television series
SPOILER: American Horror Story, when Violet dies from an overdose
It's pretty neat. You don't even realize that the character is dead until at the end of the series.

51
Clan Discussion / Re: Cohort - RIP Mandela *salutes*
« on: December 06, 2013, 12:43:37 PM »
Thank you for honoring Mandela in the topic title. He was a great man.

52
Gallery / Re: Blockland Logo
« on: December 06, 2013, 12:41:06 PM »
Should replace the old default sign.
This.

53
Modification Help / Re: Calling external program from script?
« on: December 06, 2013, 12:38:59 PM »
It's locked and we can't use it.

What you can do though is have a program listening on a localhost TCP port and then connect to it from Blockland.

I saw that was an option, but I didn't quite understand how to do it. But it's not really worth it, anyway. I guess I'll find a workaround.

54
Modification Help / Re: Calling external program from script?
« on: December 06, 2013, 08:36:28 AM »
be glad you can't do this
I guess. Some people will always be richards, and thats why the majority can't have cool stuff. Was this functionality removed by Badspot, or wasn't it implemented in Torque to begin with?

55
Modification Help / Re: Calling external program from script?
« on: December 06, 2013, 08:29:25 AM »
Awww. Too bad.

56
Modification Help / Calling external program from script?
« on: December 06, 2013, 08:21:26 AM »
How do I call external executables (including arguments) in my script?

Python uses subprocess.call([dir, args]). Anything similar available for Torque? And no, I don't need to feed the output back into Blockland.

57
Off Topic / Re: School is cancelled :)
« on: December 06, 2013, 07:29:13 AM »
Norway: 10 inches of snow in 3 hours, currently 15 and counting = Business as usual.

58
General Discussion / Re: Who wants to translate!
« on: December 05, 2013, 09:19:51 AM »
Here you go.

This makes you realize how horrible some of the expressions in Blockland are. "Events". How the hell are you supposed to translate that into something sensible?

59
General Discussion / Re: Who wants to translate!
« on: December 05, 2013, 06:15:32 AM »
I could translate it to Norwegian, if wanted. I can also proof-read your German version.

Do bl support å ä ö æ ø?
Also this. Needed for scandinavian languages.

60
Clan Discussion / Re: Cohort - Diggy is back
« on: December 04, 2013, 04:37:14 AM »
Flying steampunk castle...


... with DINOSAURS!!

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